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iskoy.flores

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Everything posted by iskoy.flores

  1. Is there a way to implement renewal but with old maps? And if so, what happens to the NPC locations? Will some renewal features be disabled by changing maps?
  2. Some of the buffs are buggy. Particularly the Food buffs + some others. Try removing them 1 by 1. That's how I fixed it.
  3. I have the same problem as you. Can you walk me over how to do it? Where can I find resnametable.txt I tried searching my Hercules folder but can't find it. I also downloaded WeeMapCache but have no idea how to use it. I'm planning to clone turbo_room and use it as my mall. Your reply would be greatly appreciated!
  4. Thanks for the prompt reply sir Mysterious. Basically what I'm going for is Renewal 3rd Jobs/Skills + NPCs + Quests + Items (with pre-RE values) + Monsters... Basically everything except formulas. Because of you I now have an idea regarding the NPCs and Quests. How about the monsters? Is there a way to enable them? And which .conf file must I edit?
  5. Thanks for the tip; however, I can't seem to understand how I can make use of that.... Inside the script there's this line: OnPCLogoutEvent: if(@ddnpc_id) Endd(@ddnpc_id-1); end; function Endd { .@id = getarg(0); .npc_status[.@id] = 0; .npc_time[.@id] = 0; unitwarp .npc_gid[.@id],.npc_om$[.@id],.npc_ox[.@id],.npc_oy[.@id]; return; }} Do you have any tips on how to edit this?
  6. I want to create a cashshop but I want for the currency to be poring coins which is dropped by MVP monsters. How can I make monsters drop the said item? And how can I set the cashshop to check for poring coins instead of cashpoints?
  7. I want to create a server that has Renewal Features (Quest/Items/Maps/NPCs) but with Classic Mechanics (With Instant Cast/ No Exp+Drop Penalties/Etc). I was able to accomplish some of my goals by reading this: http://herc.ws/wiki/SRC/config/#.2Fsrc.2Fconfig.2Frenewal.h and Implementing these: // Copyright (c) Hercules Dev Team, licensed under GNU GPL.// See the LICENSE file// Portions Copyright (c) Athena Dev Teams#ifndef CONFIG_RENEWAL_H#define CONFIG_RENEWAL_H/** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **//** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **//** * Renewal full toggle switch. * * Uncomment this line to disable all of the below settings at once. * Note: in UNIX builds, this can be easily done without touching this * line, by passing --disable-renewal to the configure script: * ./configure --disable-renewal *///#define DISABLE_RENEWAL#ifndef DISABLE_RENEWAL // Do not change this line/// game renewal server mode/// (disable by commenting the line)////// leave this line to enable renewal specific support such as renewal formulas#define RENEWAL/// renewal cast time/// (disable by commenting the line)////// leave this line to enable renewal casting time algorithms/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats./// example:/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a/// "fixed cast time" which can only be reduced by specialist items and skills//#define RENEWAL_CAST/// renewal drop rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item drop rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP/// renewal exp rate algorithms/// (disable by commenting the line)////// leave this line to enable renewal item exp rate algorithms/// while enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP/// renewal level modifier on damage/// (disable by commenting the line)///// leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG/// renewal enchant deadly poison algorithm////// leave this line to enable the renewed EDP algorithm/// under renewal mode:/// - damage is NOT increased by 400%/// - it does NOT affect grimtooth/// - weapon and status ATK are increased/// - some skill's damage ratio has modified//#define RENEWAL_EDP/// renewal ASPD [malufett]/// (disable by commenting the line)////// leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD#endif // DISABLE_RENEWAL#undef DISABLE_RENEWAL#endif // CONFIG_RENEWAL_H However, here my problem is it seems that by enabling #define RENEWAL it also enables the following: RENEWALThis setting affects the following mechanicsRenewal MATKRenewal MDEFRenewal DEFRenewal Status PointsRenewal Heal FormulaRenewal ASPD Shield PenaltyRenewal Stat Bonuses (str,agi,vit,flee,hit,etc)Renewal Filesitem_db_re.txt, statpoint_renewal.txt, job_db_re.txt, and others are only loaded in this mode. Check the DB Inheritance page for all Is there an easy way to use only Renewal features without the mechanics? For example, I want to use Classic Armor Defence of items instead of renewal? e.g. Adventurer Suit [1] Def: 3 in pre-renewal while 20 in renewal. In my client it is still shown as 20 while in-game. Any help is greatly appreciated! Thanks in advance!
