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JulioCF

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Reputation Activity

  1. Upvote
    JulioCF reacted to edumander in Fala dos NPC's   
    langtype 13

  2. Upvote
    JulioCF reacted to K4m4r40 in dúvida item_db.conf   
    Olá @@akshimaru,

    obrigado pela atenção, porém consegui descobrir o problema.
     

     
  3. Upvote
    JulioCF reacted to evilpuncker in Para DATA   
    é dificil responder pois essa data é feita de acordo com o kRO se eu não me engano, minha dica é vc testar por si próprio e obter a resposta
  4. Upvote
    JulioCF reacted to Nova in [Episódio 14.3] NPCs gerais   
    I replaced all of your 
    OnTouchNPC: with
    OnTouchNPC: .@mob = getattachedrid(); and your //unitwarp 0, "this", -1, -1; with unitwarp .@mob, "this", -1, -1;  
    Though you know what, I like 
    unitskilluseid .@mob,26,1; better.
     
    Also added
    moro_vol,0,0,0,0 monster Incarnation of Morocc 1918,15,0,0,0moro_vol,0,0,0,0 monster Incarnation of Morocc 1919,15,0,0,0moro_vol,0,0,0,0 monster Incarnation of Morocc 1920,15,0,0,0moro_vol,0,0,0,0 monster Incarnation of Morocc 1921,15,0,0,0moro_vol,0,0,0,0 monster Fire Condor 3020,30,0,0,0moro_vol,0,0,0,0 monster Fire Sandman 3021,30,0,0,0moro_vol,0,0,0,0 monster Fire Frilldora 3022,30,0,0,0moro_vol,0,0,0,0 monster Fire Golem 3023,30,0,0,0moro_vol,0,0,0,0 monster Fulbuk 3027,10,0,0,0 From the Divine-Pride.net database, but sadly I can't find too much mob info on these mobs. Are they supposed to be this weak?
  5. Upvote
    JulioCF reacted to evilpuncker in skilldescript e stateiconinfo do bRO   
    data\luafiles514\lua files\skillinfoz
     
    e
     
    data\luafiles514\lua files\stateicon
  6. Upvote
    JulioCF reacted to evilpuncker in itemInfo.lua [semi-traduzido]   
    atualizado
  7. Upvote
    JulioCF reacted to evilpuncker in Como adcionar cores nos nomes dos itens?   
    tem um pouco de informação aqui
  8. Upvote
    JulioCF reacted to edumander in Quest só uma vez   
    Consegui! Muito obrigado, essa documentação vai ajudar bastante!!
  9. Upvote
    JulioCF reacted to Aeromesi in [Scammer Topic] Be warned: Herc/rA user: Dark8008 Skype ID: bill.sin   
    The topic says it all.

    Be warned of the Hercules/rAthena user Dark8008.

    He is trying to chargeback my Mod package so now my PayPal account is in the negatives, and a lot at that. ($100 USD)

    Stating I sold him a Hack Shield I believe and that it wasn't working, I thought maybe he meant RagnaHostings RagnaGuard but we confirmed he isn't a client with us.

     
     
    This showing he's ignoring me:


     
     



    He has since blocked me on Skype and even blocked me on Facebook.
    Someone told me there's been a guy going around buying things and trying to chargeback. This might be him, it may not, but he's definitely done it to me.

    Just thought I'd give you guys a heads up in-case a man by this information provided or the name Quoc Lu Huy/Trung decides to ask you for a service. His email he used to send the payment was: 
    [email protected]

    I mean come on his Facebook and PayPal name go by totally different peoples names.. So he's trying to hide his identity it would seem.

