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kyeme

High Council
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Everything posted by kyeme

  1. - script Map killer -1,{OnMinute00: if ((gettime(3)%5)==0) killmonsterall "gef_fild13",-1; // CHANGE THE MAP NAME end;} Try -1 or 1 not sure
  2. The command @killmonster2 <map name> is not working.. Instead of using the command @killmonster2 <map name>, use killmonsterall instead. *killmonsterall "<map name>"{,<type>};This command will kill all monsters on a specified map name, regardless of how they were spawned or what they are without triggering any event label attached to them, unless you specify 1 for type parameter. In this case, mob death labels will be allowed totrigger when there is no player. Any other number for this parameter won't be recognized.
  3. If the character still has valuable items in his inventory, he will not be able to delete his character. For special cases. Like for example: the character has a GODLY (Megingjard) item and he tried to delete his character, this is when the suggestion will act. //Item ID, Group-Level Override2629,99 //Megingjard What do you think? @edit: Example from char-server.conf: // Restrict character deletion by BaseLevel// 0: no restriction (players can delete characters of any level)// -X: you can't delete chars with BaseLevel <= X// Y: you can't delete chars with BaseLevel >= Y// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)char_del_level: 0
  4. From the script of Master Jabote, you will need to whisper "randomdisguise" in your chatbox.
  5. kyeme

    @rickroll

    Like this? - script atcmd_rickroll -1,{OnInit: bindatcmd "rickroll",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand: set .@msg,rand(1,6); if (.@msg == 1) atcommand "@me Never gonna give you up"; if (.@msg == 2) atcommand "@me Never gonna let you down"; if (.@msg == 3) atcommand "@me Never gonna run around and desert you"; if (.@msg == 4) atcommand "@me Never gonna make you cry"; if (.@msg == 5) atcommand "@me Never gonna say goodbye"; if (.@msg == 6) atcommand "@me Never gonna tell a lie and hurt you"; end;} PS: Since this is applicable in script I will be moving this in script section. (Peace )
  6. Update: Implemented at https://github.com/HerculesWS/Hercules/commit/b9b32ac7609e33c21b488d722103cc0eea16b12c
  7. Try this I removed the failchance using /* */
  8. The command successremovecards? Post your script here
  9. kyeme

    Autobuff

    Yes in my 1st post.
  10. kyeme

    Autobuff

    Yes - script autobuffs -1,{OnPCLoginEvent: addtimer 60000,"autobuffs::OnBuffs"; end;OnBuffs: sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; addtimer 60000,"autobuffs::OnBuffs"; end;} where to put the map? like for example prontera,izlude Ok here: - script autobuffs -1,{OnInit: setarray .@map_name$, "prontera","izlude"; .@size_map = getarraysize( .@map_name$ ); for ( .@i = 0; .@i < .@size_map; .@i++ ) setmapflag .@map_name$[.@i], mf_loadevent; .map$ = implode( .@map_name$, "|" ); end;OnPCLoadMapEvent: if (!compare(.map$,strcharinfo(3))) end; addtimer 60000,"autobuffs::OnBuffs"; end;OnBuffs: sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; addtimer 60000,"autobuffs::OnBuffs"; end;}
  11. kyeme

    Autobuff

    Yes - script autobuffs -1,{OnPCLoginEvent: addtimer 60000,"autobuffs::OnBuffs"; end;OnBuffs: sc_start SC_INC_AGI,240000,10; sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; addtimer 60000,"autobuffs::OnBuffs"; end;}
  12. Hi! I saw this in aegis files: ADD_PROPERTY(PREVENT_PARTY_MAKE,TRUE); ADD_PROPERTY(PREVENT_PARTY_JOIN,TRUE); ADD_PROPERTY(PREVENT_PARTY_LEAVE,TRUE); ADD_PROPERTY(PREVENT_PARTY_EXPEL,TRUE); Do we have commands like this right now? If none, do you have any plans on implementing it? ~kyeme
  13. What do you mean? disable warping in job_knt or guild_vs2?
  14. Try to check the "mapflag nowarp" if you have this command, the warpparty will not work..
  15. As far as I understand level from group.conf
  16. getgmlevel() is still working..
  17. kyeme

    field manual problem

    Hmm, or try to update your const.txt https://github.com/HerculesWS/Hercules/blob/master/db/const.txt
  18. kyeme

    field manual problem

    change it to SC_CASH_PLUSEXP
  19. I think he needs the files of item compare system like collection_coparison_bg.bmp and etc.
  20. @Shakto: Do you have plans to work on ForceClientHashPacket in the future? Working :@ Chat FixAllow Chat Flood (X lines)Allow Space In Guild NameArial on All LangtypesChange Gravity Error HandlerChat Color GMChat Color GuildChat Color MainChat Color Party OtherChat Color Party YouChat Color Player OtherChat Color Player YouCustom Window TitleDisable 4 letter charname limitDisable 4 letter username limitDisable 4 letter password limitDisable Nagle AlgorithmDisable Ragexe Filename CheckDisable rag1&sak1Disable Hallucination Wavy ScreenDisable HShieldDisable Packet EncryptionDisable Quake Skill EffectDisable Swear FilterEnable AsciiEnable Custom 3D BonesEnable Multiple GrfEnable Official Custom FontsEnable Title Bar MenuEnable 64k HairstyleEnable DNS SupportEnforce Official Login BackgroundExtended Chat BoxExtended Chat Room BoxExtended Npc BoxExtended PM BoxFix Camera Angles (Full, Less, Recommended)HKLM to HKCUIncrease Headgear View ID to 5000Increase Zoom Out (50% - 75% - Max)Increase Screenshot QualityIgnore Missing File ErrorIgnore Missing Palette ErrorKorea Service XML FixOnly First Login BackgroundOnly Second Login BackgroundPackets Keys ChangeRead Data Folder FirstRead lua before lub (ItemInfo.lub)Read msgstringtable.txtRead questid2display.txtRemove GM SpritesRemove Gravity AddsRemove Gravity LogoRemove Hourly AnnonceRemove Serial DisplayRestore Login WindowShared Body PalettesShared Head PalettesSkip Licence ScreenSkip Ressurection ButtonTranslate Client in EnglishUse Custom Aura SpritesUse Normal Guild BracketsUse Plain Text DescriptionsUse Ragnarok IconUse SSO login packet for all LangtypeMissing (todo) :Disable Multplie Windows
  21. +1 for me Very easy to configure
  22. kyeme

    Anti Flood System

    I will move this topic in Approved Section since this is already implemented in da064c030d22c0920f74b345ca3118c9204dae2b Thanks to Master mkbu95 and Ai4rei
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