  8. I'm currently using this script: http://herc.ws/b...dicated-npc-v3/ The above script already heals and buffs, but still short of actually becoming a slave priest. Can I request for a script that will also make the above npc resurrect you when you die?
  9. I'm currently using this script: http://herc.ws/b...dicated-npc-v3/ The above script functions by hiring the npc and making it your personal healer + buffer slave. Essentially it follows you around. When you die and respawn it still sticks with you and continues on following. However, when you logout or get disconnected the NPC returns to its original position where you need to re-hire it again. Is there a way to make it wait for you? And still follow after you get disconnected? Like some sort of pet?
  10. I'm currently using this script: http://herc.ws/board/topic/4107-dedicated-npc-v3/ And I'm just wondering if there is a way to make the said NPC attack, similar to what a pet or homunc does. Can someone give some advice? Thanks in advance!
  11. EDIT: I was somehow able to make it work by separating the script into two file, one for healer and one for buffer. Again, thanks for the great script! I really like your work sir but I think you can make it better. I noticed that when using the heal functionality the npc stops following the character after death and becomes stuck to its last position even if you dismiss it. And even if npc is dismissed, you also still can't hire a new clone since it too seem stuck. Below are some of my observations.... if(MaxHp/Hp>=2) { percentheal 10,0; specialeffect2 312; } set getvariableofnpc(.npc_hprecover[@id_use],"DedicatedNPCTimer"),2; ----> Why must this be set higher than hprecover_delay? Setting it to too high or same as hprecover_delay causes the same error. //NPC follows and respawns successfully but no heal if(.npc_hprecover[.@i]>=.hprecover_delay) .hprecover_delay = 1; .npc_hprecover[.@i] = 0; //NPC heals but stops following after you die and stuck after dismiss if(.npc_hprecover[.@i]>=.hprecover_delay) .hprecover_delay = 1; .npc_hprecover[.@i] = 1 or more;
  12. Thanks for the enlightenment sir. Scripting sure seems hard. But I guess there's no easy way around it except the manual. I'll try to learn from your example. Thanks again!
  13. Wow thank you very much sir! I wouldn't have been able to figure that out for myself. Many thanks and God bless! By the way sir, if it isn't asking too much, could you point me into the right direction on where to start leaning scripts? There seems to be a lot of sources and I find them quite overwhelming. For starters, I'd like to learn more about these kinds: callfunc "F_Kafra",5,0,1,20,600; What does each value mean and where can I read about them? Thanks again! ^^
  14. I'm trying to make a kafra with both storage and gstorage options, but I can't seem to get it yet since I'm still new and still haven't been able to fully understand how scripting works - I'm trying the wiki but I'm still very clouded... To anyone kind enough please help! Below is my script // Prontera //============================================================ prontera,151,187,3 script Kafra Employee::kaf_prontera 4_F_KAFRA6,{ cutin "kafra_06",2; callfunc "F_KafSet"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; mes "The Kafra Services are"; mes "always here to support"; mes "you. So how can I be"; mes "of service today?"; callfunc "F_Kafra",5,0,0,40,800; callfunc "guildopenstorage",5,0,0,40,800; savepoint "prontera",156,182; callfunc "F_KafEnd",0,1,"in the city of Prontera"; }
  15. Thank you very much for the ZIP file Sir Dastgir. I was finally able to convert item_db.conf to item_db.txt because of you. Regarding your question, no. Before you gave me the ZIP the .bat file automatically closes leaving me no window to type anything into. Maybe it has something to do with some missing files since before I only downloaded the conf2db folder and not the master folder. Thanks again!
  16. I was able to make it run already by setting the following to their defaults: //Max amount of items in inventory #define MAX_INVENTORY 100 --> 300 //What I found out: Can only be set to 740 safely. Must be set to the same value of MAX_CART //Max amount of items in cart #define MAX_CART 100 --> 300 //What I found out: Can only be set to 300 safely. Must be set to the same value of MAX_INVENTORY //Max amount of a single stacked item #define MAX_AMOUNT 30000 --> ?????? //What I found out: Above 30000 unexpected behaviour arises. SO not going to mess with this anymore. //Max amount of items in storage #define MAX_STORAGE 600 --> 30000 #define MAX_GUILD_STORAGE 600 --> 30000 // NOTE: Make sure both are the same value to avoid any overflow errors. Can anyone please clarify this? I've read in old forums that the max allowed is 731 due to packet problems. At the same time I also read that here in Hercules the said issue has been fixed. And that something about increments of 500 is allowed? Please enlighten me on this. What's the max storage you guys were able to go with? I'm asking because I'm planning to create a guildstorage shared by numerous accounts by the same person.
