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jTynne

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Posts posted by jTynne


  1. You may want to consolidate all of your requests into one thread, as you seem to have quite a few!

     

    Answering your latter question, without doing a source edit, the only way that I personally know of, is adding a bit of code around the existing item's script, like such:

     

    if(getgroupid() == 2) { item script goes here} else { end; }


  2. Double-posting because it keeps messing up the code box; Edit the ID numbers (in the example I've given, 504, and 505) to what you want restricted.

     

    The code is unoptimized, and will probably show warnings in the console, but just tested it and it works. The original code I posted didn't give items, whoops. Fixed and added some more code in my previous response.


  3.  

    -	script	itembind	-1,{// Script-Based @item Alternative by Eiphes// Version: 1.0 - August 2014// Feel free to edit this script or simply use it as a base. OnInit:	unbindatcmd "item";	bindatcmd("item","itembind::OnAtcommand",10,10);	end;	 OnAtcommand:if(getgroupid() < 10) { dispbottom "[Server] : You are not authorized to use this command."; end; }set .@item$,.@atcmd_parameters$[0];set .@amount$,.@atcmd_parameters$[1];  // Group-Based Restrictionsif(.@item$ == "504" || .@item$ == "505" && getgroupid() < 99) {// Add new IDs into the quotations. Things in here can't be created by anyone lower than group 99 (Admin).		dispbottom "[Server] : Your group ID is not authorized to create that item.";		end;}// Create new sections by copy/pasting the above code and modifying the IDs and groupid level accordingly.set .@item,.@item$;set .@amount,.@amount$;if(.@amount < 1) { set .@amount,1;}getitem .@item,.@amount;end;}

  4. Tossed this together quickly, haven't tested, but should work.

     

    -	script	itembind	-1,{// Script-Based @item Alternative by Eiphes// Version: 1.0 - August 2014// Feel free to edit this script or simply use it as a base. OnInit:	unbindatcmd "item";	bindatcmd("item","itembind::OnAtcommand",0,10);	end;	 OnAtcommand:if(getgroupid() < 1) { dispbottom "[Server] : You are not authorized to use this command."; end; }set @item$,.@atcmd_parameters$[0]; // Group-Based Restrictionsif(@item$ == "" || @item$ == "" && getgroupid() < 99) {// Add new IDs into the quotations. Things in here can't be created by anyone lower than group 99 (Admin).		dispbottom "[Server] : Your group ID is not authorized to create that item.";		end;}// Create new sections by copy/pasting the above code and modifying the IDs and groupid level accordingly.}

  5. I should probably remove my old scripts from rA/Hercules (I'm jTynne-- author of that script).

     

    I'm not sure of other scripts available here.. though I must admit, I've never really looked around.

     

    I'm sure someone could whip something better together of greater quality than I can, as my original script is terribly unoptimized.

     

    At first glance, I guess you could store the Job IDs in an array, and run a loop to see if a class has already registered.. but I suck at arrays (hence why I have so many variables in the original script to begin with >.<).


  6.  

    Depends what type of lag you are experiencing. If it's a latency issue where you're consistently "skipping" across the screen, it may be due to your own connection to your server (which would be silly, consider it's locally-hosted?). If you're experiencing a lot of server-side lag, review any custom scripts you've got loaded; some of them may be extremely memory-intensive (i.e. Toasty's WoE Controller, loadevent/OnPCLoadMapevent mapflags/labels, etc.).

     

    The lag happens everytime you talk to an NPC it would take a sec to have the response, like the 1-click heal+buff NPC, it would take 1 sec before the buffs and heal was given.

     

    Funny because I only have 400 maps in my server, and no custom script yet.

     

    Though what is seems like, I need a host whose ping back to me must be < 230ms, I think?

    Btw, what is the ping back you have from your host?

    Sounds like location based latency. The machine itself shouldn't be under so much stress that it causes such latency. As someone else stated, try a service located in Asia or Europe for better ping. :)


  7. File Name: RO SETA (Crush Dump Viewer)

    File Submitter: Eiphes

    File Submitted: 13 Jul 2014

    File Category: Client Resources

     

    File Name: RO Seta (Crash Dump Viewer)

    This tool was recently sent to me by a friend, that converts crash dumps/error handlers into readable content.

     

    For example, from one of my Support Tickets I'd received on my server, the following error handler was provided:

    0012F46C : 58 61 D9 20 50 B1 C2 2A 58 61 D9 20 73 70 72 690012F47C : 74 65 5C BE C7 BC BC BB E7 B8 AE 5C B3 B2 5C B30012F48C : B2 5F BF E4 C1 A4 C0 C7 B1 CD 2E 73 70 72 00 7F0012F49C : 80 F4 12 00 38 31 14 00 00 00 14 00 A4 45 76 730012F4AC : 90 F5 79 73 50 F5 AB 25 0D 44 76 73 C8 F4 12 000012F4BC : 00 00 00 00 B8 00 91 7C D8 3E A5 25 94 F5 12 000012F4CC : 41 00 91 7C E8 09 14 00 5D 00 91 7C 00 00 00 000012F4DC : 20 33 A5 25 E0 3E A5 25 A8 CE 90 25 00 00 00 000012F4EC : 0D 9A 80 7C 00 00 00 00 C8 B8 AE 25 00 00 00 400012F4FC : 00 00 00 00 10 F5 12 00 00 00 00 00 B8 00 91 7C0012F50C : F0 F4 12 00 DC F5 12 00 68 FA 12 00 D8 9A 83 7C0012F51C : 10 9A 80 7C FF FF FF FF 0D 9A 80 7C 44 0F 78 730012F52C : 70 3F A5 25 D0 F5 12 00 90 00 00 00 20 00 00 000012F53C : C8 B8 AE 25 A8 B9 AE 25 C8 B8 AE 25 EC F5 12 000012F54C : 2B 45 76 73 D0 F5 12 00 A8 B9 AE 25 00 00 00 000012F55C : 00 00 14 00 00 00 14 00 90 F5 79 73 08 B0 82 25

