Bringer
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Content Count
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Joined
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Last visited
Posts posted by Bringer
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1 hour ago, astralprojection said:its for my Armory script. you may visit classicro.net . you can create new account and .
1. free 99/70 trans class
2. free complete armor with cards
only 1 per account.
i see the script still incomplete
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Can i ask what is the purpose of this script just card menu or quest for something? @astralprojection@astralprojectio
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12 hours ago, Battosai said:thanks bro but i need to srcript same of picture
pm @Emistry author of that script
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15 hours ago, evilpuncker said:ok I've stumbled with this same problem, none of the 91 official ROBES works! I'm using fully updated kRO, Hercules and 2019-05-30aRagexe (and original Lua files from kRO)...
have you solved your issue @rans?
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ohh i see i hope in the feature someone make this script
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Hello @AnnieRuru can you add more option for KoE System like
Top 10 and Top 3 players Reward
1.
Most Valuable Player = Player earn point every kill during KoE
Most Valuable Guild = Guild will earn 1 point for every 5 kills from guild members
Most Valuable Breaker = Every Break the Emp 1 point
will be reset once KoE is Over
all players can see Current Record Past KoE Ranking
2.Once KoE is Over Secret Room only Guild Master can access respawn 5 Treasure Box and next respawn another KoE again
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On 9/29/2020 at 10:15 PM, AnnieRuru said:sorry I'm out, that's too old for me to support
hope other members can give support
sad i'm using now EXE version: 2018-06-21 but problem code not fit on hercules
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On 9/28/2020 at 9:12 PM, AnnieRuru said:https://gist.github.com/AnnieRuru/6f41d54b03417a768167820ee6f1f037/revisions
don't come to me saying this script causes lag on your server
hello again i try to convert on rathena but the kill ranking is not working
https://pastebin.com/bZyjxMEN -
1 minute ago, AnnieRuru said:sorry I'm out, that's too old for me to support
hope other members can give support
i will change higher client support of hercules
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pre-re server EXE version : 20131223
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2 hours ago, AnnieRuru said:https://rathena.org/board/topic/124591-asura-movement/
https://rathena.org/board/topic/119177-src-code-old-asura-spam/?do=findComment&comment=361337
ok from what I understand, asura strike old behavior was teleporting to the target
and the new behavior was moving across the targetyou want the behavior of teleporting, which I think might cause the client to behave weirdly ....
searching for related code from your posted one ...
wait where this code comes from ?
I search both hercules and rathena, couldn't find them in my src folder for both emulatorsat least please tell this code is from which function, and which emulator you are using
on this link : https://rathena.org/board/topic/119177-src-code-old-asura-spam/#comment-361337
code is from eathena and i'm using rathena as you can see on my video but sometimes there a knockback maybe client version
but on hercules slide is gone should be like this
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case MO_EXTREMITYFIST: { //short x, y, i = 2; // Move 2 cells for Issen(from target) struct block_list *mbl = bl; short dir = 0; skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if( skill_id == MO_EXTREMITYFIST ) { mbl = src; status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif }else status_set_hp(src, #ifdef RENEWAL max(status_get_max_hp(src)/100, 1) #else 1 #endif , 0); } //Client expects you to move to target regardless of distance { struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
can anyone convert this to latest hercules OLD style asura strike
Please Move this Topic to SRC Support Section -
59 minutes ago, AnnieRuru said:I don't recommend to put query_sql inside OnNPCKillEvent
the ranking only update when you exchange into gold
ranking base on how many gold you get not kill.. do you have another version for Killed Ranking?
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On 5/6/2020 at 11:40 PM, Tsuuu said:I looked for the whole community and I couldn't find where I can change the flag for the use of an item, for example, when your inventory reaches a maximum of 100 items, the consumable can no longer be used, I would like to change this modification, when the inventory is full of items the next items falls to the ground when using the consumable.
Example:
https://rathena.org/board/topic/117224-i-can-not-open-a-cookie-bag-with-the-inventory-full-because/
The topic that came closest was this one:u'm using rathena found on
item_flag.txt -
17 minutes ago, Alexander0203 said:elow everybody?? can i ask how much can i add custom headgear or items on server? please may i know ????
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do you have map icon for this 3 maps?
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9 hours ago, Dastgir said:how to use this program
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do you have the HPTable / SPTable for this?
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23 hours ago, Captain Matteo said:Good day everyone! newbie here!
Does anyone remember or know the Auto Attack System skill of the High Priest job? Where he summons 3 Lord Knight Seyrens if so, do you have any links for this?
Thank you!
custom skill of VanRO
just copy src skills of Bio Cannibalize -
@AnnieRuru
latest version1>------ Build started: Project: clone, Configuration: Debug Win32 ------ 1>clone.c 1>c:\hercules\src\plugins\clone.c(441): error C2079: 'packet' uses undefined struct 'packet_reqnameall_ack' 1>c:\hercules\src\plugins\clone.c(442): error C2224: left of '.packet_id' must have struct/union type 1>c:\hercules\src\plugins\clone.c(443): error C2224: left of '.gid' must have struct/union type 1>c:\hercules\src\plugins\clone.c(444): error C2224: left of '.name' must have struct/union type 1>c:\hercules\src\plugins\clone.c(444): warning C4022: 'memcpy': pointer mismatch for actual parameter 2 1>c:\hercules\src\plugins\clone.c(444): error C2198: 'memcpy': too few arguments for call 1>Done building project "clone.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 7 up-to-date, 0 skipped ==========
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14 hours ago, Rebel said:Fixed it already.
can you post it?
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do you have src code of this can be use on rathena?
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hello pm me we need paid script
Flinch skill spam
in General Server Support
Posted
// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: yes // Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 80