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raPalooza~

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Everything posted by raPalooza~

  1. Is it possible to get an array with pc_readglobalreg? if so, is it possible to getarraysize of an array from pc_readglobalreg? Trying to create a plugin to set an effect on mobs from an array ( like mobs to kill in a quest ) Simple but haven't found it anywhere ;] EDIT: this doesn't work :[ for (i = 0; i <= 10; ++i) { sprintf(output,"mob2kill[%d]",i); mob = pc_readglobalreg(sd, script->add_str(output));
  2. Was converting some modifications to plugins, and suddenly stopped upon this problem while converting the charnameack(the way mob's info is written); with clif->charnameack = clif_charnameack_new; Prints out [Warning]: WFIFOSET: Attempted to send zero-length packet, most likely 0x8e00 (please report this). even with the same exactly clif function. still figuring out the plugin system ;] Hope someone can help me out \o/
  3. Hum... this workaround is not working for me.. same error... any news on this subject?
  4. Are we also getting an "getitem3"/"makeitem3" ? This would be awesome to have too. ;D
  5. I'm back again, Looks like before the item option feature the #MAX_SKILL 1910 was working just fine, but with the latest it's giving the "[Error]: chrif_authok: Data size mismatch!" when char logs in. any thoughts? I am indeed recompiling all three servers, and using MSVB2012...
  6. Sup Herc PPL, I know it's a delicated topic and usually not given much attention due to the fact that it is custom stuff development but.... ;o So, i'm messing arround with custom skill and the client power to handle them and found out that from skill id 3036 foward, it does handle it pretty well, so i changed the index formula to. //[Ind/Hercules] GO GO GO LESS! - http://herc.ws/board/topic/512-skill-id-processing-overhaul/ else if( skill_id > 1019 && skill_id < 8001 ) { if( skill_id < 2058 ) // 1020 - 2000 are empty skill_id = 1020 + skill_id - 2001; else if( skill_id < 2549 ) // 2058 - 2200 are empty - 1020+57 skill_id = (1077) + skill_id - 2201; //else if ( skill_id < 3036 ) // 2549 - 3000 are empty - 1020+57+348 else if ( skill_id < 3436 ) // 2549 - 3000 are empty - 1020+57+348 skill_id = (1425) + skill_id - 3001; else if ( skill_id < 5044 ) // 3436 - 5000 are empty - 1020+57+348+435 //skill_id = (1460) + skill_id - 5001; skill_id = (1860) + skill_id - 5001; else ShowWarning("skill_get_index: skill id '%d' is not being handled!\n",skill_id); }So in the end i would have 400 skill ids to play with... It did work on last year's revision, but not in this year's. Look's like only changing //#define MAX_SKILL 1510 #define MAX_SKILL 1910 Is printing out "[Error]: chrif_authok: Data size mismatch!" Any thoughts on what could be the problem here? This may also create an option for people trying to create custom skills and are not happy on being locked to skills id gaps all arround. x_X ;]
  7. Hate to bump shit up T-T but is any progress made from devs? Had to ask since it's a pretty neat thing to have. Also hope you guys code it better than RA hahahahaha it has a lot of potential but it needs a good amount of commands to be useful. Hope you guys get it ;D
  8. Well, i was never gone ;p I'm just quietly researching stuffs hahahaha sick right? it's a shame that it consumes a bunch of skill effects and would be in-viable in a normal ragnarok scenario, maybe a custom effect_id with lua or dll, does any one knows if it is possible?(i know it is not T-T)
  9. I'm currently working on a Sword Art Online project and figured it would be cool to hear some feedback on this new map i just finished. Its is a central town on the anime and also in the server, so a lot of things will be going on there. ;D Made a video introduction to the town and its squares. And also a bit of the visual effects modifications of the server on the video.(like sao like HP bar) Video:
  10. Sup everyone! I am really curios to know when/if this feature will ever show up on Hercules , i do not have the knowledge myself to do the conversion from rAthena to Herc, but would love to have a chance of playing with it in the future. Here's what i'm talking about https://rathena.org/board/topic/107018-random-option-system/ We have plugins and whatnot to work with, so i think is a good feature to have. As a enthusiastic of new stuff, would love to see more options to work with items without having to screw the whole card system up. Cya ;]
  11. Sorry for the delay guys! A lot of things happening on personal life took me away for a while from the ragnarok scene XD Updated the link on the website and also added a .rar from MEGA MEGA link
  12. i'll be fixing that probably next week, have a lot on my schedule righ now as it's getting close to Brazil end of semester, sorry everyone for the delay. :/
  13. So i was trying some options on adding the wind effect to the mesh, but unfortunately i was unable to simulate the animation with bone structures (the conversor uses 3dmax2007 that sucks on simulating gravity and forces)... but its a work in progress i'll keep you guys updated. but i'm not sure it's going to work, since the official flag has the wind animation already built in but it seems that gravity opted by having it static instead, maybe they disabled the client animation on the flag. Have to test it out.
  14. Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems. I've started by 3d modeling based on 2D "flagholder" sprite already in ragnarok. Also used some textures from ragnarok so it doesn't go to far from the game theme. Creating this afterwards So this is only a showcase for now because i want to hear some feedback on design ideas for the flag. The main problem atm is the loading time even with low poly-counts. But i'll will release it as soon as possible for sure. Hope you guys like it ;D cYa I'll not go in details about on howto because it's a pain in the xxx and it's prety easy to find Orlox guide about 3D conversion for Ragnarok. ;]
  15. Thanks everybody for the support ;DD it means a lot! @@Bringer Hummmm... it is actually a very good idea indeed!!! I'll do some testing with those status effect and see what is possible to do with them! Thank you very much for the idea bringer!
  16. @topic Thank you all for the nice comments, you guys give me more and more steam to start new projects related to improving Ragnarok experience. ;D @@Darknessfmy I made the "lag" by design, see, the animation itself is very short and to reduce the amount of "screen noise/pollution" I've set a frame to hold for a sec before looping again. Downloading a program called ActEditor you can easily cut of the frame delay by editing the cursors.act file. I strongly encourage modifying and exploring with my releases \o/
  17. File Name: raPalooza's Cursor File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now ) I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best. A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;] RAN OUT OF IDEAS FOR THE NAME! cYA Click here to download this file
  18. Version 1.0

