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Legend

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Posts posted by Legend


  1. Use this instead:

    //================= Hercules Database =====================================
    //=       _   _                     _
    //=      | | | |                   | |
    //=      | |_| | ___ _ __ ___ _   _| | ___  ___
    //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
    //=      | | | |  __/ | | (__| |_| | |  __/\__ \
    //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
    //================= License ===============================================
    //= This file is part of Hercules.
    //= http://herc.ws - http://github.com/HerculesWS/Hercules
    //=
    //= Copyright © 2013-2015  Hercules Dev Team
    //= Copyright © 2013  Ind
    //=
    //= Hercules is free software: you can redistribute it and/or modify
    //= it under the terms of the GNU General Public License as published by
    //= the Free Software Foundation, either version 3 of the License, or
    //= (at your option) any later version.
    //=
    //= This program is distributed in the hope that it will be useful,
    //= but WITHOUT ANY WARRANTY; without even the implied warranty of
    //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    //= GNU General Public License for more details.
    //=
    //= You should have received a copy of the GNU General Public License
    //= along with this program.  If not, see <http://www.gnu.org/licenses/>.
    //=========================================================================
    //= Hercules Map Zone Database
    //================= More Information ======================================
    //= http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/
    //= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
    //================= Description ===========================================
    //= A unlimited number of zones may be created, a zone may be used to create a
    //= set of disabled items, disabled skills and mapflags to be used by as many
    //= maps as one chooses.
    //= Maps can be linked to a specific zone through the zone mapflag:
    //= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
    //=========================================================================
    //= Available types for 'disabled_skills':
    //= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
    //=========================================================================
    
    zones: (
    {
        /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
        name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
            //both examples below disable napalm beat (id 11) to players
            //MG_NAPALMBEAT: "PLAYER"
            //ID11: "PLAYER"
        }
    
        disabled_items: {
            //Both examples below disable apple (id 501)
            //Apple: true
            //ID501: true
        }
    
        mapflags: (
        )
    
        /* "command:min-group-lv-to-override" e.g. "heal: 70" */
        disabled_commands: {
            //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
            //heal: 70
        }
        skill_damage_cap: {
            //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
            // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
            // when cast vs players and monsters.
            //MG_COLDBOLT: (50,"PLAYER | MONSTER")
        }
    },
    {
        /* Normal zone is applied to all maps that are not pkable (where players cant fight each other)  */
        /* However, it wont be applied to maps with its own zones (specified through mapflag) */
        name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
            WM_LULLABY_DEEPSLEEP: "PLAYER"
            WM_SIRCLEOFNATURE: "PLAYER"
            WM_SATURDAY_NIGHT_FEVER: "PLAYER"
            SO_ARRULLO: "PLAYER"
            CG_HERMODE: "PLAYER"
        }
    
        disabled_items: {
    
        }
        mapflags: (
        )
    
    },
    {
        /* PvP zone is applied to all maps with a pvp mapflag */
        name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
            BS_GREED: "PLAYER"
            CG_HERMODE: "PLAYER"
        }
    
        disabled_items: {
            Greed_Scroll: true
        }
    
        mapflags: (
            "nocashshop",
        )
    
    },
    {
        /* PK Mode zone is only used when server is on pk_mode (battle.conf),
            it applies to all pvp maps that don't have their own zone */
        name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
    
        }
    
        disabled_items: {
    
        }
    
        /* PK Mode Damage Reductions */
        /* - weapon_damage_rate -40% */
        /* - magic_damage_rate  -40% */
        /* - misc_damage_rate   -40% */
        /* - long_damage_rate   -30% */
        /* - short_damage_rate  -20% */
        mapflags: (
            "weapon_damage_rate    60",
            "magic_damage_rate    60",
            "misc_damage_rate    60",
            "long_damage_rate    70",
            "short_damage_rate    80",
        )
    },
    {
        /* GvG zone is applied to all maps with a gvg mapflag */
        name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
            AL_TELEPORT: "PLAYER"
            AL_WARP: "PLAYER"
            WZ_ICEWALL: "PLAYER"
            TF_BACKSLIDING: "PLAYER"
            RG_INTIMIDATE: "PLAYER"
            WE_CALLPARTNER: "PLAYER"
            HP_ASSUMPTIO: "PLAYER"
            HP_BASILICA: "PLAYER"
            CG_MOONLIT: "PLAYER"
            WE_CALLPARENT: "PLAYER"
            WE_CALLBABY: "PLAYER"
            CR_CULTIVATION: "PLAYER"
            NJ_KIRIKAGE: "PLAYER"
            CASH_ASSUMPTIO: "PLAYER"
            BS_GREED: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
        }
    
