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About Alphoccio
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Alphoccio reacted to a question: Advance SQL commands
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Alphoccio changed their profile photo
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Alphoccio reacted to an answer to a question: Take more damage from a skill when item is equipped
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Alphoccio reacted to an answer to a question: Fused Cards
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Greetings Sir jaBote, I just wanna say Thank you for your reply.. very kind of yours.. tested and it work.
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Hi Sir jaBote, just a follow up question.. how about the CODE of his below, how to do it? -- Success Rate -- 90% Fail and 10% success.
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Alphoccio reacted to a post in a topic: PC Repair Site, Groups?
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Alphoccio reacted to a post in a topic: PC Repair Site, Groups?
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Good day people, I know this is so Off topic here in Hercules.. but I'm in need of help. I'm just having a problem with this PC and I tried to google, asked & posted on fb (groups, news feed etc.) for solution. I reformatted my Laptop via USB flash drive and it was Successful but with the PC.. after I install Windows 7 OS it restarts to have its Final Setup Configuration now here comes Windows 7 loading screen but after that it should be the Set-up Config. but instead I have this "Blue Screen Error". kindly please see attached file. I did these things. - BIOS Restored to Default Set-up - Removed / Cleaned and re-attached PC RAM's - Hard Disks Detected - Tried to "Safe Mode" but it says it Cannot Continue its Installation process if it's in Safe Mode. - Tried to "Start Windows Normally" but got the same error. Hoping you guys can share your thoughts, websites etc.? because maybe you have encountered this before? So much Thanks!
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Hi there.. I'm just curious. Is it Possible that even when I close the char/login/map-server's windows batch files.. for example the damaged received or status freeze/stun/etc. of Monsters especially MVP's will be saved? like when left your char in a certain map and close everything.. but still you'll find your char where you left it when you load everything again. btw thank you for checking out this topic.
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thank you sir.
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Good day all.. just a quick question.. these lines of inter-server.conf "use_sql_mob_db & use_sql_mob_skill_db" what does it do? // == SQL item, mob, mob skill databases// =====================================// Note: the following databases may get out of date at times, or not be// thoroughly tested (if at all, since they're auto-generated). As such it is// not advisable to rely on them other than for informative reasons (Control// Panels, websites, etc.)// Unless you know what you're doing, please consider using their txt version.// Note2: It is perfectly legit (and recommended) to use txt databases in// Hercules, while still loading the SQL tables we provide to be used// exclusively by your Control Panel or Website.// Use SQL for item_db? (not recommended)use_sql_item_db: no// Use SQL for mob_db? (not recommended)use_sql_mob_db: no /* If yes? what does it do? */ // Use SQL for mob_skill_db? (not recommended)use_sql_mob_skill_db: no /* if yes? what does it do? */ import: conf/import/inter_conf.txt
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Hi there.. I just want to adjust the Skill Storm Gust "Stay Duration: 4.6 sec" to be the same with its "Effect Duration: 12 sec". It's just bumping in a storm gust effect duration not seeing it is somewhat uneven. Storm Gust (Skill ID# 89) Stay Duration 4.6 sec //Effect Duration 12 sec Hoping that you help me please... Thank you and thanks for checking out this topic!
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Alphoccio reacted to an answer to a question: Fire Wall Skill
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Good day malufett, After many hours & a night of mind processing while sleeping.. haha I just wanna say Thank you so much! so kind of yours. I got it working now.. though I'm still trying to understand the Structure of the program and how the codes Flow.. I want to learn more of it. well, though I'm not so good in Arrays.. we're in Java 2 Object Oriented and we tackled basic Arrays and now it made me realize its importance. for example what if I want it to be in Circle shape...? and so on... oh I just hope this wouldn't be the last.. again thank you for your assistance. Keep it up and have a great day to you.
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nah...all programming language are the same..as long as you understand how to do 'if else' you can survive as a programmer.. nah..I don't want...if you want to learn...you must experience to fail..so do trial and error..anyway here is a hint.. skill->unit_layout[pos].count = 5; // number of points if (i&0x2) { // here are x points and y points having this plot it and you can see something int dx[] = {-1,-1, 0, 0, 1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); // just copying of array dx to skill->unit_layout memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); // just copying of array dy to skill->unit_layout @malufett oh I admit it.. I can't figure it out.. what do you mean " just add another xy point..." ? I did these changes and that... kindly see.. skill->firewall_unit_pos = pos; for (i=0;i<9;i++) { if (i&1) { skill->unit_layout[pos].count = 8; // "AE_NOTE-Default: 5 " if (i&0x2) { int dx[] = {-1,-1, 0, 0, 0, 0, 0, 1}; int dy[] = { 1, 0, 0, 0, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 1, 1 ,0, 0, 0, 0, 0,-1}; int dy[] = { 1, 0, 0, 0, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } And it's a must to Re-compiled the server every time I make changes right??? but sadly nothing happens... it's still the same. I have no idea on how & what are those {-1,-1, 0, 0, 1 }; values stands for? btw, thank you so much for checking out this topic.
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Hi there malufett, I tried to understand what you want me to do.. but I think I'm not yet there with my programming skills doing the basics.. I've studied Java some Web PL. but not so C++. but I'm planning to learn it. please can you edit the codes below? cause I might do it the wrong way. Thank you so much for your time. // firewall and icewall have 8 layouts (direction-dependent) skill->firewall_unit_pos = pos; for (i=0;i<8;i++) { if (i&1) { skill->unit_layout[pos].count = 5; if (i&0x2) { int dx[] = {-1,-1, 0, 0, 1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 1, 1 ,0, 0,-1}; int dy[] = { 1, 0, 0,-1,-1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } } else { skill->unit_layout[pos].count = 3; if (i%4==0) { int dx[] = {-1, 0, 1}; int dy[] = { 0, 0, 0}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } else { int dx[] = { 0, 0, 0}; int dy[] = {-1, 0, 1}; memcpy(skill->unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill->unit_layout[pos].dy,dy,sizeof(dy)); } } pos++;
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Hello there.. I find that RO has implement too many Skills but some of it is getting less it's importance in game. so I just want to make some boost of some skills. one of it is how do I widen the Skill Fire Wall? Let say from default 3 x 2 Cells to 6 x 2 Cells? I've read the wiki for quite some time now regarding Skills modifications.. and I believe its in Skill.c but I don't want to risk. Hoping for your assistance.
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nice
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Alphoccio reacted to a post in a topic: [Release] Custom Job & Custom Shield Patches
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Alphoccio started following Basic Complete Renewal Data English Folder
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Alphoccio reacted to a post in a topic: Basic Complete Renewal Data English Folder
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2013-12-23 Premade Client Pack(Just add data.grf)
Alphoccio replied to Happy's topic in Client-Side Releases
Good day Sir Happy, just wanna say