    1090 downloads

    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now ) I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best. A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;] RAN OUT OF IDEAS FOR THE NAME! cYA
  19. File Name: Savior Damage Font File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game ) It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font. I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D Hope to hear some feedback to improve it as much as I can. cYA link: MEGAlink Click here to download this file
  20. Version 1.0

    1347 downloads

    SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game ) It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font. I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D Hope to hear some feedback to improve it as much as I can. cYA link: MEGAlink
  21. It sucks that the client doesn't handle the TGA overlapping very well. I,m trying to think of an alternative to fix it, perhaps reverse engineering the client shadow, but it is beyond my knowledge. I,m so frustrated that the modification doesn't work properly ;/, looks so great on towns and non TGA floor maps, giving ragnarok a modern fresh look. Well let's hope to find a fix
  22. @@spinzaku I was aware that some clients and some graphic cards could not work properly with the shadows under some circumstances, like the glitch of the .tga of the shadow completely overcoming the water .tga. Most problems comes from how the client handle the .tga file replacing a .spr file, and unfortunately i have no clue on how to fix those problems. So in that case i think is more like a CONS you have to accept while using the PROS of the modification. ;/ @@melv0 and @@spinzaku The cursor i use, it's a custom cursor i made months ago while trying to give ragnarok a fresh look, i was ready to release it but i found out some bugs in the cursor file and had to postpone the release. As i've lost some focus on ragnarok development because of real life duty i've to still fix those sprite problems prior to releasing the file. Hope you guys understand.
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