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Kuya Jeo

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Posts posted by Kuya Jeo


  1. Im having problem with the Grand Cross, my items are full GC type but it seems there's something wrong with the damage output.. i got only 500 per hit... i found some GC Tyoe videos and damage is very high like 2k+ per hit using the item i used.

     

    i found this on battle.c

    ad.damage = battle->attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv);/100
               

    then i change the (100 + 40*skill_lv)/100 to (300 + 100*skill_lv)/100

     

    but damage is the same,. im running pre-renewal,


  2. I agree with KirieZ, its not good to use any POINTS system and buy an item thru fluxCP unless you have a filter that if the player is online ingame, player cannot buy an item in account cpanel, the best way you can do it, make other tables then store the data on the new table and player will get the item thru a npc.


  3.  

     

     
    -    script    hourly_point_main    -1,{
        
        OnInit:
            .max_hour = 8;
            .duration = 3600;
            .npc_name$ = strnpcinfo(3);
            bindatcmd "hourly", .npc_name$ + "::OnCheck";
            end;
            
        OnClock0000:
            deletearray $@hourly_tick;
            
        OnUpdate:
            .@aid = getcharid(3) & 0xFFFF;
            deltimer .npc_name$+"::OnUpdate";
            $@hourly_ticks[.@aid]++;
            #KAFRAPOINTS += $@hourly_ticks[.@aid] * 10;
            
        OnPCLoginEvent:
            .@aid = getcharid(3) & 0xFFFF;
            if ( $@hourly_ticks[.@aid] < .max_hour ) {
                @timer = gettimetick(2) + .duration;
                addtimer ( .duration * 1000 ), .npc_name$+"::OnUpdate";
            } else {
                dispbottom "[ Hourly Rewards ] You've reached the daily maximum of "+.max_hour+" hours played, well done!",0x9ae2d7;
                end;
            }
            if ( #reward && $@hourly_ticks[.@aid] )
                dispbottom "[ Hourly Rewards ] " + $@hourly_ticks[.@aid] + "/" + .max_hour + " hours played, "+#reward+" point(s)!",0x9ae2d7;
            end;
            
        OnCheck:
            .@min = (@timer - gettimetick(2))/60;
            .@sec = (@timer - gettimetick(2))%60;
            dispbottom "[ Hourly Rewards ] Your next reward will be achieved in " +
                        ((.@min)?            "[ " + .@min + " ] minute"         + ((.@min > 1)?"s":""):"") +
                        ((.@min && .@sec)?    " and ":"") +
                        ((.@sec)?            "[ " + .@sec + " ] second"    + ((.@sec > 1)?"s":""):"") +
                        "!",0x9ae2d7;
            end;            
    }

     

    Allows players who afk and pubbing to gain points except players who use @autotrade or Vending I see this script any one help me??

    use checkvending()


  4. Hello, a lot of people have been asking about official server episodes. Don't you think it'll be a good idea to implement something like this? Like we're able to switch from episodes to another?

     

    //Switch to Server Episodes

    //1=Start of the Adventure Episode

    //2=Lutie Episode

    //3=Comodo Episode

    //4=War of Emperium Episode

    //5=Juno ~ Forgotten Legacy of an Ancient Era Episode

    //6=Beyond Rune-Midgarts (The Global Project) Episode

    //7=Umbala ~ Village of the Utan Tribe Episode

    //Just a sample i dont know the whole episodes of RO

    episode_type=1

     

    This will probably a huge project though. I hope someone or some guys can work on this. Just a suggestion. ♥ ♥

    They can but since there's alot of changes from the old source to the new.

    It's hard for developer to make it possible and time consuming..

    But i think doing it manually is the best way to down grade the episode from renewal to classic pre-renewal


  5.  

     

     

    [ A Simple World Chat ]

    @main on (makes the @main (World Chat) work like you can view/see their different conversation in your chat from different maps)

     

    example (If @main is on):

    @main "Hey Juan, Where are you come to blablalbla"

     

    @main off (Makes the @main (World Chat) disabled which you will not see any world chat conversation, just normal.)

     

     

    anyone can help make this script, or share if you got same script?

    How about using channels?

    can i change that into simple like typing @main <on|off> to see the world chat?

     

    You can make script that can triggered on/off status.

