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vykimo

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  1. Upvote
    vykimo got a reaction from sprdosat in Video Animation Cutin   
    Hi all,
    Here my latest preview video of one of my stuff : Video animation In Game
     





    If you noticed in the video, the main advantage of my mod is that you can continue talking with the NPC while watching the video !!
     
    Please, give me feedbacks ! 
    If you like my stuff, don't forget to follow my profile to get informed of new RO stuff I post on forum !
  2. Upvote
    vykimo got a reaction from Legend in Video Animation Cutin   
    Hi all,
    Here my latest preview video of one of my stuff : Video animation In Game
     





    If you noticed in the video, the main advantage of my mod is that you can continue talking with the NPC while watching the video !!
     
    Please, give me feedbacks ! 
    If you like my stuff, don't forget to follow my profile to get informed of new RO stuff I post on forum !
  3. Upvote
    vykimo got a reaction from Legend in [Showcase] New mount for water : Fish   
    Here my latest showcase : a new job sprite !!
     
    This is a fish mount to survive when you are in deep water...
     

     
    You can use it everywhere there is a deep water (it detects water cell from gat tiles)
     
    Give me some review !
  4. Upvote
    vykimo got a reaction from Legend in [Showcase] Poring ball map 2015-version   
    Hi,
     
    What do you think about it :


  5. Upvote
    vykimo reacted to Haziel in New Improved 3RD JOB Sprites.   
    Corrected Jobs updated.


  6. Upvote
    vykimo got a reaction from bWolfie in Hancock Jump   
    yes !! Absolutely and that's why this is awesome, you'll see all the npc players and monsters across your path way. But they will not see you instead.
  7. Upvote
    vykimo got a reaction from bWolfie in Hancock Jump   
    Hello,
    Here my latest mod : Hancock Jump!
    (for those who don't know, it's like this
     
     
    It's a teleportation skill (like fly wing) but with fresh look : no refreshing and sfx.
     
    Here a small video to understand:

     
    Please give me feedbacks !
  8. Upvote
    vykimo got a reaction from Legend in Hancock Jump   
    Hello,
    Here my latest mod : Hancock Jump!
    (for those who don't know, it's like this
     
     
    It's a teleportation skill (like fly wing) but with fresh look : no refreshing and sfx.
     
    Here a small video to understand:

     
    Please give me feedbacks !
  9. Upvote
    vykimo got a reaction from Tailss in Browedit 2.0 - a new revision by Borf   
    586 is actually the best version of BrowEdit. But in few times, BrowEdit 2 will get better but for now it's uncomplete.
  10. Upvote
    vykimo got a reaction from Waken in Browedit 2.0 - a new revision by Borf   
    586 is actually the best version of BrowEdit. But in few times, BrowEdit 2 will get better but for now it's uncomplete.
  11. Upvote
    vykimo got a reaction from Edgar in [Showcase] New mount for water : Fish   
    Here my latest showcase : a new job sprite !!
     
    This is a fish mount to survive when you are in deep water...
     

     
    You can use it everywhere there is a deep water (it detects water cell from gat tiles)
     
    Give me some review !
  12. Upvote
    vykimo got a reaction from Like it~* in Characters' voices in Ragnarok   
    Another feature to bring to RO some fresh air (and to looks like more like an actual mmorpg).
    We are all accustomed to play some characters with no voices but what if they can now shouting when dying, attacking, receiving damage and even shouting some skill's names?
     
    I called it "Voices Mod by Vykimo", take a look at this video demo :

     
    Feel free to express your feeling about this very very unusual thing in Ragnarok. 
  13. Upvote
    vykimo got a reaction from Easycore in [Showcase] New mount for water : Fish   
    Here my latest showcase : a new job sprite !!
     
    This is a fish mount to survive when you are in deep water...
     

     
    You can use it everywhere there is a deep water (it detects water cell from gat tiles)
     
    Give me some review !
  14. Upvote
    vykimo got a reaction from Neo-Mind in [Showcase] New mount for water : Fish   
    Here my latest showcase : a new job sprite !!
     
    This is a fish mount to survive when you are in deep water...
     

     
    You can use it everywhere there is a deep water (it detects water cell from gat tiles)
     
    Give me some review !
  15. Upvote
    vykimo got a reaction from bWolfie in [Showcase] New mount for water : Fish   
    Here my latest showcase : a new job sprite !!
     
    This is a fish mount to survive when you are in deep water...
     

     
    You can use it everywhere there is a deep water (it detects water cell from gat tiles)
     
    Give me some review !
  16. Upvote
    vykimo got a reaction from Mystery in A rainy day in RO? (finnally)   
    Hello,
    After my Voice Mod and Jumping in RO, here my latest Mod :
     
    Rain Mod By Vykimo
     
    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).
    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...
     
    Here a preview (press HD to see the rain) : 

     
     
    Give me some comments!  
  17. Upvote
    vykimo got a reaction from Neo-Mind in A rainy day in RO? (finnally)   
    Hello,
    After my Voice Mod and Jumping in RO, here my latest Mod :
     
    Rain Mod By Vykimo
     
    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).
    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...
     
    Here a preview (press HD to see the rain) : 

     
     
    Give me some comments!  
  18. Upvote
    vykimo got a reaction from bWolfie in A rainy day in RO? (finnally)   
    Hello,
    After my Voice Mod and Jumping in RO, here my latest Mod :
     
    Rain Mod By Vykimo
     
    There is looongtime I searched to recreate a rain in RO (I think it is really missing for roleplaying).
    After many tests, I found a result rather great, and I think it can be mingled into a kind of rain...
     