  17. Thanks for the reply, but I'm still getting the same error. I tried implementing changes one by one and so far it seems that there is no problem in the conf folder. I'm thinking the problem has something to do with my changes inside src folder. Can anyone else give more insights while I quest on pin-pointing the problem?
  18. Greetings Hercules community! This is my first time trying to create my own private server and thus, a first time question from me. As far as I know, I've been doing everything right step-by-step by following these guides: Casiel: http://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/ Patskie http://herc.ws/board/topic/968-guide-how-to-setup-hercules/ christianz30 http://herc.ws/board/topic/1653-guide-setting-up-2013-clients/ Fluffle Puff http://herc.ws/board/topic/901-basic-complete-renewal-data-english-folder Judas' Bible http://supportmii.com/ro1/JudasBible.pdf However, now I am stumped after finally trying to launch my server locally by getting this error: https://docs.google.com/file/d/0B_0RAdeIo9kURkRLOW12ajlQNGM/edit +++++++++++++++++++++++++++++++++++++++++++++++++ 1) The client date I have chosen is 2013-08-07. ######################################################################### 2) BELOW ARE THE CHANGES I HAVE APPLIED DURING patching/diff-ing the ragexe.exe [Custom] Enable Mail Box for All Langtypes Enable Monster tables [Data] Increase Headgear ViewID = ### 5000 Read Data Folder First Read msgstringtable.txt (Recommended) Read questid2display.txt (Recommended) Use Plain Text Descriptions (Recommended) [Fix] Always Call SelectKoreaClientInfo() (Recommended) Cancel to Login Window (Recommended) Disable 1rag1 type parameters (Recommended) ### Removes the need of Launchers Disable 4 Letter UserCharacter Limit Disable 4 Letter UserID Limit Disable 4 Letter UserPassword Limit Disable HShield (Recommended) Disable Hallucination Wavy Screen (Recommended) Disable Ragexe Filename Check (Recommended) Enable/showname (Recommended) #Enable Proxy Support (Experimental) Ignore Missing File Error Ignore Missing Palette Error Restore Login Window (Recommended) ### Removes the need of Launchers [Packet] Disable Nagle Algorithm (Recommended) [User Interface] @ Bug Fix (Recommended) Allow space in guild name Chat Flood Remove Limit Custom Window Title = ### DynamicRO Disable Packet Encryption (Recommended) Disable Swear Filter #Enable DNS Support (Recommended) Enable Multiple GRFs (Recommended) Enable Title Bar Menu Extend Chat Box Extend Chat Room Box Extend Npc Dialog Box Extend PM Box Fix Tetra Vortex Increase Screenshot Quality = ### 100 Remove Gravity Ads (Recommended) Remove Gravity Logo (Recommended) Remove Hourly Announce (Recommended) Remove Quake Skill Effect Remove Serial Display (Recommended) Skip License Screen Translate Client In English Use ASCII on All Langtypes (Recommended) Use Normal Guild Brackets Use Ragnarok Icon [Others] Load ItemInfo.lua before lub eXtract MsgStringTable.txt eXtract txt file strings [Make sure the following are DISABLED] Enable 64k Hairstyle Fix Camera Angles Remove GM Sprites Shared Body Palettes Shared Head Palettes Use SSO Login Packet # Enable to fix langtype issues / But makes launchers a necessity. HKLM To HKCU (Recommended) # Causes launchers to keep launching setup software. ######################################################################### 3) My ClientInfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>America</servicetype> <servertype>Primary</servertype> <connection> <display>DynamicRO</display> # Name of Server <balloon>Ragnarok Online</balloon> <desc>A Dynamic Experience</desc> <address>127.0.0.1</address> <port>6900</port> <version>46</version> ### 2013-08-07aRagexe # Change <version> to the one corresponding your client version. Refer to serverdbpacket_db.txt <langtype>0</langtype> <registrationweb>flux.domain.com</registrationweb> # Registration URL <aid> <yellow> <admin>2000000</admin> </yellow> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> </loading> </connection> </clientinfo> ######################################################################### 4) For the server side, these are the changes/guide I made: 1) Make the following changes in the following files: A. Serverconf