        disabled_items: {
            Assumptio_5_Scroll: true
            Greed_Scroll: true
            Pty_Assumptio_Scroll: true
        }
        /* 5 second duration increase on GvG */
        /* knockback disabled */
        /* GvG Mode Damage Reductions */
        /* - weapon_damage_rate -40% */
        /* - magic_damage_rate  -40% */
        /* - misc_damage_rate   -40% */
        /* - long_damage_rate   -20% */
        /* - short_damage_rate  -20% */
        mapflags: (
            "invincible_time_inc    5000",
            "noknockback",
            "weapon_damage_rate    60",
            "magic_damage_rate    60",
            "misc_damage_rate    60",
            "long_damage_rate    80",
            "short_damage_rate    80",
            "nocashshop",
            "gvg_noparty",
        )
    
    },
    {
        /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
        name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
    
        disabled_skills: {
            AL_TELEPORT: "PLAYER"
            AL_WARP: "PLAYER"
            WZ_ICEWALL: "PLAYER"
            TF_BACKSLIDING: "PLAYER"
            RG_INTIMIDATE: "PLAYER"
            MO_BODYRELOCATION: "PLAYER"
            WE_CALLPARTNER: "PLAYER"
            HP_ASSUMPTIO: "PLAYER"
            HP_BASILICA: "PLAYER"
            CG_MOONLIT: "PLAYER"
            WE_CALLPARENT: "PLAYER"
            WE_CALLBABY: "PLAYER"
            CR_CULTIVATION: "PLAYER"
            TK_RUN: "PLAYER"
            TK_HIGHJUMP: "PLAYER"
            SG_FEEL: "PLAYER"
            SG_SUN_WARM: "PLAYER"
            SG_MOON_WARM: "PLAYER"
            SG_STAR_WARM: "PLAYER"
            SG_SUN_COMFORT: "PLAYER"
            SG_MOON_COMFORT: "PLAYER"
            SG_STAR_COMFORT: "PLAYER"
            SG_HATE: "PLAYER"
            SG_SUN_ANGER: "PLAYER"
            SG_MOON_ANGER: "PLAYER"
            SG_STAR_ANGER: "PLAYER"
            SG_SUN_BLESS: "PLAYER"
            SG_MOON_BLESS: "PLAYER"
            SG_STAR_BLESS: "PLAYER"
            NJ_KIRIKAGE: "PLAYER"
            CASH_ASSUMPTIO: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
        }
        disabled_items: {
            Assumptio_5_Scroll: true
            Pty_Assumptio_Scroll: true
        }
    
        /* knockback disabled */
        /* Battlegrounds Damage Reductions */
        /* - weapon_damage_rate -30% */
        /* - magic_damage_rate  -30% */
        /* - misc_damage_rate   -30% */
        /* - long_damage_rate   -25% */
        /* - short_damage_rate  -25% */
        mapflags: (
            "noknockback",
            "weapon_damage_rate    70",
            "magic_damage_rate    70",
            "misc_damage_rate    70",
            "long_damage_rate    75",
            "short_damage_rate    75",
        )
    
