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Jedzkie

Script Developers
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    632
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Everything posted by Jedzkie

  1. hi! i just want to request a npc dialogue for the new cash shop, example. if i click the npc, it will show first some dialogues and then next is the menu, where in you will choose consumables, weapons, cards, equipments, etc. thanks!
  2. is the market trader working? it seems to be unclickable.
  3. confirmed too.. this is not the official way, the older system was official way.
  4. hi nemo! is there any way to add custom animations if we are gonna add custom skills?
  5. i noticed the id of my skill is in the skill table, but still removes the skill when i logged out.
  6. i already checked it, there's no map-server error or any sql errors. btw, i set the skill as quest skill. i do have skill table in my sql, but still its not saving.
  7. hi all! i tried to make a passive skill and then it worked perfectly, i already learned it, but when i logged out, the skill returns to being unlearned
  8. can you make the code like this. instead of dropping the item even the @garbage is active, it will show a message you cannot drop this item.
  9. i think its normal in that client, try to diff disabled service select..
  10. i think he uses langtype number 5, right?
  11. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Here it is: @Garbage with item_garbage.diff Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently. . how about failed to drop the item instead of dropping it? for example it will show a message '%s' cannot be deleted. then item will stay in the inventory
  12. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards. Here it is: @Garbage with item_garbage.diff Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently. . thanks!
  13. hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'. i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards.
  14. nice idea but the implementation of the other official features will bring to queue if our devs agreed with this suggestion.
  15. its not disabled. btw, can i suggest another one? set 3rd aura on a specific level? for example, if we use 2013-08-07Ragexe which is the yellow aura shows @level 175, you can make a patch to adjust the aura on a specified level. another example is level 160.
  16. hi dastgir, can i suggest a addition in your patch? can you add a stocks system? refer here in my post @ra http://rathena.org/board/topic/90173-item-and-point-shop/?p=234723 thanks!
  17. hi nemo, can you add in your repo the 'Disabled Over 99 Aura'? thanks!
  18. Jedzkie

    Script Error

    hi! i have problem with my script, here is the error. script:op_2: invalid data for operator C_EQ here is my script http://pastebin.com/raw.php?i=hE3BMmiQ
  19. Thanks patskie, how about if i reach job level 50?
  20. hi! can someone make me a script if i reach joblevel 10 a dialog pops up on my screen? thanks!
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