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ShankS

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  1. Upvote
    ShankS reacted to Mhalicot in help!!!   
    Thanks for your response @Mysterious
     
     
    Translation:
      Okay, Para naman sagutin yung tanong mo.. Meron tayong mga Thor patcher na available sa Download, try mo pumili at mag post ka sa Topic Starter nang mga tanong mo about dun sa dinownload mo. kung may mga katanungan ka pa, try mo muna gamitin ang Search kasi baka ang mga tanong mo ay natanong na rin at nasagot na nang iba.
     
    Pakiusap, Basahin mo po ang ating Hercules Forum Rules
  2. Upvote
    ShankS reacted to Dastgir in Hercules WPE Free - June 14th Patch   
    That value should be 2 
     
    It blocks rpe too( as that too is packet modification, any program that can modify packets are blocked)
  3. Upvote
    ShankS reacted to Patskie in PvP points script..   
    Change all : 
    pk_points++; to :
    #pk_points++;
  4. Upvote
    ShankS reacted to AnnieRuru in Maintenance mode   
    @Darkpurple
    nope, this modification took me 2 full days to write, very time consuming stuffs
    go ahead and buy from roserver or cydh ... I don't care
     
    seriously, you should consider switch to hercules because I noticed you always follow my posts
     
    @THPO
    fixed in 1.0a
  5. Upvote
    ShankS reacted to Happy in PvP Ladder   
    File Name: PvP Ladder
    File Submitter: Happy
    File Submitted: 28 Nov 2014
    File Category: PvP, WoE, GvG, & Battleground
     
    This is a script by Stolao from rAthena. The original versions by him doesn't work well as he was not able to actually test things.
    As I was trying to use it, I found the bugs and decided to fix them for release here in Hercules as I've noticed we do not have a ladder here.
     
    @Stolao, if you see this I am sorry for fixing your script without permission and for releasing my unofficial version of it here. Let me know if you need me to take this down and I will be happy to do so.
     
     
    Features:
    So basically its a simple PvP Ladder that is using arrays & player permanent variable instead of custom SQL table to store the ranking.
    GMs/Admins can reset the ranking
    Players can view the ranking
    Configurable option to give #Pvppoints or any variable for use on a shop/npc which is not included here.
    Configurable anti repeat kill abuse, disable/enable on WoE, Announce, Max Players to Rank
    @PvpLadder to easily view ranks

    So yeah, All credits to Stolao, I mainly just made it work by fixing the bugs and debugging. I apologize if its not as clean as it should be, I was kinda in rush when i fixed it. I'll probably clean it up when I get some time.
     
    github(if you want to help improve it): https://github.com/happyme9/AthenaScripts
     
    Click here to download this file
  6. Upvote
    ShankS reacted to csnv in Asura Cell Bug   
    You just removed the part when the client is notified of the slide, but not the actual slide.
    && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1) Which is this. Remove it and players will not move when casting those skills
  7. Upvote
    ShankS reacted to Mhalicot in R> Costume Job Sprite   
    Just replace
    OnEquipScript: <" changebase Job_Novice; "> // Changes player to Novice sprite. Replace with any Job Sprite you want. OnUnequipScript: <" changebase Class; "> // Changes player back to default sprite. you can check all possible job in const.txt
  8. Upvote
    ShankS reacted to jaBote in @hatredreset?   
    Go look in src/map/atcommand.c
     
    Basically, add it after another atcommand code has finished (for example, after the ACMD(skdebug) code) and you've got to also add a definition.
     
    For adding an atcommand definition, just search this on the file:
    ACMD_DEF(skdebug), and add an the corresponding definition for the atcommand after it:
    ACMD_DEF(hatereset),  
    That's it.
  9. Upvote
    ShankS reacted to Mhalicot in R> Costume Job Sprite   
    visit http://herc.ws/wiki/Custom_Items
  10. Upvote
    ShankS reacted to Mhalicot in R> Costume Job Sprite   
    try to use
     
    *changebase <job ID number>;
      This command will change the appearance of the invoking character to that  of a specified job class. Nothing but appearance will change.   Example: OnEquipScript: <" changebase Job_Novice; "> // Changes player to Novice sprite. OnUnequipScript: <" changebase Class; "> // Changes player back to default sprite.
  11. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    post first your script.c please use upaste.me.. 
  12. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    Please use Notepad++ so that you can read it more easily..
  13. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    Means you did not succeed in applying *costume system in your source... please double check it..
     
    and Please avoid double posting... you can edit your previous post and add there the idea that you have.
  14. Upvote
    ShankS reacted to GmOcean in PvP ladder cant work with sql,flux   
    The reason your script doesn't work with SQL/Flux is simply because, it doesn't use SQL at all. Everything for that ladder is stored in variables.
  15. Upvote
    ShankS reacted to GmOcean in Devotion   
    err nvm, it does require compiling, but you only need to delete a // to enable it:
    /*** when enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader)* uncomment to enable**///#define DEVOTION_REFLECT_DAMAGE just delete the // before #define DEVOTION_REFLECT_DAMAGE
     
    and then recompile.
  16. Upvote
    ShankS reacted to Mystery in Devotion   
    Since you're using Hercules (as stated by your profile), you have the changes already in your files... you don't have to do anything else other then uncommenting the line in /src/config/classes/general.h
     
    Find:
    And remove the // from the line: #define DEVOTION_REFLECT_DAMAGE. Save and recompile.
     
     
    Edit: GMOcean beat me to it :<
  17. Upvote
    ShankS reacted to GmOcean in Devotion   
    Everything he linked is already added to the revision files. Just need to change the settings in the .conf files.
  18. Upvote
    ShankS reacted to kyeme in Devotion   
    This? http://herc.ws/board/topic/421-suggestion-d/
     
    https://github.com/HerculesWS/Hercules/commit/36d0c789633da074f7e1a6add901278af513ad4b
  19. Upvote
    ShankS reacted to Mystery in Devotion   
    Moved.
  20. Upvote
    ShankS reacted to Mhalicot in About Custom items   
    Eto po ang Perfect Guide para jan.. [WIKI]Custom Items.
     
    paki basa at intindihin lang po ang bawat instruction para di maligaw.. kung nalilito ka po..
    wag mahiyang mag tanong..
  21. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    Sorry if i cant help you.. as far as i know eAmod source is different from Herc. source. anyways all you have to do is to find all the lines from diff to your eAmod.. 
  22. Upvote
    ShankS reacted to Mhalicot in Skill Damage Adjustment   
    makikita mo po yung List nang Skills sa db/[pre/re]/skill_db.txt
     
    Minsan kailangan mo din po i-explore ang server mo.. tignan mo po lahat nang files kagaya nang Skill_db.txt
    jan nakalagay lahat nang skills na ginagamit sa server mo..
  23. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    Hello,
     
    Are you sure that is the script? is it a Plugins Costume Item Plugins? or Source Mod Costume System? i check your script but it doesn't show the same error as in your screenshot.
     
    In'l Moderator,
    Mhalicot
  24. Upvote
    ShankS reacted to Mhalicot in costume conveter NPC cant Click   
    you must apply the source part of it.. check out the link that i gave you..
     
  25. Upvote
    ShankS reacted to malufett in +1% HP per Refine   
    Here
    Script: <"bonus bMaxHPrate,(5 + getrefine());">
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