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Mumbles reacted to ossi0110 in Problem with data folder.
you are missing some textures it seems ,
you can download my client file package if you want and merge it with your GRF or data folder
http://paid.endlessro.de/2013-08-07_Client_Side_Files.rar
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Mumbles got a reaction from kerbiii in help fix this script, it crashes the server
I haven't tested this, but it would seem that the warp command issued with the OnPCDieEvent label. I've added a sleep2 with a 100ms pause and organised your code a bit:
- script pvpbet -1,{ OnPCKillEvent: if (strcharinfo(3) != "guild_vs2-2" || killedrid == getcharid(0)) { end; } if (lastkilled == killedrid){ set lkcount,lkcount+1; if (lkcount >= 5){ dispbottom "You have Lose"; } else { getitem 7179,1; dispbottom "You have gained 1 money"; } } else { set lastkilled,killedrid; set lkcount, 1; getitem 7179, 1; dispbottom "You have gained 1 money"; } end; OnPCDieEvent: if (strcharinfo(3) != "guild_vs2-2") { end; } dispbottom "You have Lose"; sleep2 100; warp "Invek", 146, 164; end; }
In the future, I recommend that you use tabs to separate your code a bit. It's difficult to read otherwise.
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Mumbles got a reaction from 安赫尔 in How to make item.conf to .sql/.txt
Read this article on our Wiki: http://herc.ws/wiki/Db2sql
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Mumbles got a reaction from Zephy in how can i make this script work?
You could try something like this:
while (getrefine(EQI_ARMOR) < 6) { successrefitem EQI_ARMOR;}
Item script version:
while (getrefine(EQI_ARMOR) < 6) { successrefitem EQI_ARMOR; }
If you're using a "Guarantee_Armor_6Up", I would assume you're refining an armor lol. The only choice the user should have is wearing the desired equipment to be refined.
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Mumbles got a reaction from Zephy in what is the color coding of item stand for?
The last time I checked, colour-coding signified hidden socket enchantments or broken equipment.
Knife - 1 hidden socket
Knife - 2 hidden sockets
Knife - 3 hidden sockets
Knife - 4 hidden sockets
Knife - broken
What's a "hidden socket?"
A hidden socket is a socket (commonly known as a "card slot") that has been enchanted and/or is not shown on the client data as having that many enchantable sockets. For example, if you have a Knife [0] with a card or enchantment, its name may turn lime or turquoise. These types of items are usually obtained by faulty/deliberate scripts that enchant into nonexistent sockets or an outdated slotcounttable.txt in your data folder or GRF.
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Mumbles got a reaction from Zephy in Usemd5 problem
Set use_md5_passwords to yes in conf/login-server.conf:
// Store passwords as MD5 hashes instead of plaintext ?// NOTE: Will not work with clients that use <passwordencrypt>use_MD5_passwords: yes
If you've already done this and are still experiencing errors, execute sql-files/tools/convert_passwords.sql in your main schema to convert your existing passwords into MD5 hashes.
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Mumbles got a reaction from Zephy in script for unwalkable wall
Try adding this somewhere:
delwall "Wall Name";
Here's the documentation for setwall and delwall: http://herc.ws/wiki/Setwall
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Mumbles got a reaction from Zephy in Ubuntu and Hercules
Might be skipping your plugins?
./configuremake sqlmake plugins -
Mumbles got a reaction from Chemical Crush in getcharname()
Function: getcharname()
Description:
Return the name belonging to the character ID referenced.
Example usage:
Utility: Account Remover
Download:
https://github.com/datmumbles/Scripts/raw/master/func/getcharname.txt
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Mumbles got a reaction from Begin in @go command
Utility: @go command
Original concept by : http://herc.ws/board/topic/14-utility-added-feature-jtynnes-go-command-alternative-txt-format/
Description:
Alternative @go command. Allows for unlimited aliasing, as well as level and group restrictions for each destination. Additional options to add a delay, prevent use when dead, and charge per use are available; default cost is defined with '.cost', but this parameter can be set manually with 'go()'. These extra features are disabled by default.
Be mindful that the delay uses a temporary player variable, '@go_delay'; if the player logs out, this variable will be cleared. If you would like for a more secure delay, replace all instances of '@go_delay' with 'go_delay'.
Download:
https://github.com/datmumbles/Scripts/raw/master/cmd/go.txt
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Mumbles got a reaction from Zephy in help i have some questions
If your server's live and running, type @version in-game to retrieve the GIT hash. Alternatively, you can check it from a command line, like this:
git rev-parse HEAD
If you want the short version of the hash, type this instead:
git rev-parse --short HEAD
Assuming you're still using the command line to operate git, you can merge new updates with this command:
git pull --commit
To stay updated with ease, simply just make changes for your server within the same working copy that you use for GIT. Concurrent changes are handled fairly well, so unless you've made mass updates, you should be fine. I recommend that you make backups if you're unsure of whether or not updating will conflict with your customisations.