    Yeah Brenth is right  :p_hi:


  6.  

    [ A Simple World Chat ]

    @main on (makes the @main (World Chat) work like you can view/see their different conversation in your chat from different maps)

     

    example (If @main is on):

    @main "Hey Juan, Where are you come to blablalbla"

     

    @main off (Makes the @main (World Chat) disabled which you will not see any world chat conversation, just normal.)

     

     

    anyone can help make this script, or share if you got same script?

    How about using channels?


  7.  

    what skill of star gladiator should i edit? just in i kick i can use warmth of the sun moon star same in any maps or dungeons .. cuz it takes 30 minutes to use warmth of the sun mono and stars can some one help me?

     

    like i dont need to use Hatred and Feeling.. all i want is just in 1 kick players or mobs i can easily used warm of the stars moon and sun? in which skills should i go and edit? battle.c? skill.c?

    Just edit this line in trunk/conf/map/battle/skill.conf

     

     

    // Allow use of SG skills without proper day (Sun/Moon/Star) ?
    allow_skill_without_day: false
    
    // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
    sg_miracle_skill_ratio: 2
    
    // Miracle of the Sun, Moon and Stars skill duration in milliseconds
    sg_miracle_skill_duration: 3600000
    
    // Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
    sg_angel_skill_ratio: 10
    

     

    Then @reloadbattleconf after you modified those.


  8. already tried this thing

    skill.c

    /*            if (temp == AS_SONICBLOW)
                    pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.*/
                if (temp == PF_SPIDERWEB) //Special case, due to its nature of coding.
                    type = CAST_GROUND;
     

    also this

    skill_db.conf

     

        Id: 136
        Name: "AS_SONICBLOW"
        Description: "Sonic Blow"
        MaxLevel: 10
        Range: 1
        Hit: "BDT_MULTIHIT"
        SkillType: {
            Enemy: true
        }
        AttackType: "Weapon"
        Element: "Ele_Weapon"
        NumberOfHits: -8
        AfterCastActDelay: 0
        AfterCastWalkDelay: 2000
        SkillData2: 5000
        CoolDown: 0
     

    still stopping if sonic blow casts.. Anyonee?

    Just put 0 on this AfterCastWalkDelay: 2000


  9. i have problem using this. I done diffing with nemo 3 packet key, and edit the packets.h and enable packet_obfuscation: 2, the server still reject me (wrong packet). i already search and follow guides in forum but still cannot solve my problem. :( :( :(

    1. get the hash codes of your client using this website http://onlinemd5.com/

    2. trunk/conf/login/login-server.conf and find this line of code

     

    		//==================================================================
    		// Client hash checking system
    		//==================================================================
    		// Note: see doc/md5_hashcheck.txt for more details.
    		hash: {
    			// Client MD5 hash check
    			// If turned on, the login server will check if the client's hash matches
    			// the value below, and will not connect tampered clients.
    			enabled: false
    
    			// Client MD5 hashes
    			// The client with the specified hash can be used to log in by players with
    			// a group_id equal to or greater than the given value.
    			// If you specify 'disabled' as hash, players with a group_id greater than or
    			// equal to the given value will be able to log in regardless of hash (and even
    			// if their client does not send a hash at all.)
    			MD5_hashes: (
    			//{
    			//	group_id: group id
    			//	hash: client hash
    			//},
    			//{
    			//	group_id: 0
    			//	hash: "52227DDB3342AEE9C3206FC49B22C138"
    			//},
    			//{
    			//	group_id: 98
    			//	hash: "52227DDB3342AEE9C3206FC49B22C138"
    			//},
    			//{
    			//	group_id: 99
    			//	hash: "52227DDB3342AEE9C3206FC49B22C138"
    			//},
    			)
    		} // login_configuration.permission.hash
    

    3. Enable them all like this.

     

    		//==================================================================
    		// Client hash checking system
    		//==================================================================
    		// Note: see doc/md5_hashcheck.txt for more details.
    		hash: {
    			// Client MD5 hash check
    			// If turned on, the login server will check if the client's hash matches
    			// the value below, and will not connect tampered clients.
    			enabled: true
    
