WalkingBad
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Everything posted by WalkingBad
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Others Change Critical Damage on Emperium from 1 to 2
WalkingBad replied to goddameit's topic in Source Releases
phew~! nothing change even if im using the latest hercules and clients... -
if you know how to fix the error on Duplicate of SwarmFish and Cuttins it will work.. since im a newbie and i don't understand the script i stop working with this one and no one is willing to help lol ...
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i try all the Client Releases and ye its all good works fine no errors... but the bad thing is i can't connect to the Char server and i can't even create a character.. currently using 2013-12-23 Client by ossi0110 ..and i am using the latest hercules rev
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2013 Clients that read .........
WalkingBad replied to WalkingBad's question in Client-Side Requests
iv'e fix the errors... im almost there... why i cant create a character?.. -
check this guide http://herc.ws/board/topic/968-guide-how-to-setup-hercules/ and look for step 34-38 i think you miss that step..
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having sql problem with the.....
WalkingBad replied to WalkingBad's question in General Server Support
I solved my problem.... I re-download the Hercules Emulator and apply it again on MySQL and it works... no more errors Topic Close :) -
having sql problem with the.....
WalkingBad replied to WalkingBad's question in General Server Support
yea I did.. but nothing change.. still the same -
2013 Clients that read .........
WalkingBad replied to WalkingBad's question in Client-Side Requests
there's an error bro... once I open the exe.. this line is appearing "cannot open System/iteminfo.lua: No such file or directory" followed by this error msg. "ItemInfo file Init" ... and I can't even make a character ... -
I just downloaded now the new Hercules emulator and now im having this problems ... this is my first time to encounter this type or errors..
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2013 Clients that read .........
WalkingBad replied to WalkingBad's question in Client-Side Requests
yes I want it... i'll be waiting bro .. -
1,armor,armor,5,50,10,70,,10,,1,0x00098B1D,8,2,16,,10,1,1,{},{},{} try this one if you want only Archer,Mage & Acolyte class can equip the armor you want.. the code is (0x00098B1D) Change Upper into 5 and use this code for restricted jobs " 0x00098B1D "
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that's what I DID bro... anyway i'll try this next time.. when someone give me a 2013 client that read data folder.... tired of those ERRORS... fail fail fail fail and fail and fail ... :(
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please provide me a ready to use 2013 client that "Read Data Folder First" SIGH!!!! tired of getting errors since yesterday.. :angry: :angry:
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#include <stdio.h>#include <string.h>#include "../common/HPMi.h"#include "../map/clif.h"#include "../map/atcommand.h"#include "../map/script.h"#include "../map/pc.h"#include "../common/HPMDataCheck.h"HPExport struct hplugin_info pinfo ={ "@dance", // Plugin name SERVER_TYPE_MAP,// Which server types this plugin works with? "0.1b", // Plugin version HPM_VERSION, // HPM Version (don't change, macro is automatically updated)};ACMD(dance){int msg;msg = rand()%9;switch(msg){ case 0: case 1: case 3: case 5: case 7: case 9: clif->specialeffect(&sd->bl, 400, ALL_CLIENT); if (msg==0 || msg==1) {clif->specialeffect(&sd->bl, 413, ALL_CLIENT);} else if(msg==3){clif->specialeffect(&sd->bl, 415, ALL_CLIENT);} else if(msg==5){clif->specialeffect(&sd->bl, 458, ALL_CLIENT);} else if(msg==7){clif->specialeffect(&sd->bl, 501, ALL_CLIENT);} else{clif->specialeffect(&sd->bl, 550, ALL_CLIENT);} break; case 2: case 4: case 6: case 8: clif->specialeffect(&sd->bl, 300, ALL_CLIENT); if (msg==2){clif->specialeffect(&sd->bl, 414, ALL_CLIENT);} else if (msg==4){ clif->specialeffect(&sd->bl, 426, ALL_CLIENT); } else if (msg==6){ clif->specialeffect(&sd->bl, 466, ALL_CLIENT); } else { clif->specialeffect(&sd->bl, 540, ALL_CLIENT); } }return true;}/* Server Startup */HPExport void plugin_init (void){ clif = GET_SYMBOL("clif"); atcommand = GET_SYMBOL("atcommand"); script = GET_SYMBOL("script"); skill = GET_SYMBOL("skill"); addAtcommand("dance",dance);} I don't know where imma put this things.. ...please guide me more noob here..
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Others Change Critical Damage on Emperium from 1 to 2
WalkingBad replied to goddameit's topic in Source Releases
Index: map/battle.c===================================================================--- map/battle.c (revision 13127)+++ map/battle.c (working copy)@@ -4898,6 +4898,11 @@ wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage if( flag.lh && (flag.hit || wd.damage2 > 0) ) wd.damage2 = wd.div_; if (flag.cri && class_ == MOBID_EMPERIUM) { wd.damage2 = 2; wd.damage2 = 2; return wd; } if( flag.hit && class_ == MOBID_EMPERIUM ) { if(wd.damage2 > 0) { wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); } else if(wd.damage > 0) { wd.damage = battle->attr_fix(src,target,wd.damage,s_ele_,tstatus->def_ele, tstatus->ele_lv); wd.damage = battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); } return wd; } if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; } im done with the battle.c but the crit damage on emp is still the same.. I've been trying some of those source release but I keep on failing... :wacko: i don't know why i keep on failing.. im just following the instruction/guide .. <_< battle.c -
im still having the syntax error:30
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yeah its ordeal... here's a copy Ordeal Map.rar
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All Top / Mid / Lower Headgears as Costumes (v1.0)
WalkingBad replied to jTynne's topic in Client-Side Releases
i'll try it first on my test server.. but i can't find my item_db2 in MySQL .. :huh: -
//====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//== Topic Discussion ================================//== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager///====================================================//== Description =====================================//The plugin system allows you to create customized scripts //outside of the source. These scripts won't conflict with any //future source updates - think of it as a /conf/import/ for the source. //====================================================/* --------------- Format ---------------After you have listed your plugin(s) in "quotations", you need to put in a comma, to separate the plugins.-----------------------------------------plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ //"HPMHooking", //"db2sql", //"sample", //"other", "dance", // loads dance plugin]-----------------------------------------Please note that your scripts need to be savedin the .c (source code) extension and placed in the /src/plugin/ folder.-----------------------------------------plugins_list: [ //"db2sql", //"sample", //"other"] Here's my plugin.conf
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not working on me ... having a syntax error
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Others Change Critical Damage on Emperium from 1 to 2
WalkingBad replied to goddameit's topic in Source Releases
I try to do this.. but my crit damage is still 1 ... where do I put that battle.c patch? am I just going to copy what's written inside that patch file and paste it to my battle.c? -
Extended Vending System UPDATED rev14395! by Lilith
WalkingBad replied to quesoph's topic in Source Releases
sir where should I put that patch file?.. -
this is AMAZING!!!!!!!!!!!!!!!!!!!!!!! great job sir ..
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i have tested the script that leloush provide for you.. and it works 100% http://pastebin.com/jyKLTzZe
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[RELEASE]Kagerou Oboro Job Change Quest[iRO Based]
WalkingBad replied to Dastgir's topic in Projects
there's no error when i try to remove your KO job change quest. and how to update my hercules?.- 50 replies
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- kagerou oboro iRO
- job change quest
- (and 3 more)