    Here a preview (press HD to see the rain) : 

     
     
    Give me some comments!  
  19. Upvote
    vykimo reacted to Lelouch in New Improved 3RD JOB Sprites.   
    Arch Bishop is already added yesterday

    Patch:
    160412_2ndcos_ab.gpf
    2016-04-12main_1.gpf
  20. Upvote
    vykimo got a reaction from vBrenth in [2015-12-31] FAKE_NPC and the NPC View ID -1   
    Useless.
     
    'Kay, Thx, Bye.
    Prepare some usefull shit for player rather than disturbing script developpers...
  21. Upvote
    vykimo reacted to kisuka in [2015-12-31] FAKE_NPC and the NPC View ID -1   
    Honestly not really in favor of the idea of deprecating the use of IDs :/ I was the one that was pushing for script standardization originally.
    I released the first const use in place of sprite IDs.
     
    But that change was not meant to become a mandatory thing. Users should not be forced to use constants in place of IDs if they don't want to.
     
    Consts reference the IDs anyways, so eliminating the ability to use direct IDs just really doesn't make sense.
     
    It's in the same sense of script commands like getitem, delitem, specialeffect, skill, etc. We encourage the use of constants but in no way should it be mandatory.
     
    A better solution instead of straight up deprecating it would be to create an official scripting style guide and encourage the user of constants over the IDs, but don't require users to have to use them. If users will be contributing to the repository they should follow the style guide / use constants, but if they're making their own scripts they should be allowed to use either.
     
    Constants should be optional always for these situations.
  22. Upvote
    vykimo reacted to Tranquility in [Script] storage{mod}item   
    It is partially working now, will update the files once I fixed the bugs.
     
    Edit: fixed. Uploaded the new file, awaiting approval. Already available on my github repository.
  23. Upvote
    vykimo reacted to ossi0110 in Custom Quests Lists (bad argument #1 to 'ipairs')   
    Hello perculis
     
    yes it is possibl to add custom quest lub files ,   the most existing servers are adding new Tabs into a existing lub file . BUT  with the NEMO patcher you can add your own lub files .
     
    Since the quest_lubs are hardcoded into the client ,  NEO made a patch to add custom entrys for it.
     
    if you dont got NEMO Patcher , you can Download it here.
     
    http://herc.ws/board/topic/2905-nemo-client-patcher/
     
     
    when you download it , you will need a  .txt file what contains the path and names of your custom lub files.
     
    example:
     
    i made a txt file called  endlessro.txt
     
    and i want to have ingame a EndlessRO quest tab
     
     
     
    then you have to add into txt file this 2 lines
     
    localquestlocal_endlessroquest_list             <------------ Just an Examplelocalquestquestinfol_endlessro_list                <------------ Just an Example      if you want them displayed ingame in the  Episode Tab you can need to write this in the txt file epquestep_146quest_list <------------ Just an Exampleepquestquestinfoepsoid146_list   <------------ Just an Example   
        if you got the txt file rdy , open up nemo and select the Read custom quest lubs , and browse him to your  txt file and patch it.     after your done with it be sure to add the corrext values into the quest_function.lub  what is loacted in the  quest/ lub folder. makeLocalQuestList(LOCAL_EndlessroQuest_List)QuestTable.EndlessroQuest = EndlessroQuest_List   
      after your done with the quest_function.lub  be sure to create the correct custom quest lubs , Be sure the names are all matching     /localquest/local_endlessroquest_list   LOCAL_EndlessroQuest_List = { { name = [[EndlessRO Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Test entry 1]], list = { { name =[[Test entry 2]], scrfilename = [[EndlessroQuest]], questID = 15000, }, }, } }, }, }  
     
    /localquest/quest/l_endlessro_list.lub
     
    EndlessroQuest_List = {[15000] = { NPCFromName = [[4_MAL_CAPTAIN]], NPCFromMap = [[malaya]], NPCFromSpr = [[4_MAL_CAPTAIN]], NPCFromX = 290, NPCFromY = 340, NPCToName = [[Guard Leader]], NPCToMap = [[malaya]], NPCToSpr = [[4_MAL_CAPTAIN]], NPCToX = 290, NPCToY = 340, Item = [[]], PrizeItem = [[ < image = "6497">Lesser Agimat<end> (3) < image = "6497">Lesser Agimat(PC)<end> (6)]], Title = [[Hello Neo Its Working]], Info = [[Hello Neo Its Working]], Hunt1 = [[ < link = "PORING">Poring<end>]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], },}  
  24. Upvote
    vykimo got a reaction from Neo-Mind in Jump in RO -something fresh and new   
    Wanna see something new into Ragnarok?

    Let's check my latest creation : Little Jump in Ragnarok !

    Check it now :



    In this version you only can jump with Inser on the keyboard (usually used for sitting), that's why I don't release this now. I dream that one day I can put it on space or another one keyboard button. 
    Can I get some review? 
  25. Upvote
    vykimo got a reaction from bWolfie in Characters' voices in Ragnarok   
    Another feature to bring to RO some fresh air (and to looks like more like an actual mmorpg).
    We are all accustomed to play some characters with no voices but what if they can now shouting when dying, attacking, receiving damage and even shouting some skill's names?
     
    I called it "Voices Mod by Vykimo", take a look at this video demo :

     
    Feel free to express your feeling about this very very unusual thing in Ragnarok. 
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