    			// Client MD5 hashes
    			// The client with the specified hash can be used to log in by players with
    			// a group_id equal to or greater than the given value.
    			// If you specify 'disabled' as hash, players with a group_id greater than or
    			// equal to the given value will be able to log in regardless of hash (and even
    			// if their client does not send a hash at all.)
    			MD5_hashes: (
    			{
    				group_id: group id
    				hash: client hash
    			},
    			{
    				group_id: 0
    				hash: "52227DDB3342AEE9C3206FC49B22C138"
    			},
    			{
    				group_id: 98
    				hash: "52227DDB3342AEE9C3206FC49B22C138"
    			},
    			{
    				group_id: 99
    				hash: "52227DDB3342AEE9C3206FC49B22C138"
    			},
    			)
    		} // login_configuration.permission.hash
    

    52227DDB3342AEE9C3206FC49B22C138 is the has code from the site i give in number 1. change it on the hash code you get in your client.

     

    This will fix the packet error.

     

    And recompile your server if you modified your packets.h


  10. how can i disable Packet from my server ? 

    You have some error regarding on packets you might do this

     

    Trunk/conf/login/login-server.conf

    //==================================================================
    // Client hash checking system
    //==================================================================
    // Note: see doc/md5_hashcheck.txt for more details.
    hash: {
    	// Client MD5 hash check
    	// If turned on, the login server will check if the client's hash matches
    	// the value below, and will not connect tampered clients.
    	enabled: false
    

    Trunk/conf/map/battle/client.conf

    // Whether to enable the official packet obfuscation support (good vs WPE)
    // 0: disabled
    // 1: optional (not recommended) -- identifies whether it is required
    // 2: enabled (recommended)
    packet_obfuscation: 1
    

     

    Check your Client Packets in Nemo Patcher

    Check your Client Packet in trunk/src/map/packets.h

     

    If i misunderstood, you cannot disabled packets. you need packets to connect the server


  11.  

     

    yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this 

     

     

    Looks normal to me :o

     

    The skills are not going back to 15 because the last highest skill was 10.

    yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this 

    Nothing to worry about if Level 10 and Level 15 has the same damage.

    yup sir it has a same damage i guess for them it might look bug because it not level 15 

    Just tell to them that damage will not change, it just a minor bug, Skill Points will not affected and deducted.

    I encountered this and i make it until level 100 and nothings happened, it will turn back to max level.


  12. yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this 

     

     

    Looks normal to me :o

     

    The skills are not going back to 15 because the last highest skill was 10.

    yep sir its normal but to go back at level 10 when you removed the custom weapon but it supposed to automatically back in level 15 after you wear the custom weapon again like this 

    Nothing to worry about if Level 10 and Level 15 has the same damage.


  13. i was running server using hostname.. the server run well.. but i still can't to enter game if i use hostname in clientinfo.xml

    can anyone help?

    I think some thing like this?

     

    <address>ragnarok.loginto.me</address> 


  14.  

     

     

     

     

     

     

     

    How to make the spider web works like ankle snare?

    and for ankle snare how to make that it wont trap the player who put itself also to guild members during PVP/WoE time is it possible? THANKS

    In skill.conf

     

     

    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: true for player-traps
    gvg_traps_target_all: 1
    

    About the spider web, you need some source edits

    Thanks!

    what should i put in here to make it only for enemies not on guildmember or player itself?

    gvg_traps_target_all: 1

     

    about Spider web i tried this thing 

    http://herc.ws/board/topic/5706-how-to-make-spider-web-into-trap-like-and/

    its works like Ankle Snare but doesnt trap the enemy

    Try to this

     

     

    405,7,6,2,0,0x1,0,5,1,no,0,0x80,3,misc,0,	PF_SPIDERWEB,Fiber Lock
    

    where will i put this thing sir?

    skill_db.txt

     

    are you using the old trunk or new one?

    new one :(

    Try this for skill_db.conf

     

     

    {
    	Id: 405
    	Name: "PF_SPIDERWEB"
    	Description: "Fiber Lock"
    	MaxLevel: 1
    	Range: 7
    	Hit: "BDT_SKILL"
    	SkillType: {
    		Place: true
    	}
    	AttackType: "Misc"
    	DamageType: {
    		NoDamage: true
    	}
    	SkillInstances: 3
    	SkillData1: 30000
    	SkillData2: 8000
    	CoolDown: 200
    	Requirements: {
    		SPCost: 50
    		Items: {
    			Spiderweb: 1
    		}
    	}
    	Unit: {
    		Id: 0xb7
    		Interval: -1
    		Target: "Enemy"
    		Flag: {
    			UF_NOREITERATION: true
    			UF_NOFOOTSET: true
    		}
    	}
    },
    

    makes the spider web on floor but doesn't catch the enemy xD

    Did you recompile your server after editing the source?