    Be careful Hercules!
  10. Upvote
    JulioCF reacted to Mystery in Ragnarok Online Mobile Version CN Teaser Trailer at Chinajoy 2015   
    More information !
     
    http://www.board.midgard-community.com/topic/490-ragnarok-online-guardian-of-eternal-love/#comment-1471
     
    I've also began collecting images from the game! 
    http://www.board.midgard-community.com/gallery/category/2-ragnarok-mobile/
     
    New trailer if you haven't seen it yet

  11. Upvote
    JulioCF reacted to mleo1 in Tree of Savior   
    I'll brag my cute char
     

  12. Upvote
    JulioCF reacted to evilpuncker in [Erro] Prontera   
    vc ta usando bRO ou kRO? habilita a mensagem de erro na hora de diffar o hexed pra poder ver se é algum arquivo faltando ou algo do tipo
  13. Upvote
    JulioCF reacted to edumander in [Dúvida] Erro no personagem   
    Não tinha, agora funcionou. Obrigadão!
  14. Upvote
    JulioCF reacted to SepherTG in Palavras acentuadas com problemas   
    Já testei os 1, 2, 6, 10, 12, 18, 20, 28.
    e nada
    continua mesma coisa!


    Descobri o erro. Tinha que alterar o Formato de arquivo para ANSI.
     
    Obg a por me ajudar!
  15. Upvote
    JulioCF reacted to Racaae in Duvidas no Novo sistema de Cash Ragnarok   
    variável #KAFRAPOINTS
     
    Você pode usar o comando in-game @set #KAFRAPOINTS <quantia>
     
    Em scripts é igual qualquer outra variável:
    #KAFRAPOINTS = <quantia>; #KAFRAPOINTS += <quantia>;
  16. Upvote
    JulioCF reacted to Mystery in January & February Digest 2016   
    January and February Digest 2016
    The following digest covers the month of January 1st - January 31st 2016 & February 1st - February 29th 2016.
     
     
    January Digest
     
    Team Changes
    No new changes.  
    Development Highlights
    Add *swap script command Added OneClickIdentify packet Add EQP_ = Equipment Position constants Remove VAR_ constants set_constant the LOOK_ constants Removed Hard Coded data for SC_ALL_RIDING Converted const.txt to libconfig format Added support to mark constants in db/constants.conf as deprecated Added converter script from const.txt to constants.conf Change the leftover ItemID's in skills Corrected wrong use of MAX_PC_SKILL_REQUIRE Fix battle config Hp/Sp overflow value Added support for MC_CARTDECORATE skill Fixes monsters not taking rude attack when OFFICIAL_WALKPATH is used Rewritten skill_tree parser in a more robust way - Fixes an issue that prevented skills with more than 4 pre-requisites or more than 3 pre-requisites and a minimum level from being parsed correctly (and without any warning or error messages). - Removes the limit on 5 pre-requisites (replaced a fixed size array with a VECTOR) - Reduces memory usage of skill_tree from 794kB to 440kB (32 bit) or 523kB (64 bit). - Fixes an issue that prevented multiple inheritance from working correctly in rare cases (incorrect definition order), without any warning or error messages. Now a warning is displayed if a job is inherited before being defined. - Fixes an issue that prevented skills inherited from being correctly merged with the skills defined for the current job. - Prevents a job from inheriting itself by accident. - Correctly detects skills defined twice for the same job.  
    Database Highlights
    Fix some missing effects of Gunslinger & Rebellion bullets in PRE-RE Level Penalty fix Corrected the MTF_MATK, it should only give Fix MATK instead of MATK Update NPC_SUMMONMONSTER mobID to official value Fixes Renewal Sleipnir, SP Recovery Rate must be 25% Replaced numeric elements with Ele_* constants in the mob database Replaced numeric races with RC_* constants in the mob db Replaced numeric sizes with Size_* constants in the mob db Re-added support for the JName field in the mob db Fixes conditions in itembind.txt Skill Update (Added additional items for Pile Bunker) - Follow up: 3d90889ad  
    Scripting Highlights
    Update Prontera trader npc's to match kRO's trader npc's Fix 3rd jobs BaseLevel requirement Fixes Mora NPC, being stuck when click Update morroc trader npc's to match kRO's morroc trader npc's Fix Eden Quest 11-25 bug which allowed to bypass quest delay  
    January Statistics
    During the period there were 142 Commits. Of these 142 commits, 6 included bug-fixes. 17 Commits from Pull Requests.  