    And when entered into RO Seta, it converts to:

    XaÙ P±Â*XaÙ sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr.‚¬Ã´.81...¤EvsÂõysPõ«%DvsÈô..¸.€˜|Ø>Â¥%€õA.€˜|È .].€˜|.. 3Â¥%À>Â¥%¨ÎÂ%..š‚¬|..ȸ®%..@..õ...¸.€˜|ðô.Üõ.hú.Øšƒ|š‚¬|ÿÿÿÿš‚¬|Dxsp?Â¥%ðõ.Â.. .ȸ®%¨¹Â®%ȸ®%ìõ+Evsðõ.¨¹Â®%......Âõys°€š%

    Specifically,

    sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr

     

    Brings notice to the male version of Elven Ears.

     

    Some errors will remain garbled, but for the most part, this is an invaluable tool that allows server owners the ability to better pinpoint what's happening in their player's crash dumps.

     

    Credits to Skipper, though I have no idea where the file originally came from as again, it was literally sent to a short while ago.

     

    Click here to download this file


  8. thumb-9b11d4834c14d6c0883de50ad09a29cf-muspasdf.png

    File Name: Muspelheim by Eiphes (jTynne)

    File Submitter: Eiphes

    File Submitted: 13 Jul 2014

    File Category: Maps & Textures

     

    Muspelheim is a custom region/extension of my previously released area of Helheim (meant to connect via the west portion of Helheim). Basically, it's a fire region. Yup, that's it.

     

    Released originally for my server CasualRO, I'm releasing it for free as a "Herc.ws Exclusive".

     

    Package contains a bunch of maps, some NPC sprites, and monster recolors (Orcs among other things). It's suggested that you also release Torturous Redeemer and Skoll in this region as they fit perfectly with the design.

     

    I am not providing support for this package, so you're on your own. If you don't know how to implement custom sprites or maps, use Google.

     

    Please don't be a mooch! If you use any of these files, PLEASE send $5 via Paypal: [email protected] - I like Starbucks, and it's not free, but this package is, so caffeinate me, kthx.

     

    Enjoyyyyyyy

     

    Click here to download this file


  9. 1d9bb8c7094569f86baa09d885530d53-c65962b910489d10a8896822bc2f62da-.png

    File Name: Helheim by Eiphes (jTynne)

    File Submitter: Eiphes

    File Submitted: 13 Jul 2014

    File Category: Maps & Textures

     

    Background History:

    I originally created this region as a Halloween update for my players at UtopiaRO using just one map, however, it became a popular location, and they urged me to continue. It eventually became what it is today; an expansive area to explore and a leveling alternative.

     

    This package includes nine maps total, town map, fields 1 through 3, two event versions of field #3 (they are duplicates, with different names used for PK fields), and one small deadbranch arena map.

     

    You will need to figure out what you want to do with the files. Be CREATIVE. No, I'm not giving you the coding I wrote for my current server. I've done all the hard work for you, now make something out of it.

     

    If you decide to use my files for your server, ESPECIALLY if your server has donations/makes a profit, send me a donation via Paypal. This is a FREE release, but Starbucks isn't, so buy me a coffee. [email protected] -> Send me $5, thanks boo.

     

    Don't ask for support, I'll not be giving it. Everything is released "as-is". This is an OLD release. I'm simply uploading my stuff I released on rAthena over here as well (as free downloads, yassss).

     

    Click here to download this file


  10. 67db3c7556afe0daebe02a0f0e6dc16c-3eae7f7df49de1f53592385483250944-.png

    File Name: Eden Village & Cavern d'Bastion

    File Submitter: Eiphes

    File Submitted: 13 Jul 2014

    File Category: Maps & Textures

     

    Background History:

    I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release.

     

    This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, (old/broken) Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags.

     

    This is an OLD RELEASE, meaning all the coding is probably botched and no longer works. I already did all the hard work, the least you can do is code stuff yourself, kthxbyefelicia.

     

    Donations can be made via Paypal to : [email protected] - Don't be a mooch. Buy me a goddamn coffee if you use this.

     

    Click here to download this file


  11. thumb-56f9364c55877f4b793dac307e6fff7d-promo2.png

    File Name: Deathmas in July by Eiphes (jTynne)

    File Submitter: Eiphes

    File Submitted: 13 Jul 2014

    File Category: Maps & Textures

     

    promo1.png

     

    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.

     

    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.

     

    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.

     

    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.

     

    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:

    win_pront13.rsw#

    0.25#

    0.6#

    0x22660808#

    0.1#

     

    xmas_c01.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmas_c02.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmas_c03.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmas_c04.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmn_dun2.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmn_dun1.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmas_n.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

    xmn_fild1.rsw#

    0.1#

    0.1#

    0x22660808#

    0.1#

     

    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.

     

    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.

     

    Click here to download this file


  12. An alternative is to just insert an item and sell that in the cash shop that can either be consumed or turned in to an NPC for Cash Points. Alternatively, and with a bit of adjusting of the default rewards NPC code, it would be possible to make it not give a physical item to the player when redeeming if the ID of the reward(s) match the ID of a specific item sold on the panel and just adjust cash points accordingly. Just an idea. :)

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