  15.  

     

     

     

     

     

    How to make the spider web works like ankle snare?

    and for ankle snare how to make that it wont trap the player who put itself also to guild members during PVP/WoE time is it possible? THANKS

    In skill.conf

     

     

    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: true for player-traps
    gvg_traps_target_all: 1
    

    About the spider web, you need some source edits

    Thanks!

    what should i put in here to make it only for enemies not on guildmember or player itself?

    gvg_traps_target_all: 1

     

    about Spider web i tried this thing 

    http://herc.ws/board/topic/5706-how-to-make-spider-web-into-trap-like-and/

    its works like Ankle Snare but doesnt trap the enemy

    Try to this

     

     

    405,7,6,2,0,0x1,0,5,1,no,0,0x80,3,misc,0,	PF_SPIDERWEB,Fiber Lock
    

    where will i put this thing sir?

    skill_db.txt

     

    are you using the old trunk or new one?

    new one :(

    Try this for skill_db.conf

     

     

    {
    	Id: 405
    	Name: "PF_SPIDERWEB"
    	Description: "Fiber Lock"
    	MaxLevel: 1
    	Range: 7
    	Hit: "BDT_SKILL"
    	SkillType: {
    		Place: true
    	}
    	AttackType: "Misc"
    	DamageType: {
    		NoDamage: true
    	}
    	SkillInstances: 3
    	SkillData1: 30000
    	SkillData2: 8000
    	CoolDown: 200
    	Requirements: {
    		SPCost: 50
    		Items: {
    			Spiderweb: 1
    		}
    	}
    	Unit: {
    		Id: 0xb7
    		Interval: -1
    		Target: "Enemy"
    		Flag: {
    			UF_NOREITERATION: true
    			UF_NOFOOTSET: true
    		}
    	}
    },
    

  16.  

     

     

     

    How to make the spider web works like ankle snare?

    and for ankle snare how to make that it wont trap the player who put itself also to guild members during PVP/WoE time is it possible? THANKS

    In skill.conf

     

     

    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: true for player-traps
    gvg_traps_target_all: 1
    

    About the spider web, you need some source edits

    Thanks!

    what should i put in here to make it only for enemies not on guildmember or player itself?

    gvg_traps_target_all: 1

     

    about Spider web i tried this thing 

    http://herc.ws/board/topic/5706-how-to-make-spider-web-into-trap-like-and/

    its works like Ankle Snare but doesnt trap the enemy

    Try to this

     

     

    405,7,6,2,0,0x1,0,5,1,no,0,0x80,3,misc,0,	PF_SPIDERWEB,Fiber Lock
    

    where will i put this thing sir?

    skill_db.txt

     

    are you using the old trunk or new one?


  17.  

     

    How to make the spider web works like ankle snare?

    and for ankle snare how to make that it wont trap the player who put itself also to guild members during PVP/WoE time is it possible? THANKS

    In skill.conf

     

     

    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: true for player-traps
    gvg_traps_target_all: 1
    

    About the spider web, you need some source edits

    Thanks!

    what should i put in here to make it only for enemies not on guildmember or player itself?

    gvg_traps_target_all: 1

     

    about Spider web i tried this thing 

    http://herc.ws/board/topic/5706-how-to-make-spider-web-into-trap-like-and/

    its works like Ankle Snare but doesnt trap the enemy

    Try this

     

     

    405,7,6,2,0,0x1,0,5,1,no,0,0x80,3,misc,0,	PF_SPIDERWEB,Fiber Lock
    

  18. How to make the spider web works like ankle snare?

    and for ankle snare how to make that it wont trap the player who put itself also to guild members during PVP/WoE time is it possible? THANKS

    In skill.conf

     

     

    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: true for player-traps
    gvg_traps_target_all: 1
    

    About the spider web, you need some source edits

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