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Posts posted by Kuya Jeo
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No maintenance and i dont know what is happening to them
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can anyone tell me how to add/install plugins? or any helpful links
Sometimes you need to search 1st before posting, here is the thread
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Recent Graphic works...
@@gantz some of those are from http://free2play.asia/
made by Plug and Play PH
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@@AnnieRuru yeah me too, but sometimes it depends too in cards inserted in the item
@@Vlync Hmm im using 2013-08-07 because its stable
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eAmod don't have plugins, you can apply that only for hercules or you can do it manually by putting it in your source
EDIT : Compatible only for Hercules
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@@Vlync i used those colored item names but i return into normal color font which is black, i noticed that it depend on the item slot
i used 2013-08-07client and data
EDIT : http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-08-07/
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@@minx123 try to use this
{ Id: 30329 AegisName: "Ultimate_Valkyrja's_Shield" Name: "Ultimate Valkyrja's Shield" Type: 5 Buy: 60000 Weight: 1000 Def: 4 Slots: 1 Job: 0xFFFFFFFE Loc: 32 View: 4 Script: <" bonus2 bSubEle,Ele_Water,25; bonus2 bSubEle,Ele_Fire,25; bonus2 bSubEle,Ele_Dark,25; bonus2 bSubEle,Ele_Undead,25; bonus bMdef,15; bonus bAgi,10; bonus bLuk,10; bonus bMaxHPrate,5; bonus bDef,15; ">},
i think you forgot to put the view
view : 4 -
I dont know what was the topic on what i read on other thread but i read something from Mysterious or other staff that Hercules is based on Official Server and exploited infomation from Official Server.
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I know that based on kRO or iRO and jRO
what do you mean??
can you please elaborate??
That skill is based ?
what skill? skill effect? skill description? skill what?
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@@badneko you can use this plugin by Mhalicot
http://herc.ws/board/topic/3811-rentitem2-plugins/
instruction how to install this is there. -
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i use this script
prontera,162,180,3 script Soul Linker 719,{ OnLink:switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}
After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help !
try to use this
turbo_room,100,130,4 script Soul Link NPC 865,{switch ( BaseJob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( Upper == 1 && BaseLevel < 70 ) set .@spirit, 494; break;} if ( .@spirit ) { sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5;}}
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@@bnymark oh my bad..
Folders
_tmpEmblem
AIAI_backup
AI_sakray
BGM
data
savedata
ScreenShot
System
All the .DLL Files
All .INF Files
GRFS
Custom Grfs
rdata.grf
data.grf
Other Files
npkcrypt.sys
npkcusb.sys
npkcrypt.vxd
tipOfTheDay.txt
supdate.txt
questID2display.txt
GuildTip.txt
vcredist_x86
Mp3dec.asi
DATA.INI -
@@bnymark you have a clean kRO files right?
to make a lite installer the files you need are :
1. customgrfs
2. Client.exe ( your game client )
3. Patcher
4. data.ini ( if you are using it )
5. setup.exe
6. System Folder
7. Data Folder ( if read data first )
8. BGM Folder ( if you have custom BGM )
9. dinput.dll -
I think this kind of stuff should be given as a quest ...
so it wont trigger globally
for example, if the player taken a quest, and the player complete it, then give 20 status points
this method is more practical
Master thanks for the idea,, But im planning on having just up to level 100 renewal server,,
the idea is like just to be able to have max all stats upto 100 also,, but still just level 100,, but dont want to have a quest for it,,
actually,, that script is just like a basis,, but i'll be setting limitation,, like for exampl killing a number of porings can only support you upto 20 luk,, then from 20~40 luk there'll be a different set of monsters to help you improve your stats,,
>>OMG, NO,
you increased poringkill several times in 1 kill, only increase it at start and check conditions....
Also poringkill is set to 0 if first condition is met, so it won't give any other stat,
Put poringkill=0 on end of line
(And last, this is Soo unoptimized, you could use array and make it simpler to manage.)
uhm,,
increasing poringkill several times in 1kill,,
i dont know if i got that correctly,, you mean like 1 poring kill triggers all the 13 "if"s?? but there's a set paramater each right?? like this:
// kill 10 monsters gets 1 status point- script PoringKill FAKE_NPC,{OnNPCKillEvent: if ( readparam(bLuk) < 5 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 10 ) { statusup2 bLuk, 1; poringkill = 0; } } end;}
would only work if LUK is below 5,,
about the unoptimized,, yes,, i thinks so too,, its actually hard to replicate this for other monsters as its too time consuming,,
so how about this??