     
    February Digest
     
    Team Changes No new changes  
    Development Highlights
    Add to system information also information about clock function Added gender-related constants SEX_MALE/SEX_FEMALE Fix memory corruption if plugin add command line parameter Replaced a call to sleep() with HSleep() New format for Job field in job_db.conf Fix crash on npc emote, if npc not found Fixed two minor typos in NPC-related error/warning messages Implemented aStrndup() Added definitions of struct itemlist Edited npc->cashshop_buylist() to use the new struct itemlist Edited skill->changematerial() and skill->elementalanalysis() to use itemlist Edited npc->market_buylist() to use the new struct itemlist Edited npc->buylist() to use the new struct itemlist Edited npc->selllist() to use the new struct itemlist  
    Database Highlights
    Mob DB Update - Added card drops Changed item_db to new format Added NoKnockback Mode for monsters Added monsters with NoKnockback  
    Scripting Highlights
    Geffen NPC Updates Payon NPC Update Izlude NPC Update Alberta NPC Updates Update NPC ID's Replaced the SEX_FEMALE/SEX_MALE constants to scripts, where appropriate  
    February Statistics
    During the period there were 65 Commits. Of these 65 commits, 2 included bug-fixes. 11 Commits from Pull Requests.
  17. Upvote
    JulioCF reacted to Ragno in Chão de izlude bugado.   
    Você precisa editar o mapa com ferramentas como BrowEdit. No entanto, também é possível alterar o nome do arquivo usado para izlude.gnd solo editando o arquivo usando um editor de texto, como o Notepad ++.   izlude.7z   No exemplo, eu rebatizado de arquivos:   "prt_µµ½Ã" -> "izl_µµ½Ã" "prt_ÃÊ¿ø" -> "izl_ÃÊ¿ø"   Espero que seja útil.   Aproveitando sobre o assunto, você poderia comentar um pouco mais traduções de brAthena?
     
    Traduzido usando Google Translator.  
  18. Upvote
    JulioCF got a reaction from Kian in [AJUDA]Devil Square não começa   
    Evite doble post
  19. Upvote
    JulioCF reacted to Rytech in 3CeAM SVN/GIT And Group   
    3CeAM has both a SVN and a GIT you can access. There's also a group if interested in joining. Below are links to the different sites....
     
    Note: This project emu uses pre-renewal (classic) game mechanics. THIS IS NOT A FULL RENEWAL PROJECT!!!
     
    3CeAM SVN At SourceForge
    https://sourceforge.net/projects/v1-3ceam/
     
    3CeAM-Flux Control Panel
    https://sourceforge.net/projects/v1-3ceam-flux/
     
    3CeAM GIT At GitHub
    https://github.com/3CeAM/3CeAM
     
    3CeAM Group At Facebook
    https://www.facebook.com/groups/3CeAM/
     
    3CeAM Discord
    https://discord.gg/R3c3FwN
  20. Upvote
    JulioCF reacted to Rytech in r801 - Fixed ASPD Changes By Status's   
    This is something thats long overdue but its finally being done. In the past, only status I knew of that changed ones ASPD by a fixed amount is the Rune Knight's Fighting Spirit and never bothered on doing a full official mechanic coding since its just one. Now looking at things today there's a few status's that do adjust ASPD by a fixed amount, including a new one being added for r801 Heated Barrel.
     
    /// Calculates an object's ASPD modifier by a fixed amount. /// Calculation is done before aspd_rate. /// Note that the scale of aspd_amount is 10 = 1 ASPD. static short status_calc_aspd_amount(struct block_list *bl, struct status_change *sc, int aspd_amount) { if( !sc || !sc->count ) return cap_value(aspd_amount,0,SHRT_MAX); if( sc->data[SC_FIGHTINGSPIRIT] ) aspd_amount += 4 * sc->data[SC_FIGHTINGSPIRIT]->val2; if( sc->data[SC_HEAT_BARREL] ) aspd_amount += 10 * sc->data[SC_HEAT_BARREL]->val1; return (short)cap_value(aspd_amount,0,SHRT_MAX); }  
    Hoped more people would guess on what status_calc_aspd_amount was when I teased it with a clue in the group but barely anyone did. Talk about boring. So there's a item bonus that allows for this same exact mechanic but only 2 items use it. 1165,Masamune and 1191,Alca_Bringer. I wanted to use this bonus with status's as well but the item bonus was limited to players and trying to make it work with other entity's could cause the item bonus to work on other types not intended. Didn't want that.
     