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Mumbles reacted to ossi0110 in Harmony Patch 3.3.12 30 MAI
Hercules Harmony Patch - 30 MAI
Made Possible Thanks to
Ind
Xgear
Haruna
This is a Diff Patch for the Latest Hercules Version ( Cloned for arround 30 Mins) , All Harmony Functions are working , and no server crashe etc.
I Only Provide a Diff file for the Harmon Version 3.3.12 .
This Diff only Contains the Harmony SRC Part . you will have to add your own .BIN files from your harmony Package.
I WILL NOT PROVIDE ANY .BIN OR CLIENTSIDE FILES !!!!!!!!
Harmony_Full_3.3.12_V5.patch
the diff got tested on Linux / Mac and WIN7/WIN8 with VS 2010 , no patch error or compiling error.
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Mumbles got a reaction from ThyroDree in HELP Skill and Get Stoned o-o
Here's a more detailed list of status changes: http://herc.ws/wiki/index.php?title=Status_List&diff=497&oldid=246
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Mumbles got a reaction from kyeme in HELP Skill and Get Stoned o-o
Here's a more detailed list of status changes: http://herc.ws/wiki/index.php?title=Status_List&diff=497&oldid=246
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Mumbles reacted to Mhalicot in [requesting] rAthena DB -> Hercules DB
Hi,
For more information about the new Hercules Item database kindly visit and read this
Item DB file structure overhaul -
Mumbles reacted to Vincent in [requesting] rAthena DB -> Hercules DB
Here you go: http://haru.ws/hercules/itemdbconverter/
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Mumbles reacted to Patskie in Warper with payment(item) and Menu
prontera,150,150,0 script Sample 100,{ if ( countitem(.item_id) < .amount ) close; mes .n$; mes "Hey where would you like to go?"; next; for ( .@i = 0; .@i < .size; .@i++ ) { .@menu$ += .Desc$[.@i]; .@menu$ += ":"; } .@s = select(.@menu$) - 1; mes .n$; mes "So you want to go to " +strtolower(.Maps$[.@s])+ "?"; next; if ( select("Yes:No") - 1 ) close; mes .n$; mes "Bye!"; delitem .item_id, .amount; warp strtolower(.Maps$[.@s]),0,0; close; OnInit: setarray .Desc$[0],"The City of Pride","The City of Genius","The City of Patskie"; setarray .Maps$[0],"payon","prontera","geffen"; .size = getarraysize(.Desc$); .item_id = 7227; .amount = 5; .n$ = "[" +strnpcinfo(1)+ "]"; end;} -
Mumbles reacted to Patskie in Warper with payment(item) and Menu
Here you go!
prontera,150,150,0 script Sample 100,{ if ( countitem(.item_id) < .amount ) close; mes .n$; mes "Hey where would you like to go?"; next; .@s = select(implode(.Maps$, ":")) - 1; mes .n$; mes "So you want to go to " +strtolower(.Maps$[.@s])+ "?"; next; if ( select("Yes:No") - 1 ) close; mes .n$; mes "Bye!"; delitem .item_id, .amount; warp strtolower(.Maps$[.@s]),0,0; close; OnInit: setarray .Maps$[0],"Payon","Prontera","Geffen"; .item_id = 7227; .amount = 5; .n$ = "[" +strnpcinfo(1)+ "]"; end;} -
Mumbles reacted to kyeme in Loading on warp
Loading you mean progressbar?
- script atcmd_warpdelay -1,{OnInit: bindatcmd "warp",strnpcinfo(3)+"::OnAtcommand",0,99; end;OnAtcommand: set .@min,2; //delay in mins set .@gmlvl,99; // GM lvl to bypass the delay set .@delay,.@min * 60; set .@loading,5; // Loading in secs if (warpdelay > gettimetick(2) && getgmlevel() < .@gmlvl) { set .@delaytime,warpdelay - gettimetick(2); message strcharinfo(0),"You must wait "+.@delaytime+" seconds to use this command again."; end; } getmapxy(.@lmap$,.@lx,.@ly,0); setarray .@param$,.@atcmd_parameters$[0],.@atcmd_parameters$[1],.@atcmd_parameters$[2]; set .@map$,implode(.@param$," "); progressbar "ffff00",.@loading; atcommand "@warp "+.@map$+""; getmapxy(.@nmap$,.@nx,.@ny,0); if (.@lmap$ == .@nmap$ && .@lx == .@nx && .@ly == .@ny) end; set warpdelay,gettimetick(2) + .@delay; end;}
@edit, I modified your script, if wrong coordinates the delay will not apply
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Mumbles reacted to Vincent in control panel
For Flux CP
Guide:
https://github.com/HerculesWS/FluxCP/wiki/Setup-Guide
Download:
https://github.com/HerculesWS/FluxCP
StarGames Control Panel
Guide: -
Download:
http://herc.ws/board/files/file/29-stargames-control-panel-for-hercules-3rd-job/
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Mumbles reacted to Jguy in Authors of Athena
FYI - jmanfffreak and Jman can be considered the same person. AKA Me.
Otherwise, good work.
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Mumbles reacted to Mhalicot in help with mining
what kind of mining script is that? if you want you can try this http://herc.ws/board/topic/1893-utility-variant-mining/