a. inter_athena.conf or inter-server.conf i. Change the following: // Global SQL settings sql.db_username: root # MySQL Account sql.db_password: root # MySQL Account sql.db_database: "emulator" # name of the database to be created later // MySQL Character SQL server char_server_id: root # MySQL Account char_server_pw: root # MySQL Account char_server_db: "emulator" # name of the database to be created later // MySQL Map SQL Server map_server_id: root # MySQL Account map_server_pw: root # MySQL Account map_server_db: "emulator" # name of the database to be created later // MySQL Log SQL Database log_db_id: root log_db_pw: root log_db_db: log log_login_db: loginlog b. char_athena.conf or char-server.conf i. Change the following: // Server Communication username and password. userid: admin # Inter-Server Communication Account passwd: 1or.)!LY # Inter-Server Communication Account // Server name, use alternative character such as ASCII 160 for spaces. server_name: DynamicRO // Amount of time in seconds by which the character deletion is delayed. char_del_delay: 86400 --> 60 // Pincode system pincode_enabled: 1 --> 0 ii. Remove "//" from the following lines: //login_ip: 127.0.0.1 //char_ip: 127.0.0.1 c. map_athena.conf or map-server.conf i. Change the following to chosen credentials: // Interserver communication passwords, set in account.txt (or equiv.) userid: admin # Inter-Server Communication Account passwd: 1or.)!LY # Inter-Server Communication Account ii. Remove "//" from the following lines: //char_ip: 127.0.0.1 //map_ip: 127.0.0.1 d. login-server.conf i. Change the following: //If new_account is enabled, minimum length to userid and passwords should be 4? //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: no // Check The clientversion set in the clientinfo ? check_client_version: yes // What version we would allow to connect? (if the options above is enabled..) client_version_to_connect: 46 e. grf-files.txt i. Change the following: // GRF Files grf: E:OnlineDynamicROdynamic.grf grf: E:OnlineDynamicROrdata.grf grf: E:OnlineDynamicROdata.grf // Data Directory data_dir: E:OnlineDynamicRO f. groups.conf i. Change the following: id: 0 autoloot: true alootid: true autoloottype: true autotrade: true storage: true guildstorage: true warp: true go: true exp: true rates: true whodrops: true commands: true charcommands: true help: true id: 99 can_trade_bound: false --> true all_skill: false --> true all_equipment: false --> true skill_unconditional: false --> true B. Serversrccommon a. mmo.h i. Change the following into the date of your chosen Client Version: #ifndef PACKETVER #define PACKETVER 20130807 ### 2013-08-07aRagexe #endif ii. Add "//" to the following lines since we are using ragexe.exe not ragexeRE.exe: // Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE). //#define PACKETVER_RE C. Packets a. For rathena Serverdbpacket_db.txt # Acquire Packets from here: http://rathena.org/board/topic/82726-2013-ragexe-and-diff-up-to-date-2013-07-03/ b. For Hercules Serversrcmappackets.h # Acquire Packets from here: 2) MySQL Server Settings A. Open MySQL Workbench. B. Login by double-clicking "Local instance MySQL Server". username: root # MySQL Account password: root # MySQL Account C. Create new Schemas: a. "emulator" Click on 'Create New Schema' and name it "emulator". Double click "emulator" schema. Click 'Open SQL Script' and open: Serversql-filesmain.sql Click 'Execute' button (Lightning symbol). Wait for it to finish. Make "emulator" the default schema. b. logs Click on 'Create New Schema' and name it "log". ### NOTE: log not logs = with an 's' Double click "logs" schema. Click 'Open SQL Script' and open: Serversql-fileslogs.sql Click 'Execute' button (Lightning symbol). Wait for it to finish. D. Edit Schemas a. Create Inter-Server Communication Account Double click "emulator" schema. Double click 'table'. Find 'login' and right click it. Choose select ‘Select Rows – Limit 1000’. Select first row with 'account_id' = 1 Change 's1' and 'p1' or 'userid' and 'user_pass' on the right table by double clicking. username: admin # Inter-Server Communication Account password: 1or.)