    So a new setup was made to properly work with not only players, but also on homunculus, mercenarys, monsters, and elementals which works much better. However, it does follow the same mechanic as the item bonus does which makes it not give as much of a bonus when ASPD rate adjustments are taken in. If I have 2 hand quicken lv 10 active, the 4 ASPD fighting spirit gives ends up becoming 3. This is normal as the Masamune weapon also ends up giving a 1 increase with that and a berserk pot on. Even in official this behavior happens according to this entry from the wiki...
     
     
    Expect this and Heated Barrel to come out in r801. Update is also focusing on other Rebellion buff skills and similar things.
  21. Upvote
    JulioCF reacted to Arkwright in [RESOLVIDO]Devil Square por stuff   
    Coloca esse script no servidor, da load, clica uma vez e remove ele. O que está ocorrendo é que o servidor foi reiniciado enquanto o evento estava ativo, assim o script não conseguiu desativa-lo corretamente.
     
    prontera,150,150,5 script DESATIVAR 999,{ $aberto = 0; }  
    Ou se preferir, vá no seu banco de dados, procure a tabela, mapreg, procure essa variável, e edite o valor para 0.
  22. Upvote
    JulioCF reacted to Arkwright in [RESOLVIDO]Devil Square por stuff   
    Você tem que editar a variável $aberto para 0. Tente edita-la na database ou crie um script para fazer essa setagem.
  23. Upvote
    JulioCF reacted to Haru in [2016-02-05] MobDB2SQL plugin and Mob DB improvements   
    Rationale:
    This is a follow-up to the Mob DB conversion to libconfig format from some months ago, and brings it on par with the Item DB.
     
    Contents:
    - The JName field has been restored (and made optional), for the entries that need it.
    - Several numeric values in the mob DB have been replaced with constants (race, size, element), to make it more readable.
    - The db2sql plugin can now produce SQL scripts for both item and mob databases.
    - Some floating point rounding errors have been fixed (i.e. before this update, the 100% of 820 was, apparently, 819).
     
    Impact:
    - This changeset does not affect backwards compatibility of the mob database, although it's recommended to update any custom entries to use the new constants.
    - When running the db2sql plugin, only the current mode (renewal or pre-renewal) is generated. If both are wanted, both the core and the plugin will need to be compiled twice, in each of the modes.
     
    Details:
     
    The format of Mob DB entries was changed (but the old format is still supported, although not recommended):

    { /* Before */ Id: 1001 SpriteName: "SCORPION" Name: "Scorpion" Lv: 24 // ... ViewRange: 10 ChaseRange: 12 Size: 0 Race: 4 Element: (3, 1) Mode: { // ... } MoveSpeed: 200 // ... }, { /* After */ Id: 1001 SpriteName: "SCORPION" Name: "Scorpion" Lv: 24 // ... ViewRange: 10 ChaseRange: 12 Size: "Size_Small" Race: "RC_Insect" Element: ("Ele_Fire", 1) Mode: { // ... } MoveSpeed: 200 // ... }, The mob_db scripts are now updated automatically by the HerculesWSAPI bot, like the Item Database.
     
    Merge Date:
    Fri, 5 Feb 2016 00:19:58 +0300
     
    Related Pull Requests:
    - #993 - https://github.com/HerculesWS/Hercules/pull/993 - Mob DB support for the db2sql plugin [Haru]
     
