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kyeme

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  1. Upvote
    kyeme reacted to Nameless2you in June Digest 2013   
    June Digest 2013
    The following digest covers the month of June 1st - June 30th 2013.
     
    Team Changes
    [*] M45T3R has joined as a International Moderator.

    Development Highlights
    [*]Initial Release of Monster Transformation Scrolls ( 6fd4403e) [*]Memory Slasher [2] !!" - 17MB Down! (5e90c5f) [*]Introducing Hercules Renewal Challenge (0395610) [*]2013 kRO Updates [*]RE Physical ATK System [*]RE Magical ATK System [*]RE Casting System [*]RE ASPD System
    [*]Skill Tree Redesign (2de1910) [*]Official Item Group/Package/Chain (fcba8a2) [*]Hercules Renewal Phase One: PC, Party, Map, Timer (0ea143c)


    Scripts
    [*]Hall of Abyss ( 94358d9) [*]Hazy Forest (8878ceb) [*]Mora Enchantments (8ec1942) [*]Eden Tutorial (37610e6) [*]Script commands [*]Added: packageitem, bg_create_team, bg_join_team, bg_match_over ( Topic) [*]Modified: getrandgroupitem, grouprandomitem (Topic)



    Client Support
    [*] Hercules WPE Free (5a94299, 5321d32)

    Plugin Support
    [*] Staff Plugins [*]DB2SQL (5321d32)

    Community Contributor additions
    [*]Susu, for his awesome pull requests [*]Via, for his outstanding wiki contributions [*]Xgear, for his continues help and pointing out issues

    Statistics
    [*]During the period there were 223 Commits. [*]Of these 223 commits, 114 included bug-fixes. [*]15 Commits from Pull Requests [*]In this month, there were 112,569 Additions and 91,374 Deletions.

  2. Upvote
    kyeme reacted to Ind in Official Item Group/Package/Chain   
    Fixed in https://github.com/HerculesWS/Hercules/commit/5d467dd19d1756e42d3c95f553054177be6b5290 (Thanks to Yommy!)
  3. Upvote
    kyeme reacted to Ind in Official Item Group/Package/Chain   
    Official Item Group/Package/Chain
     
