Jump to content

ZelosAvalon

Members
  • Content Count

    218
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by ZelosAvalon

  1. i got this error when try to install fluxcp: some1 can help me ? I found the erro i missing my sql tables i need to reinstall it, but idk how to do it, some1 can help me ?
  2. i make an server and working fine but when i create my character he vanishes, and when i try to make another character with the same name says the name already exists, and in mysql tables, I have checked my sql tables and he's in char table! he exists, but doesn't appears. someone had a problem like this, and knows how to fix it ?
  3. i ask for host give me free access to ssh, cuz i need it to work! It's an essential tool! ty @@Dastgir now working!
  4. but i haven't access to SSH =/ host can't provide it! about it: isn't my host is a cliente host
  5. guys i need help, i bought a host with RLCP ( Ragnarok Life Control Painel ) , they have a installer for all emulators, like ( hercules, rathane, brathena, cronus ) every time when i try to install Hercules the RLCP can't copile this, why? some1 knows what i need to do ? can help me ? i got this error: CC npc_chat.c CC party.c CC path.c CC pc.c CC pc_groups.c CC pet.c CC quest.c CC script.c CC searchstore.c CC skill.c CC status.c CC storage.c CC trade.c CC unit.c CC vending.c LD map-server obj_sql/HPMmap.o: In function `HPM_shared_symbols': /home/rlcp35gf/emulador/src/map/../common/HPMSymbols.inc.h:401: undefined reference to `npc_chat' /home/rlcp35gf/emulador/src/map/../common/HPMSymbols.inc.h:422: undefined reference to `libpcre' collect2: ld returned 1 exit status make[1]: *** [../../map-server] Error 1 make[1]: Leaving directory `/home/rlcp35gf/emulador/src/map' make: *** [map_sql] Error 2 the host can't give me the SSH access so i can't check for bugs in putty or mRemote as I had wont to do =/
  6. Someone could explain to a simple tutorial on how to install the sales system? the old tutorial on how to install is broken, I'm very interested in adding this system in my server, but I had no success so far and saw that others are also having the same problem as the @@Asheraf no1 answered him! a little help would be appreciated! this is the old post about this system: LINK i found it on net LINK, but idk where i need to add it and copile to work!
  7. wonderful work @@Dastgir *-* can't w8 for it! (y)
  8. is like monsters skill, you can fix it on NPC at prt_in.
  9. unfortunately I didn't work, I'm trying to finish an NPC that when you fail an action his weapon will be broken. I tried that way, but nothing happens!
  10. i use 2014-10-22 working now, but one item just one item deal me Gravity error any time i atk a monster, and re-do the sprite ( my sprites i make it with photoshop and grf_editor ) all other weapons work just one with purple collor give me a error ( maybe an error cuz the color like the bg color from transparent items in ragnarok db ) now working fine, just one weapon give me an error! i'm now in home now, i'll post later for you!
  11. I looked, but didn't quite understand how this works, so for my NPC break my weapon, I have to put anythink like: sc_start NPC_WEAPONBREAKER, 0,0,5000; i dont know who this works, can give me an example, cuz isn't a normal skill, i'ts a weaponbreaker skill, and i dont know if it work like the other skills.
  12. was just an example, I would like the NPC break my weapon, as this skill, what should I do ?
  13. how to use NPC_WEAPONBRAKER in a NPC for example: else if ((.@f_rand > 35) && (.@rhea_ran < 40)) { specialeffect 1; message strcharinfo(0), "your item broke!" NPC_WEAPONBRAKER???? ( How to use it on this script ? ) } any1 can help me please?
  14. when I start my server with mob_db.conf, my emulator fills errors! just work with mob_db.txt how can i chance my emulator to read mob_db.conf instead mob_db.txt?
