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kyeme

High Council
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Everything posted by kyeme

  1. Here's the Patch (credits quesoph) nocashshop.patch
  2. We dont have Here im suggesting http://herc.ws/board/topic/1477-mapflag-for-cash-shop/ xD
  3. Im suggesting mapflag to disable the cahs shop (if possible ) e.g prontera mapflag nocashshop You cant open your cash shop window in prontera map
  4. thx,its working now.. but i got problem when my cursor go at icon increase,automatic will kickout from the game.. "MOVHASTE_INFINITY" icon produced the error
  5. Implemented yehey! https://github.com/HerculesWS/Hercules/commit/606a98573346c984dc36be3b2db67fb9f0da1d03 Thanks xD
  6. Already fixed @latest rev. Please update your SVN or try this: trunk/src/common/socket.c Quote trunk/src/common/socket.h Quote
  7. Hi, please update your Hercules SVN to the latest. Its already been fixed
  8. in client.conf // Duration of client's self mute in minutes.// Note: Do not enable this, if you enabled commands for players,// because the client sees multiple commands in succession as spam.// Default: 0 (means disabled)client_accept_chatdori: 1 change iy to 0
  9. Sir in the item_packages the ID<item_id> is not working? Some items are not working like Mama's_Knife
  10. kyeme

    Anti Flood System

    Alright It would be nice if we have a settings like group_accept_chatdori: <group_lvl>
  11. kyeme

    Anti Flood System

    Wow so fastttttttttttttttt thank you! btw can you not include commands (valid commands) in auto mute? Possible? Thanks in advance
  12. kyeme

    Anti Flood System

    Hmm i dont know xD I just copy the credits from rathena
  13. kyeme

    Anti Flood System

    I will try, THANK YOU! Working! Thanks!
  14. kyeme

    Anti Flood System

    Please implement the anti flood system Thank youuuuuuuuuuuuu (The code is not working @latest so please re-code) Credits: Ai4rei/Mirei Index: conf/battle/client.conf===================================================================--- conf/battle/client.conf (revision 14729)+++ conf/battle/client.conf (working copy)@@ -120,6 +120,12 @@ // Clients from 2009 onward support this display_status_timers: yes+// Duration of client's self mute in minutes.+// Note: Do not enable this, if you enabled commands for players,+// because the client sees multiple commands in succession as spam.+// Default: 0 (means disabled)+client_accept_chatdori: 0+ // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: noIndex: src/map/battle.c===================================================================--- src/map/battle.c (revision 14729)+++ src/map/battle.c (working copy)@@ -4003,6 +4003,7 @@ { "eq_single_target_reflectable", &battle_config.eq_single_target_reflectable, 1, 0, 1, }, { "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, }, { "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, },+ { "client_accept_chatdori", &battle_config.client_accept_chatdori, 0, 0, INT_MAX }, { "autospell_check_range", &battle_config.autospell_check_range, 0, 0, 1, }, { "client_reshuffle_dice", &battle_config.client_reshuffle_dice, 0, 0, 1, }, { "client_sort_storage", &battle_config.client_sort_storage, 0, 0, 1, },Index: src/map/battle.h===================================================================--- src/map/battle.h (revision 14729)+++ src/map/battle.h (working copy)@@ -477,6 +477,7 @@ int eq_single_target_reflectable; int invincible_nodamage; int mob_slave_keep_target;+ int client_accept_chatdori; int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] int client_reshuffle_dice; // Reshuffle /dice int client_sort_storage;Index: src/map/clif.c===================================================================--- src/map/clif.c (revision 14729)+++ src/map/clif.c (working copy)@@ -11545,16 +11545,27 @@ if( type == 0 ) value = 0 - value;- //If type is 2 and the ids don't match, this is a crafted hacked packet!- //Disabled because clients keep self-muting when you give players public @ commands... [Skotlex]- if (type == 2 /* && (pc_isGM(sd) > 0 || sd->bl.id != id)*/)- return;+ if( type == 2 )+ {+ if( !battle_config.client_accept_chatdori )+ {+ return;+ }+ if( pc_isGM(sd) > 0 || sd->bl.id != id )+ {//If type is 2 and the ids don't match, this is a crafted hacked packet!+ return;+ }+ value = battle_config.client_accept_chatdori;+ dstsd = sd;+ }+ else+ {+ dstsd = map_id2sd(id);+ if( dstsd == NULL )+ return;+ }- dstsd = map_id2sd(id);- if( dstsd == NULL )- return;-- if( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) )+ if( type == 2 || ( (level = pc_isGM(sd)) > pc_isGM(dstsd) && level >= get_atcommand_level(atcommand_mute) ) ) { clif_manner_message(sd, 0); clif_manner_message(dstsd, 5);
  15. Restart server. Currently we are discussing it here: http://herc.ws/board/topic/1247-adding-reloadcashshop/
  16. What is the file name of this sprite? Help~
  17. The line 1629 of msgtringtable was used by item package (implemented) and rare_drop item (not yet implemented here @hercu)
  18. Please implement the rare_drop announcement like from official // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***// This can be set to any value between 0~10000.// Note: It also announces STEAL skill usage with rare items// 0 = don't show announces at all// 1 = show announces for 0.01% drop chance items// 333 = show announces for 3.33% or lower drop chance items// 10000 = show announces for all items Remove: messages.conf 541: '%s' got %s's %s (chance: %0.02f%%) Implement: msgtringtable at line 1629 pRO Citizens of Midgard, Lady Luck shines upon [%s] !! [%s] has awarded the player with '%s' !!# or iRO: [%s] has won [%s] from '%s'.#
  19. please support 2012-04-17ragexe
  20. I believe you're looking for this then o_O https://github.com/HerculesWS/Hercules/commit/889a866e92a6c50f8a085e9c99001a9373830f44 This was a while ago though.. xD yeah also the rename change there was also an update for it. That was implemented long ago. You should have that working o_O Yes it was updated in my SVN how come when I used the item_db entry. The rename and slotchange doesn't work? Instead it only goes to the global reg value as CharRename. It doesn't update in the char entries. Are you sure after "right clicking" the character on the login screen nothing happens?
  21. Im using langtype 7 (PH) and its working fine
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