    },
    {
        name: "Aldebaran Turbo Track"
    
        disabled_skills: {
            SM_ENDURE: "PLAYER"
            AL_TELEPORT: "PLAYER"
            AL_WARP: "PLAYER"
            AL_CURE: "PLAYER"
            TF_HIDING: "PLAYER"
            WZ_ICEWALL: "PLAYER"
            AS_CLOAKING: "PLAYER"
            RG_INTIMIDATE: "PLAYER"
            MO_BODYRELOCATION: "PLAYER"
            LK_CONCENTRATION: "PLAYER"
            LK_BERSERK: "PLAYER"
            HP_BASILICA: "PLAYER"
            WS_CARTBOOST: "PLAYER"
            ST_CHASEWALK: "PLAYER"
            CG_MOONLIT: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
            GN_CARTBOOST: "PLAYER"
        }
    
        disabled_items: {
            Wing_Of_Fly: true
            Anodyne: true
            Green_Potion: true
            Panacea: true
        }
    },
    {
        name: "Jail"
    
        disabled_skills: {
            TK_JUMPKICK: "PLAYER"
            TK_HIGHJUMP: "PLAYER"
        }
    
        disabled_items: {
            Wing_Of_Fly: true
            Wing_Of_Butterfly: true
            Giant_Fly_Wing: true
            WOB_Rune: true
            WOB_Schwaltz: true
            WOB_Rachel: true
            WOB_Local: true
        }
    },
    {
        name: "Izlude Battle Arena"
    
        disabled_skills: {
            RG_INTIMIDATE: "PLAYER"
            AL_TELEPORT: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
        }
    
        disabled_items: {
            Wing_Of_Fly: true
        }
    },
    {
        name: "GvG2"
        inherit: ( "GvG" ) /* will import all gvg has */
    
        disabled_skills: {
            TK_HIGHJUMP: "PLAYER"
            SA_ABRACADABRA: "PLAYER"
        }
    },
    {
        name: "Sealed Shrine"
    
        disabled_skills: {
            MG_SAFETYWALL: "PLAYER"
            AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
            RG_INTIMIDATE: "PLAYER | MONSTER"
            HP_ASSUMPTIO: "PLAYER"
            CASH_ASSUMPTIO: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
        }
    },
    {
        name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
    
        disabled_skills: {
            AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
            WZ_ICEWALL: "PLAYER"
            RG_INTIMIDATE: "PLAYER | MONSTER"
            PF_SPIDERWEB: "PLAYER"
            NPC_EXPULSION: "PLAYER"
            SC_FATALMENACE: "PLAYER"
            SC_DIMENSIONDOOR: "PLAYER"
        }
    },
    
    {
        name: "Towns"
    
        disabled_skills: {
            AM_CANNIBALIZE: "PLAYER"
            AM_SPHEREMINE: "PLAYER"
            CR_CULTIVATION: "PLAYER"
            BS_GREED: "PLAYER"
            SC_MANHOLE: "PLAYER"
            WM_POEMOFNETHERWORLD: "PLAYER"
            GN_WALLOFTHORN: "PLAYER"
        }
    
        disabled_items: {
            Greed_Scroll: true
        }
    
    },
    {
    
            name: "PKRestrict"
    
            disabled_skills: {
                    AL_HEAL: "PLAYER"
        }
    }
    )
    

     

    Reason:
    You didn't add a comma at the closing curlys of "towns" mapflag


  2. Bump, I've been experiencing this issue as well.

     

    I've tried changing to:

     

        db_username: "root"

        db_password: "ragnarok"

        db_database: "log" <----- from ragnarok

     

    Still no luck, I've got those guide from rathena however, that trick isn't working for me.

     

     

    Here:

     

    sql%20error_zpsqlsphkxx.png

     

    Did you load your logs.sql to your database? This contains loginlog table


  3. This works fine on my test server:

     

    http://upaste.me/c52f33576f5ee0fa0

     

     

    Tell me if there's something wrong with the script

    Note: Instructions are included there, please do follow.



    Info:

    • I didn't included item restriction on map_zone_db because its a bit redundant to included it since restrictions are already applied on the script itself.
    • Edit the config as much as you like.
    • We need to separate the maps because of the mapflags, if you like to use the same map then duplicate it as what frenzmu06 mentioned above.