  15. é possível quando eu atacar um monstro ele ir mudando de aparência? por exemplo eu estiver minerando a pilha de pedras iria diminuindo até que acabasse, eu criei vários sprites de uma mina eu porem não sei como colocar pra quando eu atacar ir diminuindo, é possível ? tipo NPC tem 100 de HP e recebe 1 de dano a cada 10 de dano o Sprite mudaria para um outro menor até sumiu quando ficar com zero de HP e enquanto eu estou atacando droparia aleatoriamente items do NPC eles dropariam no chão. se alguém me ajudar eu posto o script final do meu sistema de mineração vai ficar show de bola, vai ter skill para minerar, maestria em minérios etc...
  16. I'm trying to restrict some maps in the NPC Warper, so you can get them only if you do the quest for example: Amatsu 8135 ID from Quest "Fox Expelled" Last part of the Amatsu Dungeon Access Quest this is the line of ama_dun in the npc: Warper D2: if( questprogress(8135)!=2 ) { message strcharinfo(0), "You are not authorized to enter this map."; close; }else{ setarray @c[2],175,186,236,184,188,204; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); }
  17. i have two sprites one for the movements and other for action atk, how can i configure to use atk action sprite when I attack a monster?
  18. Já fiz tudo que esta sendo explicado aqui: http://herc.ws/wiki/Custom_weapons porem quando eu equipo a arma meu jogo da um erro e trava, não aparece mensagem nenhuma só trava! Estou adicionando um sabre de luz do Star Wars eu tenho os sprites todos, porem acho que é algum erro no local ou diretorio que tenho q colocar, pois eu tenho um sprite para aparecer que fica em: \data\sprite\¾ÆÀÌÅÛ estou usando o https://rathena.org/board/files/file/2494-ra-sprite-name-gen/ para criar os nomes para separação de sexo, mas ainda assim esta dando erro, será que pode ser o ID do view? ele weapontable.lub WEAPONTYPE_Blue_Lightsaber = 132, [Weapon_IDs.WEAPONTYPE_Blue_Lightsaber] = "_Blue_Lightsaber", ( O nome do meu sprite é Blue_Lightsaber sem _ antes do Blue tem algum problema? ) itemInfo.lub coloquei o ClassNum = 132 que é o do WEAPONTYPE [8100] = { unidentifiedDisplayName = "Lightsaber", unidentifiedResourceName = "Saber_Handle", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Blue Lightsaber", identifiedResourceName = "Blue _Lightsaber", identifiedDescriptionName = { "^000088Rental Item^000000", "Saber Sacred.", "Increases damage against Undead monster by 40%.", "Class: ^777777One-Hand Sword^000000", "Attack: ^777777160^000000", "Weight: ^7777770^000000", "Weapon Level: ^7777773^000000", "Jobs: ^777777Swordman Class, Merchant Class, Rogue Class^000000" }, slotCount = 0, ClassNum = 132 }, item_db2.txt View é o mesmo do WEAPONTYPE ? { Id: 8100 AegisName: "Blue_Lightsaber" Name: "Blue Lightsaber" Type: 4 Buy: 49000 Weight: 1000 Atk: 115 Range: 1 Slots: 2 Job: 0x000654E2 Loc: 2 WeaponLv: 3 EquipLv: 27 View: 132 }, e tenho outros sprites diferentes que são as animações de quando o personagem ataca, alguém pode me ajudar? me explicar como faço para adicionar uma custom weapon sem dar erro ? nunca parei para ver sobre isso, sei adicionar custom items, mobs, maps, npcs scripts etc... ,mas custom weapon nunca adicionei, ficarei grato com alguma ajuda!
  19. i already made the custom weapons ,but the spr don't work, idk why, can you help me ?
  20. i use client 2014-10-22b and still dont work
  21. I'm following this time line to try add some stuffs in my server by myself, but idk where we are? what we have implemented in Hercules so far, and what wasn't? i really want to know maybe i can help somehow! I would like a different way to show us what was implemented. any area in the forum, where we can go and see what we have implemented. in a simple and easy way for everyone to have access. I don't know, maybe we have it and I just don't know where to look.
  22. i need to add a custom weapon, what should I do for the sprite appear when i equip the item ? some1 can help me with Guide about "custom weapon", "custom job" and "custom skill"? I'll need it for my new custom job!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.