!LY # Inter-Server Communication Account Click 'Apply'. Click 'Finish'. b. Create Game Master Account Go to Schema>"emulator">Table>Login> Right click Login. Click 'Select Rows - Limit 1000' Click "Edit" button to Create New Account. Right click on a new row and click 'Add Row'. Input "account ID" and press Enter. Double Click 'userid' and 'user_pass' rows and enter your username and password. Find 'group_id' table and edit it to 99. Simple mask: 0 - Simple User; 1 - Super User; 5 - Premium User; X - ......; 99 - Head Game Master (Administrator) 3) Compile the changes made in the server. A. Open Visual Studio. B. Open Project: server-version.sln "emulator" 9 = VS 2009 "emulator" 10 = VS 2010 "emulator" 11 = VS 2012 "emulator" 12 = VS 2013 C. Change 'Debug' into 'Release'. D. Select the following: char-server.sql login-server.sql map-server.sql mapcache E. Right click selection and click 'Build Selection'. F. Wait to Finish. ### WARNING: Everytime you change anything in src, you have to recompile. ######################################################################### 5) Personalizations I chose to make: 1) Serverconf or Serverconfimport A. char-server.conf or char_conf.txt // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 --> // Starting items for new characters start_items: 1201,1,0,2301,1,0 --> // Starting zeny for new characters start_zeny: 0 --> 10000000 B. inter-server.conf or inter_conf.txt // Level range for sharing within a party party_share_level: 15 --> 50 2) Serverconfbattle or Serverconfimportbattle_conf.txt A. battle.conf undead_detect_type: 0 --> 2 #Official formula attribute_recover: no --> yes #Pre-RE formula agi_penalty_type: 1 --> 0 #Pre-RE formula vit_penalty_type: 1 --> 0 #Pre-RE formula equip_natural_break_rate: 0 --> 1 #0.01% equip_self_break_rate: 100 --> 1 #1% equip_skill_break_rate: 100 --> 1000 #1000% delay_battle_damage: yes --> no #Improved performance arrow_decrement: 1 --> 0 #Unlimited Arrows B. client.conf max_lv: 99 --> 255 aura_lv: 99 wedding_modifydisplay: no --> yes #Display wedding dress/tux when worn display_hallucination: yes --> no #Prevents lag C. drops.conf item_rate_common: 100 --> 5000 #x50 item_rate_common_boss: 100 --> 5000 #x50 item_rate_heal: 100 --> 5000 #X50 item_rate_heal_boss: 100 --> 5000 #x50 item_rate_use: 100 --> 5000 #x50 item_rate_use_boss: 100 --> 5000 #x50 item_rate_equip: 100 --> 5000 #x50 item_rate_equip_boss: 100 --> 2500 #x25 item_rate_card: 100 --> 5000 #x50 item_rate_card_boss: 100 --> 2500 #x25 item_rate_mvp: 100 --> 2500 #x25 item_rate_adddrop: 100 --> 5000 #x50 item_rate_treasure: 100 --> 5000 #x50 alchemist_summon_reward: 1 --> 2 #All alchemist summons drop items. D. exp.conf base_exp_rate: 100 --> 15000 #x150 job_exp_rate: 100 --> 15000 #x150 multi_level_up: no --> yes # mvp_exp_rate: 100 --> 15000 #x150 quest_exp_rate: 100 --> 15000 #x150 heal_exp: 0 --> 150 #1.5% Exp. from the skill resurrection_exp: 0 --> 300 #3.0% Exp. from the skill shop_exp: 0 --> 450 #4.5% Exp. from the skill E. feature.conf feature.atcommand_suggestions: off --> on feature.auction: off --> on F. guild.conf guild_exp_limit: 50 --> 99 #Enable 100% Guild tax guild_notice_changemap: 2 --> 0 #Disable re-display of guild notice G. homunc.conf hom_rename: no --> yes H. items.conf item_use_interval: 100 --> 0 #Removes delay autospell_stacking: no --> yes #Stacks effects of same skills item_restricted_consumption_type:1 --> 0 #Unlimited consumables I. misc.conf pk_mode: 0 --> 2 #Enables PK and Karma System day_duration: 0 --> 7200000 #Duration of days night_duration: 0 --> 1800000 #Duration of nights duel_autoleave_when_die: yes --> no #Continuous Duel duel_time_interval: 60 --> 3 #Duel delay cashshop_show_points: no --> yes #Display cash points mail_show_status: 0 --> 2 #Display mail box status J. monster.conf slaves_inherit_mode: 2 --> 3 #Slaves inherit master's traits zeny_from_mobs: no --> yes #Gain zeny from kills mobs_level_up: no --> yes #Monsters level-up mobs_level_up_exp_rate: 0 --> 25 K. party.conf party_item_share_type: 0 --> 2 #Round Robin Sharing party_even_share_bonus: 0 --> 50 #Increased Bonus exp from party display_party_name: no --> yes #Display party name even if not in guild L. pet.conf pet_rename: no --> yes #Rename pets pet_friendly_rate: 100 --> 5000 pet_hungry_friendly_decrease: 5 --> 0 #Pets don't run away pet_equip_required: yes --> no #Use pet