    Related Commits:
    - 50de6b4 - https://github.com/HerculesWS/Hercules/commit/50de6b4 - Mon, 7 Dec 2015 02:58:02 +0100 - Modified Mob DB loader to behave like the Item DB loader [Haru]
    - b7c5b53 - https://github.com/HerculesWS/Hercules/commit/b7c5b53 - Sat, 19 Dec 2015 18:15:04 +0100 - Added apply_percentrate and apply_percentrate64 functions [Haru]
    - 8121e1d - https://github.com/HerculesWS/Hercules/commit/8121e1d - Sun, 20 Dec 2015 02:24:07 +0100 - Replaced several floating-point operations with integer operations [Haru]
    - 84a16af - https://github.com/HerculesWS/Hercules/commit/84a16af - Sat, 19 Dec 2015 16:07:22 +0100 - Removed duplicate code from the db2sql plugin [Haru]
    - 9e92231 - https://github.com/HerculesWS/Hercules/commit/9e92231 - Sat, 19 Dec 2015 16:11:43 +0100 - Changed DB2SQL plugin to not cross-convert databases [Haru]
    - 25451ef - https://github.com/HerculesWS/Hercules/commit/25451ef - Sun, 6 Dec 2015 18:40:27 +0100 - Renamed some db2sql* plugin functions to itemdb2sql* [Haru]
    - e1c5556 - https://github.com/HerculesWS/Hercules/commit/e1c5556 - Mon, 7 Dec 2015 04:29:55 +0100 - Added modb2sql converter to the db2sql plugin [Haru]
    - 519263f - https://github.com/HerculesWS/Hercules/commit/519263f - Sun, 20 Dec 2015 02:53:44 +0100 - Preliminary update of the mob_db sql scripts to the latest txt snapshot [Haru]
    - 867b94b - https://github.com/HerculesWS/Hercules/commit/867b94b - Sun, 20 Dec 2015 03:27:24 +0100 - Replaced numeric elements with Ele_* constants in the mob database [Haru]
    - 2e13fef - https://github.com/HerculesWS/Hercules/commit/2e13fef - Sun, 20 Dec 2015 13:35:20 +0100 - Replaced numeric races with RC_* constants in the mob db [Haru]
    - ca40527 - https://github.com/HerculesWS/Hercules/commit/ca40527 - Sun, 20 Dec 2015 13:38:45 +0100 - Replaced numeric sizes with Size_* constants in the mob db [Haru]
    - 0426f8c - https://github.com/HerculesWS/Hercules/commit/0426f8c - Sun, 20 Dec 2015 03:28:55 +0100 - Re-added support for the JName field in the mob db [Haru]
    - f434a9f - https://github.com/HerculesWS/Hercules/commit/f434a9f - Sun, 20 Dec 2015 05:03:08 +0100 - Re-added JName for the monsters that require it [Haru]
    - dcc9ee4 - https://github.com/HerculesWS/Hercules/commit/dcc9ee4 - Sun, 20 Dec 2015 05:19:46 +0100 - Updated Mob Skill DB SQL script [Haru]
    - 88a6bbe - https://github.com/HerculesWS/Hercules/commit/88a6bbe - Fri, 5 Feb 2016 00:19:58 +0300 - Merge pull request #993 from HerculesWS/mobdb2sql [Andrei Karas]
    - 3414587 - https://github.com/HerculesWS/Hercules/commit/3414587 - Thu, 4 Feb 2016 22:20:40 +0100 - HPM Hooks Update [Hercules.ws]
    - f6ee3f1 - https://github.com/HerculesWS/Hercules/commit/f6ee3f1 - Thu, 4 Feb 2016 22:20:42 +0100 - ItemDB SQL Sync [Hercules.ws]
  24. Upvote
    JulioCF got a reaction from Tsuuu in script unmute   
    que gambiarra da porra.. só podia vir do SBK
  25. Upvote
    JulioCF reacted to Barbiroto in [solved][Suporte] NPC / Custom / JobMaster   
    Boa tarde galera, estou com revisão do Hercules mais atual, o Jobmaster tem um problema nas transformações de conta Feminina, ao tentar transformar-se em Odalisca não aparece a opção, somente a opção Bardo e caso eu avançe o JobMaster transforma em Bardo class 19 e não class 20 que seria a odalisca, feito e transformação a conta fica bugada e não entra mais no jogo até que eu troque a classe direto na base.
     
     
    https://github.com/HerculesWS/Hercules/blob/master/npc/custom/jobmaster.txt
     
    A única alteração que fiz nesse script foi colocar 0 para não ter 3º classe.
     
    .third_classes = 0;  
    Mudei direto na base a class para 4004 para tentar a transformação para Cigana 4021 e da o mesmo chabú, transforma em Menestrel 4020 e buga a conta.
     
    Provavelmente para transformar em Baby também vai bugar (Não testei).
     
    Obrigado galera.
     
     
    @Edit
    Pode fechar, apesar de não acusar nenhum erro sequer no map server eu recompilei o emulador e o problema foi solucionado!
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