-
Content Count
245 -
Joined
-
Last visited
-
Days Won
5
Posts posted by Beret
-
-
Yes I did it, will be any option but I scored ?
-
The error disappeared but now occurs a few problems.- When I select the character to enter the game the error in package size 0x000- When the slot system and rename is enabled in client crash I 2013-03-20 this does not occur. -
Updated the diff now pops up this error.
-
Here appears the message of HShield even using the option disable HShield, what I have to do ?
-
this should've been a bug report, but regardless oo I'll be fixing this (thanks to yommy who found out the cause :3), it should be in a upcomming commit of mine
Still using help.txt will get scruffy going does not have any way to change this file to be correct in game:
0: prontera 2: geffen1: morocc 3: payon
Usually it pops up all wrong in the game, even though he aligns the txt file.
-
-
i dont know what you're talking about, can you take a screenshot?
I saw this a long time an a video of will, for example, blessing the parchment item comes with the image of skill blessing, I tried to find the video more I could not if I find post here.
-
Well I noticed no iro, that some items that give bufs appear in the character's inventory with the skill icon of buf. In hercules already has it?
-
thank you all for providing info
Ind cannot try to implement this feature? the current is flawed.
-
Beret, did you try to open a buying store with an other char?
I've tried with another character, opens normal problem and push the close button, ae crash.
-
When I open a shopping store after closing the store get packet error.
packet 0x8170, 6 bytes received
-
As you all know, read files in the emulator consume memory, my suggestion is to create something so you can see what each file is consuming memory on the emulator.
-
Forgot to fix ind ?
-
Hello Yommy. I am Beret.
-
Things aren't so they adapt to change.Ex: Have an emulator that works in the way that I know, another works differently modified, which I use, the logic is what I do know work.This does not mean that the emulator does not need to suffer modifications, on the contrary, what ind made so far look great, more my point of view about packages is different. -
Change is good, most still prefer the old way, why? In my view it is more easy to understand and most of those who work with the emulator is already accustomed to the old mode.
-
its already in the repository
Leveraging ind customers equal or above 2012-06-18 to equip dagger in kagero takes crash, this why gravity removed support of daggers to kagero.
When in 2013 from the debug client in char-server.
-
We have almost all the information, let's hope someone hercules team look to it..
-
i saw this in pRO when opening some scrolls, when onair it will announce like that in yellow but in the chatbox its orange.
I confirm that in iro also.
-
This message I know appears in the game. Interesting then onair is this.
[Beret] opened [Purple Box] and received the item '1 yggdrasil'
-
Can it be that this function is related to cash items, aka "random boxes"? Looks pretty much the same how it works on officials. Would explain why i didn't get any big rare items for some time after i got it from the box.
Yes this applies to cash items also, we have never seen anyone in official servers drop 2 items that are rare, the explanation is this delay that has when you win the item 1x.
-
I have some information.
random1 will make the value of cnt leave random. Example: cnt = 5, will come out of 1 to 5 itens.
Hour is a delay type that the item can get out again. Example: can only win yggdrasil of 5 in 5 minutes.
Onair and guild do not know yet.
probability Here is a chance to leave the item 1 = 0.01
{name = "must", item = "Red_Bag", cnt = 3, hour = 0, onair = false, guid = true, probability= 1};
must gain item is fixed. Example: cnt = 5 get 5 items.
{name = "random2", item = "Egrade_Coin", cnt = 2, hour = 0, onair = false, guid = false, probability= 200};
Radom2 still do not know.
-
When I buy some items my cash value is changed to 0, I have to close and open the cash button again.
-
Thanks ind knew that you were able to.I have a suggestion couldn't use a conf file example.New: ({ /* new itens cash shop */ New_itens: { Item_name1 Item_name2 Item_name3 Item_name4 Item_name5 }
whats wrong with the one we have now? o_O The file will have less lines and is less crowded. With this new one, you're just crowding the file with un-needed lines and space.
Only a segment of the aegis.
t_shop_type={ SIMPLE_CASH_NEW = 0, SIMPLE_CASH_POPULAR = 1, SIMPLE_CASH_LIMITED = 2, SIMPLE_CASH_RENTAL = 3, SIMPLE_CASH_PERPETUITY = 4, SIMPLE_CASH_BUFF = 5, SIMPLE_CASH_RECOVERY = 6, SIMPLE_CASH_ETC = 7,};t_item_price ={ {t_shop_type.SIMPLE_CASH_NEW, "Boarding_Halter_Box",39}, {t_shop_type.SIMPLE_CASH_POPULAR, "Boarding_Halter_Box",39}, {t_shop_type.SIMPLE_CASH_LIMITED, "Token_Of_Siegfried_Box",25}, {t_shop_type.SIMPLE_CASH_RENTAL, "Boarding_Halter_Box",39}, {t_shop_type.SIMPLE_CASH_PERPETUITY, "Leaf_Cat_Box",159}, {t_shop_type.SIMPLE_CASH_BUFF, "Str_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_BUFF, "Agi_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_BUFF, "Int_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_BUFF, "Dex_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_BUFF, "Luk_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_BUFF, "Vit_Dish_Box",10}, {t_shop_type.SIMPLE_CASH_RECOVERY, "Small_Life_Potion_Box50",129}, {t_shop_type.SIMPLE_CASH_ETC, "Enriched_Elunium_Box",15}, {t_shop_type.SIMPLE_CASH_ETC, "Enriched_Oridecon_Box",15},};
Group Search System
in Approved
Posted · Edited by Beret
I was seeing this group system and noticed that hercules does not have this system, it works as follows:
Finding a Party