skill even without equips pet_attack_support: no --> yes #Pets attack with master pet_damage_support: no --> yes #Pets attack when master is damaged pet_support_min_friendly: 900 --> 0 #Pets support even when hungry pet_equip_min_friendly: 900 --> 0 #Pets use ability even when hungry pet_status_support: no --> yes #Pets use skillspet_attack_exp_to_master: no --> yes #Receive exp from pet's damage pet_attack_exp_to_master: no --> yes #Receive exp from pets pet_attack_exp_rate: 100 --> 5000 #Receive 100% Exp from pets pet_lv_rate: 0 --> 100 #Enable pet levelling pet_max_stats: 99 --> 255 M. player.conf restart_hp_rate: 0 --> 50 #Respawn with 50% HP restart_sp_rate: 0 --> 50 #Respawn with 50% SP basic_skill_check: yes --> no #Removes basic skill check natural_heal_weight_rate: 50 --> 90 #Natural heal stops at 90% weight max_aspd: 190 --> 195 max_third_aspd: 193 --> 199 max_parameter: 99 --> max_third_parameter: 130 --> 255 max_extended_parameter: 125 --> max_baby_parameter: 80 --> max_baby_third_parameter: 117 --> max_cart_weight: 8000 --> 1000000 #Ultra-Cart show_hp_sp_drain: no --> yes #Show HP/SP drain bone_drop: 0 --> 2 #Drop skull when killed character_size: 0 --> 3 #Mounted characters increase size N. skill.conf casting_rate: 100 delay_rate: 100 --> 0 #Removes after-cast delay delay_dependon_dex: no --> yes delay_dependon_agi: no --> yes min_skill_delay_limit: 100 --> 10 #Removes skill delay castrate_dex_scale: 150 vcast_stat_scale: 530 skill_reiteration: 0 --> 1 #Ground skill effects stack skill_wall_check: yes --> no #AOE skills affect other side of a wall player_cloak_check_type: 1 --> 0 #Don't check for walls sense_type: 1 --> 3 #Sense Base Def and Vit/Int Def devotion_level_difference: 10 --> 50 #Increase level difference player_skill_partner_check: yes --> no #Cast ensemble skills alone skill_removetrap_type: 0 --> 1 #Returns all items backstab_bow_penalty: yes --> no #Remove penalty copyskill_restrict: 2 --> 0 #Remove restriction skip_teleport_lv1_menu: no --> yes #Skip teleport menu allow_skill_without_day: no --> yes #Remove Star Gladiator restriction allow_es_magic_player: no --> yes dancing_weaponswitch_fix: yes --> no #Cancel song by switching weapon 3) Serverdbpre-re A. exp.txt //Base - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro 99, // OTHERS //, --> 255, // OTHERS //, //Job - 3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro 50, // OTHERS //, --> 100, // OTHERS //, 4) Serversrccommon A. mmo.h //Max amount of items in inventory #define MAX_INVENTORY 100 --> 3000 //Max amount of a single stacked item #define MAX_AMOUNT 30000 --> 100000 //Max level attainable #define MAX_LEVEL 175 --> 255 //Max amount of items in cart #define MAX_CART 100 --> 3000 //Max amount of items in storage #define MAX_STORAGE 600 --> 30000 #define MAX_GUILD_STORAGE 600 --> 30000 // NOTE: Make sure both are the same value to avoid any overflow errors. //Max number of people in parties #define MAX_PARTY 12 --> 50 //Max members in a guild #define MAX_GUILD (16+10*6) --> (40+10*6) 5) Serversrcconfig A. core.h ///Comment to disable walkpath = Make the server move the character across obstacles #define OFFICIAL_WALKPATH ///Comment to make @autoloot range unlimited //#define AUTOLOOT_DISTANCE AREA_SIZE /// Comment to disable autotrade persistency (where autotrading merchants survive server restarts) #define AUTOTRADE_PERSISTENCY B. renewal.h ///Uncomment to disable renewal features #define DISABLE_RENEWAL ######################################################################### Other Details are to Follow. ######################################################################### Can anyone lend me a hand? ######################################################################### BTW, I already updated my Hercules to latest SVN/Git Version available as of writing...
  19. Can someone help me? When I open the conf2db.bat the CMD window opens but immediately closes. AM I missing something here? I already copied item_db.conf in the folder containing the rest of the conf2db files. Another request, can some pls provide a.zip or .rar of the program? I'm using SVN and not GIT so I can't get the program directly from the repository. Thanks in advance!
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