-
Content Count
249 -
Joined
-
Last visited
-
Days Won
10
Posts posted by jTynne
-
-
-
Eh, considering Pneuma's literal translation, I'm surprised they didn't do something more.. grandieur, but, yeah, lazy lazy lazy.
Now, my question is (since I don't speak Spanish/Portugeuse) does that 3x3 area mean the Pneuma effect exists only in those 9 cells, or does it extend outward to a 5x5 area of safety?
-
From what I understand a new chat system is planned for development, however, I'm not 100% certain if it will include IRC capabilities. I assume it will, but please don't quote me on that.
-
Awww yiss, u da bes. <3
-
Simple request to enable persistent @autotrade shops to persist through reboots/crashes. We've been experiencing oodles of crashes with no debugger output, and my players are getting pretty annoyed with having to set up shop so often.
-
Never heard of the compare script command, I'll look into it! Thanks
-
I applaud the team and its open-mind to spring forward past hurdles which have hindered more innovative design and concepts of the past. Thank you for being willing to advance, and not just stick to the same old same. This truly puts Hercules at the front of the line of emulation projects imho. Kudos!
-
Admin fault.
Use @loadnpc and @unloadnpc instead.
Even when there are server maintenances, map server crashes, and/or connectivity issues beyond the control of the admin of an individual server? I think not.
Correct, @reloadscript shouldn't be used on public servers to reload scripts, however, things happen which disrupt connectivity of game services, and players abuse crashes to quickly re-farm MVPs after such events take place.
-
This would actually be a neat thing to implement, even for reboots and/or server crashes, not just @reloadscript usage. As a server owner who sees their players of both past and present make usage of these such things, it'd be a wonderful addition to the emulator.
+1 from me.
-
I wrote a similar topic on rAthena boards in regards to setting up a second server channel on the same machine. After deciding that running two servers on the same machine was going to be an issue, I decided to use a separate computer for the second channel.
My second server is configured so that it shares only the login server with the main computer; the char and map servers are hosted on the machine itself. The second channel appears as an option after logging in (before char select), but I'm having a problem getting past that point; the client returns "Failed to connect", even though the second server is up and running.
On a side note, I use harmony with my client; could this be conflicting with using a second channel? And if at all possible, I'd like to stick to the concept of using the client as a medium for both channels.
I had a similar setup like this, but also ran into the issue of @main / broadcasts not displaying across both servers (I referred to the different char/map services as "channels"). If there were some manner of mirroring messages/broadcasts (rather, a toggle for broadcasts made by GMs) would be nice for those who make use of such a setup. I originally wanted to have one login server servicing three different VPS machines, each hosting map/char for a different "channel", in different locations around the world (USA, eastern Asia, Europe). If something was made here that would support easy communication for players of each location, that'd be pretty amazing.
-
Me gusta option #1.
-
I'd use the same font as is being used in the header titles for each sub section of the site currently.
-
I like everything EXCEPT the top "Critique My Server"; I find it to be 1995-ish and should be more current. Take off the border if you *have* to use that font, and add a drop shadow / other things behind it so it pops out more. At the moment, it looks like something pulled straight out of PSP 7. Other than that, I like it and look forward to the release.
-
jTynne's @go Command Alternative In .txt Format!
This is my custom alternative to @go that allows end users the ability to EASILY add/change @go locations on the fly without the need to edit any source files OR recompling/rebooting their server. This is a highly customizable script that is pretty straight-forward in its coding. You can easily add in or adjust existing @go locations in seconds.
Please Note: This will replace the default @go command when loaded in-game!
Instructions / Customization
To use? Simply upload and @loadnpc the file in-game and @go will be modified. If you wish to add in a new @go location, all you have to do is add a new entry following the format noted below:
if(@warp$ == "35" || @warp$ == "ecl" || @warp$ == "ecla" || @warp$ == "eclag" || @warp$ == "eclage") { callsub Process,"eclage",110,39,0,0; }
if(@warp$ == "36" || @warp$ == "ser" || @warp$ == "sere" || @warp$ == "seren" || @warp$ == "serenglade") { callsub Process,"serenglade",34,82,0,0; }
As noted in the text in red above, you add in a number higher than the current highest value (in the script currently, Eclage is 35, so to add in a custom location, simply add in a value of 36, customize the text based warp strings you want (for @go 36, in the above example, you can either use @go 36 or @go ser @go sere @go seren or @go serenglade, and all will teleport you to the same location of serenglade <34,82>).
Planned for future releases:
- Additional options GM's can set for the command in the header. (Re-use delay, price per use option)
- Mapflag check for nowarp and nogo mapflags.
- No usage while dead.
Version History : Current Version 2.0
2.0 Dec 31st, 2012 : http://www.justintfields.com/rAthena/scripts/gobind_v2.txt
1.0 Dec 29th, 2012: http://www.justintfields.com/rAthena/scripts/gobind.txt
Please report any bugs you may find, and/or if you have any requests / suggestions for the script as a response to this thread. Thank you!
(Please +1 me if you enjoy this script~)
Introducing Hercules' Map Zone Database
in Repository News
Posted
Ooo la la! Me gusta! ;D