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Content Count
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Joined
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Days Won
5
Posts posted by Legend
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thank you for your wonderful contribution
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Thanks for your wonderful contribution
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54 minutes ago, meko said:Hercules should automatically generate constants based on the AegisName of items in your database. If Apple evaluates to 0 it means you are either using a very old version of Hercules, or you don't have an item named Apple in your item db
@meko Yea, I thought of the same thing.
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@Myriad I guess it needs src mod/plugins to achieve that. Anyways, I found @ping command "request" for plugin way back 2015, here's the link:
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TS's last visit was 2015, lol probably dead
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I don't recognize this bug since I always modify the job_db.conf for it's HP/SP table.
I usually use this to generate new HP/SP table: -
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I hope @Dastgir updates and includes this in his Plugins Collections http://herc.ws/board/topic/11587-maxlvexpgain/
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Have you tried using Nemo?
Patch your client with "Disable Quake skill effect" -
@meko Oh I see, I don't know what does getfreecell actually do *since I dont use rA* was just pointing about compatibility of his script tho
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47 minutes ago, Tokeiburu said:You can use this (it's based on rAthena, I haven't tested on Hercules ;x. I presume it's compatible though!).
@Tokeiburu Thanks for sharing that.
Herc. doesn't have getfreecell command https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt -
56 minutes ago, Vixus said:requesting for a shop NPC that will jump on random location after a player bought an item
like jumper event but shop NPC..
like prontera,155,155,5 shop annie 757,501:50,502:50,503:50
set $@ran, rand(1,10);
if ($@ran == 10) set $@jmpmap$,"hugel";
if ($@ran == 9) set $@jmpmap$,"yuno";
if ($@ran == 8) set $@jmpmap$,"comodo";
if ($@ran == 7) set $@jmpmap$,"xmas";
if ($@ran == 6) set $@jmpmap$,"aldebaran";
if ($@ran == 5) set $@jmpmap$,"izlude";
if ($@ran == 4) set $@jmpmap$,"payon";
if ($@ran == 3) set $@jmpmap$,"geffen";
if ($@ran == 2) set $@jmpmap$,"morocc";
if ($@ran == 1) set $@jmpmap$,"prontera";
OnBuyItem:
movenpc "annie"+$@ran+"",1,1; //move the NPC
setnpcdisplay "annie"+$@ran+"",1002;
end;
}I don't think you can move npc from one map to another. Afaik, you can only randomize the coordinates (x &y) of a certain map.
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3 hours ago, Disgaea said:Wow thx! what program are you using? tortoise?
Yep
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Updating your git
1. Right click your Hercules folder (having green check on the folder) and choose Git Sync
Image:2. A window will pop up, then click Pull
Image:3. The one on the red box indicates that git is already receiving objects
Image:4. Message on the window indicates that you successfully updated your File.
Image: -
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@CraftNCheez This patch was written many years ago and was already outdated.
Try this solution, tho I haven't tried it to run:1)
On this line find:+ if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) {
and replace it with:
+ if (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg || map->list[sd->bl.m].flag.gvg_castle || map->list[sd->bl.m].flag.gvg_dungeon) {
2)
On this line find:+ if( map[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )
and replace it with:
+ if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB )
3)
On this line find:+ else if( map[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB )
and replace it with:
+ else if( map->list[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB )
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I agree with this suggestion
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I miss Ind :'(
in Off Topic
Posted
I'm still hoping that he would come back.