// kill 10 monsters gets 1 status point- script PoringKill FAKE_NPC,{OnNPCKillEvent: if ( killedrid == PORING ) if ( readparam(bLuk) < 5 ) { poringkill++; if ( poringkill == 10 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 5 && readparam(bLuk) <= 10 ) { poringkill++; if ( poringkill == 15 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 10 && readparam(bLuk) <= 15 ) { poringkill++; if ( poringkill == 25 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 15 && readparam(bLuk) <= 20 ){ poringkill++; if ( poringkill == 40 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 20 && readparam(bLuk) <= 25 ) { poringkill++; if ( poringkill == 100 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 25 && readparam(bLuk) <= 30 ) { poringkill++; if ( poringkill == 150 ) { statusup2 bLuk, 1; } } if ( readparam(bLuk) >= 30 && readparam(bLuk) <= 40 ) { poringkill++; if ( poringkill == 200 ) { statusup2 bLuk, 1; } } poringkill = 0; end;}
i dont know if a place the poringkill at the right place,, and if the (killerid = PORING) is also at the right place,,
can someone verify this out please,, thanks,,
added:
ouch I also quoted out my own reply,,
I dont know what is the purpose of this, i just fix the Boolean, anyway like @@AnnieRuru said, it much better if you put it on the quest but the same process by killing monster or an item exchange to stats... something like that
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Uhm,, can someone please check out a script for me please,,
I started the script from a request from this thread: http://herc.ws/board/topic/11244-help-monster-kill/
well,,
basically this script will give stats (like str, agi, vit, etc),, depending on the number of kills of a certain monster,, but the amount of kills required per monster will increase checking the stat of the player,,
here's the script that i was able to make,,
// kill 10 monsters gets 1 status point- script PoringKill FAKE_NPC,{OnNPCKillEvent: if ( readparam(bLuk) < 5 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 10 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 10 >= 5) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 15 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 15 >= 10 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 50 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 20 >= 15 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 100 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 30 >= 20 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 150 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 40 >= 30 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 250 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 50 >= 40 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 500 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 60 >= 50 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 1000 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 70 >= 60 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 2500 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 80 >= 70 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 5000 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 90 >= 80 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 10000 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) < 100 >= 90 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 25000 ) { statusup2 bLuk, 1; poringkill = 0; } } end;}
I started out from poring as my basis for the monster,, but i also was able to make some for fabre, picky, willow, drops, and chonchon,.,,
i placed them here:
npc: npc/custom/monsterkillexp/strmonsters/picky.txtnpc: npc/custom/monsterkillexp/agimonsters/chonchon.txtnpc: npc/custom/monsterkillexp/vitmonsters/fabre.txtnpc: npc/custom/monsterkillexp/intmonsters/willow.txtnpc: npc/custom/monsterkillexp/dexmonsters/drops.txtnpc: npc/custom/monsterkillexp/lukmonsters/poring.txt
input the code in scripts_custom.conf
then when testing,, i summoned each monster out,, but,, it only worked 1 time on each monster after the amount of kill,,
after it gave 1 stat,, it never worked again,,
can someone please check it out,,
and enlighten me,,
test this you forgot to put a Boolean on each if statement
Test this script and check the amount of poring, don't use @reloadscript if you edit the script or else script won't load, restart your server to load the script.
// kill 10 monsters gets 1 status point- script PoringKill FAKE_NPC,{OnNPCKillEvent: if ( readparam(bLuk) < 5 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 5 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 5 && readparam(bLuk) <= 10 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 10 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 10 && readparam(bLuk) <= 15 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 15 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 15 && readparam(bLuk) <= 20 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 20 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 20 && readparam(bLuk) <= 25 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 25 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 30 && readparam(bLuk) <= 40 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 40 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 40 && readparam(bLuk) <= 50 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 50 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 50 && readparam(bLuk) <= 60 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 60 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 60 && readparam(bLuk) <= 70 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 70 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 70 && readparam(bLuk) <= 80 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 80 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 80 && readparam(bLuk) <= 90 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 90 ) { statusup2 bLuk, 1; poringkill = 0; } } if ( readparam(bLuk) >= 90 && readparam(bLuk) <= 99 ) if ( killedrid == PORING ) { poringkill++; if ( poringkill == 100 ) { statusup2 bLuk, 1; poringkill = 0; } } end;}
Mikhail von Hohenheim reacted to this -
@@humble maybe the easiest way to do it is..
Since there is only 1 ITEM for Top 1 Player then if the top 1 has been down to top 2 then this is my idea.
1. If the former Top 1 Player is OFFLINE ( automatically remove item if he will login in game by using OnPCLoginEvent of course their will be a sql query for that ), then the new TOP 1 player will have the item
2. If the Top 1 Player is ONLINE, npc script will sort out the ladder and remove the item on his inventory, since item cannot be put in STORAGE/CART/MAIL/GSTORAGE
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@@cumbe11
goto src/map/storage.c
find this and remove those line of codes
if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_sd(sd,264)); return 1; }
after editing recompile your server
Note : Item that has a group level can be store in guild storage (like convex mirror) -
Hello Zhao Chow,
Thank you for your reply.
I wil go try it out thanks keep you updated if it worked or not.
Kind regards
@@JoyRo Test thisprontera,100,100,3 script Random Item 123,{ mes "[ Random Item Giver ]"; mes "Get Random Item Here"; next; mes "[ Random Item Giver ]"; mes "Here you go"; setarray .@item_id,505,506,507,508,509,510; set .@item_count,1; getitem .@item_id[rand(getarraysize(.@item_id))], .@item_count,1; close;}
EDIT : you can just put that script when giving the reward or item
Thank you its working!
kindly mark as solve so that other members can easily search for this kind of topic they looking for.
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@@iwarez and @@mrlongshen themes for rAthena are not compatible with Hercules, some of the dbase tables are not the same.
if you want to convert the theme from rAthena to Hercules or vise versa kindly send us a message in our facebook page, its free
https://facebook.com/plugandplayPH
Starting Job
in General Server Support
Posted
you can try this, test it first, i didn't test it