buczak
Members-
Content Count
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by buczak
-
Hunmn thanks for the help. Players are complaining that equips with great defense, for example, sets + 30def, helmet + 10def, combat knife, shell with thara frog, adding a defensive 0 + 70, are "immortal." All physical attack miss, even with an atk and high precision ... From what I saw is giving damage zero even with a very high attack ... !! ?? This does not solve, I will lose all my RenewAll settings, Base / Job 175/60, etc ... I just wanted to clean up the Renewal DEF mechanics to Pre-Renewal, because the defense is very high and very low attack ...
-
But there is a way to increase the attack and decrease the defense using the Renewal formulas? I was seeing the battle.conf if I change these settings will solve? min_hitrate: 90 // 5 max_hitrate: 100 weapon_defense_type: 50 // 0 magic_defense_type: 50 //
-
Hello, my players are complaining about the attack and defense RENEWAL formula. I wonder if I can just use the attack and defense formula PRE-RENEWAL? I was looking at renewal.h file, if I comment only #define RENEWAL, it will cause the server which use formulas PRE-RENEWAL? For example, will use the atk/def formula, refining formula, create potion, etc ... Or have a way to just change the formula attack and defense? Any help is welcome ...
-
As the client read both types of characters? Is there a way?
-
Please help ... After updating my itemInfo.lua with the last itemInfo.lua available, I can not see any .bmp item without error ... !!! In the old file was unidentifiedResourceName »¡° £ Æ ÷ ¼Ç and new is 빨간 포션 theoretically would be the same, but my client can not read the sprite ... I'm going crazy .... lol Help !!
-
Hunmnm. That's what I thought! lol I'm doing an update in "storage" to change the account_id item, but have to log out to update the player he no longer has the item ... Know if you change the account_id item in storage will corrupt anything?
-
But it would be possible only by SQL or native command there?
-
Is there a way to send an item from the player's inventory online to the player's storage offline? I wanted to make a npc that does this, but I find as ...
-
Perfect Owww !! From what I saw the command via script would aura (0,0,0), right? Could someone tell me how I put the id of the char that will receive the aura?
-
A doubt, I can add the aura only for a specific char?
-
My updated my folder date and now it seems to be normal. Thank you!
-
Someone could tell me why some costumes not appear in char?
-
I can use sprite or only effects aura? Thks!
-
Bump!
-
Hello, I was having these errors: Error 3 error C2039: 'base_pc_maxhp' : is not a member of 'status_interface' c:usersandredocumentsherculeshercules-mastersrcpluginscostumeitem.c 552 1 costumeitemError 4 error C2039: 'base_pc_maxsp' : is not a member of 'status_interface' c:usersandredocumentsherculeshercules-mastersrcpluginscostumeitem.c 577 1 costumeitem So I changed those lines: sd->status.max_sp = status->base_pc_maxsp(sd, bstatus);sd->status.max_sp = status->base_pc_maxhp(sd, bstatus); for this sd->status.max_sp = status->get_base_maxsp(sd, bstatus);sd->status.max_sp = status->get_base_maxsp(sd, bstatus); With the changes, the errors are gone and compiled But I do not know if my changes are correct Is this right?
-
Guide setting up 2013+ Client for Hercules
buczak replied to zackdreaver's topic in Client-Side Releases
Tested and everything working on: Fixed 2014 April client (2014-04-16aRagexe.exe). Thanks for the tutorial! It helped a lot! -
Funcionou perfeito!!! Muito obrigado pela ajuda, realmente é bem simples, porém o wiki tem algumas falhas na explicação. Obrigado, abraço!
-
evilpuncker, saberia me dizer o porque desse erro no map-server: [Error]: status_change_start: invalid status change (2999) Esses foram os passos que eu fiz: No status.c eu adicionei as seguintes linhas para meu novo SC_ com o nome de SC_MYCUSTOM: //Other SC which are not necessarily associated to skills. status->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; status->ChangeFlagTable[SC_MYCUSTOM] |= SCB_STR; status->ChangeFlagTable[SC_INCAGI] |= SCB_AGI;/*==========================================* Apply shared stat mods from status changes [DracoRPG]*------------------------------------------*/unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str){ if(sc->data[SC_STOMACHACHE]) str -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) str -= sc->data[SC_KYOUGAKU]->val3; if (sc->data[SC_MYCUSTOM]) str += sc->data[SC_MYCUSTOM]->val1; return (unsigned short)cap_value(str,0,USHRT_MAX);} No status.h // Status changes listing. These code are for use by the server.typedef enum sc_type { SC_NONE = -1, . . . // This is our custom status effect SC_MYCUSTOM, // 2999 SC_MAX, //Automatically updated max, used in for's to check we are within bounds.} sc_type; E no dbconst.txt // 2014 Halloween EventSC_MTF_MHP 584SC_MTF_MSP 585SC_MTF_PUMPKIN 586SC_MTF_HITFLEE 587SC_MYCUSTOM 2999e_gasp 0e_what 1e_ho 2 Porém não incrementa o status str e ocorre o erro relatado no inicio do post. Faltou algo ou eu fiz algo errado? Obrigado! @Edit Pelo que eu vi meu SC_MYCUSTOM Type é maior que o SC_MAX type segundo essa função: if( type <= SC_NONE || type >= SC_MAX ) { ShowError("status_change_start: invalid status change (%d)!n", type); return 0; } Mas não importa o valor que eu coloque no dbconf.txt (ex. 2000, 2001, 2999), da sempre esse erro. Saberia me dizer se é por isso? E qual o arquivo que eu vejo o total do SC_MAX?
-
Obrigado pela resposta, vou ver então como adiciona um novo SC_ para a funcionalidade de incrementar a STR. Saberia me dizer um wiki ou site sobre o assunto? Desde já agradeço! Encontrei esse wiki http://herc.ws/wiki/Adding_new_statuses, seria esses os passos para adicionar um SC_ como eu quero?
-
Olá, estou criando um script para buffs de atributos do char e percebi que não existe o comando para aumentar o atributo da força, que seria (teoricamente) o SC_INCSTR. Todos os outros atributos possuem seus comandos para aumentar: SC_INCAGI,SC_INCVIT,SC_INCINT,SC_INCDEX e SC_INCLUK. Pelo que eu entendi o comando que executa o buff na FOR(STR) seria o SC_CHASEWALK2, porém este comando mostra um StatIcon na tela, o que eu não queria que aparecesse, pois vou usar meu próprio StatIcon. Existe algum outro comando para executar buff na FOR(STR), como por exemplo: SC_INCSTR? Ou eu estou totalmente equivocado, rsrsrs. Obrigado desde já.