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Aethelingaeg

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Posts posted by Aethelingaeg


  1. 2 hours ago, Kuroyama said:

     

    Hi, sorry for the late update. I used this plugin once again and whenever I try to enter @hatless, nothing happens. 

    Hi, i cannot reproduce your problem. The command show a message as dispbottom, in green. Maybe you are in the wrong chat? Have you tried equiping your items? The command works as you reequip them to make them disappear, so only those that you reequip become invisible.

     

    @UPDATE: I added the bElementDamage bonus! Please check the main post to see what it does.


  2. Hello Community,

    This is the official topic for my plugin collection.

    Here's the changes:

    Initial:
    * @hatless (hide at will your headgear)

    Added later:

    • bonus bLastStand (allow player to survive killing blow at a given chance)
    • bonus bCopycat (allow player to auto-cast the last skill used on him back to the caster)
    • bonus bAtkEmoticon (allow player to automatically use emoticon when attacking, being attacked or both)
    • @mobalive (simplification of mobsearch that only shows if mob is alive or dead)
    • bonus bAreaSkill (y% chance for skill (skill_id) n to be AoE in y*y cells)
    • bonus bHealAttack (gives the player the ability to cast healing attacks on enemies regardless of undead element, causing damage)
    • bonus bSCDamage (Increase damage on enemy inflicted with status effect n by x%.)
    • bonus bSCExchange (This bonus gives the player a chance to instead of being inflicted by a status (SC_BLIND, SC_FREEZE, etc) to a new one.)
    • bonus bDeathKeepBuffs (Allow for status to remain when player is killed.)
    • bonus bAvoidTrap (N% chance to avoid activating a trap when stepping on it.)
    • bonus bNoAreaMagic (Reduce area target magic damage in n%.)
    • bonus bNoSingleMagic (Reduce single target magic damage in n%.)
    • bonus bElementDamage (Increase player damage of element n by x%)

    Repository: https://github.com/yanpitangui/HPM-Plugins

    I plan to add more conversions from Epoque Expansion Pack as plugins.

    Thanks.


  3. Hello Community,

    I have adapted a bonus from Epoque Expansion Pack, bSCExchange, to HPM format.

    This bonus gives the player a chance to instead of being inflicted by a status (SC_BLIND, SC_FREEZE, etc) to a new one.

    Repository: https://github.com/yanpitangui/HPM-Plugins

    I plan to add more conversions from Epoque as plugins.

    Thanks.


  4. Hello Community,

    I have adapted a bonus from Epoque Expansion Pack, bAreaSkill, to HPM format.

    This bonus gives a y% chance for skill (skill_id) n to be AoE in y*y cells.

    There is still no support for Skill name as parameter on this version because I didn't find a way to hook on script -> buildin(bonus).

    Repository: https://github.com/yanpitangui/HPM-Plugins

    I plan to add more conversions from Epoque as plugins.

    Thanks.


  5. Hexed: 2018-04-18bRagexeRE

     

    The following skills are not showing any effect when casted:

    • Ignition Break
    • King's Grace

    The damage is applied correctly.

    Cloud kill visual effect is bigger than expected. Where can i change this?

    screenRagna-GO!003.thumb.jpg.8ee2b9e2dc22cec3481d0cebe67b57cf.jpg

     

    Also, elemental shield is not working at all.

    I'm using the last version of stable branch (hercules).

    Can you help me find where my problem may be? Which lua files should i look for to fix this?

     

     


  6. My max job level for 3rd classes is 70. But leveling up normally it don't pass 61. If i use the command @joblvup i can go to 62 and from there i can up without problems.

    What is happening?

    @edit

    please close, one entry of my exp table was empty, tkx


  7. Hi! English is not my main language, so sorry for any error!

    So, after adding the Epoque Expansion Pack manually, specifically the bonus Clone Aid, all my clones(created by the atcommand @@clone or @evilclone or by the own bonus) are not using the creator(or master) name. All i got is --en--.

    Where is defined the clone name in the source? someone already got this problem?

     

     

    post-8180-0-21771100-1449186527_thumb.jpg

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