  4. Find this function:

    function    script    thqs_trade_token    {
        @type = getarg(0);
        if( @type == 4 )
            close;
    
        // 10^0, 10^1, 10^2
        @type -= 1;
        @price = pow(10, @type);
    
        // 10^3, 10^4, 10^5
        @type += 3; // So we can use pow later to determine the qt of Zeny
        @prize = pow(10, @type);
    
        if( #Treasure_Token < @price ) {
            mes "You don't have enough tokens!";
            close;
        }
    
        if( Zeny == MAX_ZENY ) {
            mes "You can't add more zeny to your character";
            close;
        }
    
        Zeny += @prize;
        #Treasure_Token -= @price;
        close;
    }
    
    

     


    and replace it with this:

     

     

    function	script	thqs_trade_token	{
        @type = getarg(0);
        if( @type == 4 )
            close;
    
        // 10^0, 10^1, 10^2
        @type -= 1;
        @price = pow(10, @type);
    
        // 10^6 * 5 = 5m, 10^7 * 5 = 50m, 10^8 * 8 = 500m
        @type += 6; // So we can use pow later to determine the qt of Zeny
        @prize = pow(10, @type);
    	@fnlprize = @prize * 5;
    
    
        if( #Treasure_Token < @price ) {
            mes "You don't have enough tokens!";
            close;
        }
    
        if( Zeny == MAX_ZENY ) {
            mes "You can't add more zeny to your character";
            close;
        }
    	
    	Zeny += @fnlprize;
    	#Treasure_Token -= @price;
    	close;
    }
    

     

     

     

    and don't forget to change the zeny on menu on this line:

    select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind");
    

     


    Result: Zeny prize would be = 5m, 50m, 500m.
    Reason: This script uses pow function and I couldn't think of any number that if multiplied by itself makes 5 so therefore, i did that way.

    Other scripters here might have other tricks to share  :)


  5. If your server is running with pre-re, it is already set to "All: true" and "Novice: false" which means it can be equipped with by all job except Novice.

     

    If your server is running with renewal:

    Under job, add this:

     

    Ninja: true
    Taekwon: true
    Star_Gladiator: true
    Gunslinger: true
    

    so,  job should looks like this:

     

    	Job: {
    		Ninja: true
    		Taekwon: true
    		Star_Gladiator: true
    		Gunslinger: true
    		Swordsman: true
    		Magician: true
    		Archer: true
    		Acolyte: true
    		Merchant: true
    		Thief: true
    		Knight: true
    		Priest: true
    		Wizard: true
    		Blacksmith: true
    		Hunter: true
    		Assassin: true
    		Crusader: true
    		Monk: true
    		Sage: true
    		Rogue: true
    		Alchemist: true
    		Bard: true
    	}
    

  6.  

     

    Correct me if i did wrong

     

    Hope this works  *tho, I never tried this one in-game*

     

    insert this on your script

     

    EDIT: i forgot to attach player id on getcharid

     

     

    query_sql "SELECT `guild_lv` FROM `guild` WHERE `guild_id` = '" + getcharid(2, ""+strcharinfo(0)+"") + "'",.@gldlvl;
    
    	if (.@gldlvl < 50) {
    		mes "Sorry, your guild level didn't reach it's level requirement.";
    		close;
    		
    	}
    

     

    Insert in what line? Thanks man for the help.

     

     

     

     

     

     

    Add it below this:

     

    if ( !getcharid(2) ) 
    {        
    mes "[ Guild Package ]";
    mes "you must have a guild";        
    close;    
    } 
    

  7. Correct me if i did wrong

     

    Hope this works  *tho, I never tried this one in-game*

     

    insert this on your script


    EDIT: i forgot to attach player id on getcharid

     

     

    query_sql "SELECT `guild_lv` FROM `guild` WHERE `guild_id` = '" + getcharid(2, ""+strcharinfo(0)+"") + "'",.@gldlvl;
    
    	if (.@gldlvl < 50) {
    		mes "Sorry, your guild level didn't reach it's level requirement.";
    		close;
    		
    	}
    
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