    Overview
    Implementation of the official 'Item Packages', 'Item Group' redesign, 'Item Chain' implementation. item_group.conf : Overview / Sample
    The file was redesigned to make it attend the official equivalent's and to be more flexible, there are no more limitations on the number of groups or on how many items a group may contain, these limitations were lifted. Old_Card_Album: ( // <= <Container_Item_Name>     ("Poring_Card",8), // <= entries can be either ( "<Item_Name>", <Repeat_Count> )     "Sting_Card" // <= or "<Item_Name>" (no repeat) ) item_packages.conf : Overview / Sample
    The file was created to meet the requirements of the official 'Package Item' feature, there are no limitations on how many packages you may add either. Gift_Bundle: { // <= <Container_Item_Name>     White_Slim_Potion: {// <= <Entry_Item_Name>         Random: false //May be omit when not false, signs whether a item is random or should be given whenever the packageis consumed.         Count: 30 //May be omit when not higher than 1, stands for how many <White_Slim_Potion>     }     Muffler_: {         Expire: 2 //May be omit when none, signs how many hours this item will last (makes a rental item)         Announce: True //May be omit when false, signs whether to relay a special item obtain announce when this item comes out of the package.         Rate: 50 //May be omit when 'Random' is false, from 1 to 10000 (0.01% - 100%)         Named: True //May be omit when false, signs whether the item should have the owner's name in it.     } } item_chain.conf : Overview
    Officially this thing is called groups too but I found it'd be confuse to have 2 group files with entirely different functionality, named chains because the items in it are chained to each other, this file fixes quite a few stuff, for example before this patch having BS_FINDINGORE drop something was almost twice as rare than on official servers, also fixes Jewel_Sword, Gaia_Sword, Blazzer_Card, Tengu_Card and Bogy_Horn. New
    'packageitem' script command, it has only 1 param which is optional, for the package item id, when not provided it'll try to use the item id from the item it is being used from (if called from an item script), it runs a item package and grants the items accordingly to the attached player. Changes
    '#define MAX_RANDITEM' and '#define MAX_ITEMGROUP' were dropped, these limitations no longer exist and the server may support an unlimited number of item groups. 'item_findingore.txt' was dropped, its contents moved into 'item_chain.conf' 'item_bluebox.txt', 'item_cardalbum.txt', 'item_giftbox.txt', 'item_misc.txt', 'item_violetbox.txt' and 'item_group_db.txt' were dropped, its contents moved were updated and moved into 'item_group.conf' 'bonus2 bAddItemHealRate' changed; as group ids no longer exist. 'bAddMonsterDropItemGroup' was renamed to 'bAddMonsterDropChainItem' and changed from bonus 2/3 to bonus (0)/2 as the rate param was dropped because item chains have their own individual rates. Item names are now automatically made constants, so they may be used in any scripts throughout the server e.g. 'getitem Apple,1;', this works for all items except those having ' in their names (e.g. doesn't work for 'Monster's_Feed'). 'getrandgroupitem' and 'grouprandomitem' were modified since group ids no longer exist, item ids should be used instead (or constants as the item above mentions), e.g. 'getrandgroupitem Old_Blue_Box,1;' or 'getrandgroupitem 603,1;' Dropped conf/battle/drops.conf 'finding_ore_rate' for it has no place in the official formula (if you'd like to modify finding ore rates, edit them via item_chain.conf) Special Thanks
    Beret and hemagx for bringing this change up to discussion, and the data they contributed into it Yommy and Muad_Dib for all the new item data implemented in this commit (a hell of stuff! THANK YOU BOTH <3) Streusel for all the over 100 new items he converted Gepard for the group item repeat info Masao for his debugging of the monster spawn issue Mysterious for updating the documentation Link~u!
    Commit
  4. Upvote
    kyeme reacted to Ind in Skill Tree DB Redesign   
    Skill Tree DB Redesign
    Hello~! - What?!
    The file has been completely overwritten, the redesign achieves 2 goals: make it easier for us to update the file and for our users to customise it. skill_db.conf format : sample
    Swordsman: { inherit: ( "Novice" ); skills: { SM_SWORD: 10 SM_TWOHAND: { MaxLevel: 10 SM_SWORD: 1 } SM_RECOVERY: 10 SM_BASH: 10 SM_PROVOKE: 10 SM_MAGNUM: { MaxLevel: 10 SM_BASH: 5 } SM_ENDURE: { MaxLevel: 10 SM_PROVOKE: 5 } SM_MOVINGRECOVERY: 1 SM_FATALBLOW: 1 SM_AUTOBERSERK: 1 } } Knight: { inherit: ( "Swordsman" ); skills: { KN_SPEARMASTERY: 10 KN_PIERCE: { MaxLevel: 10 KN_SPEARMASTERY: 1 } KN_BRANDISHSPEAR: { MaxLevel: 10 KN_RIDING: 1 KN_SPEARSTAB: 3 } KN_SPEARSTAB: { MaxLevel: 10 KN_PIERCE: 5 } KN_SPEARBOOMERANG: { MaxLevel: 5 KN_PIERCE: 3 } KN_TWOHANDQUICKEN: { MaxLevel: 10 SM_TWOHAND: 1 } KN_AUTOCOUNTER: { MaxLevel: 5 SM_TWOHAND: 1 } KN_BOWLINGBASH: { MaxLevel: 10 SM_BASH: 10 SM_MAGNUM: 3 SM_TWOHAND: 5 KN_TWOHANDQUICKEN: 10 KN_AUTOCOUNTER: 5 } KN_RIDING: { MaxLevel: 1 SM_ENDURE: 1 } KN_CAVALIERMASTERY: { MaxLevel: 5 KN_RIDING: 1 } KN_CHARGEATK: 1 KN_ONEHAND: { MaxLevel: 1 KN_TWOHANDQUICKEN: 10 } } } Main Design Benefit
    Skills and its requirements are now per job instead of per class id, so there are no duplicates -- for example in the previous format if wanted to modify, say, the max level of SM_MAGNUM you'd need to edit its 31 entries, in the new format there are only 2 entries (one in swordsman, other in super novice) Credits
    Designed/Proposed by malufett Links~!
    Commit skill_db.conf file
  5. Upvote
    kyeme got a reaction from JulioCF in Please Implement the Magic scroll, Mental Potion, etc. .   
    Please implement the :
     
    Magic Scroll (Geffen Scroll) : Quest Info Quest Info (2)
    12745, Skull Scroll (Cranial Scroll on pRO: reduce Demi-human damage by 5% for 30 minutes) 12746, Destruction Scroll 12747, Royal Scroll 12748, Immune Scroll 12749, Mystic Scroll 12750, Battle Scroll 12751, Armor Scroll 12752, Prayer Scroll 12753, Soul Scroll   status.h SI_SKELSCROLL = 506, SI_DISTRUCTIONSCROLL = 507, SI_ROYALSCROLL = 508, SI_IMMUNITYSCROLL = 509, SI_MYSTICSCROLL = 510, SI_BATTLESCROLL = 511, SI_ARMORSCROLL = 512, SI_FREYJASCROLL = 513, SI_SOULSCROLL = 514,   Dispel on death: NO Dispel skill: NO   Sparkling Candy: 14586,Spark_Candy,Jumping Candy A hard candy that feels like its jumping in your mouth when you eat it.
    You'll need to remember to brush your teeth after!
    1 minute increase ATK + 20, Attack Speed + 25%, and permanent endure.
    Decreases 100HP per 10 seconds. Cooldown for 3 minutes.   status.h     (Endure)     Dispel on death: Yes Dispel skill: ( i will check @pRO soon)   Mental Potion: 14600,Mental_Potion,Mental Potion A potion that will make you full of spirit.
    Increases 10% MaxSP for 30 minutes. SP consumption - 10%.   status.h SI_TARGET_ASPD   Dispel on death: Yes Dispel skill: Yes     ~its now very easy to configure (thanks master maluffet) --> sc_config.txt
  6. Upvote
    kyeme reacted to malufett in Scroll transform   
    commit https://github.com/HerculesWS/Hercules/commit/6fd440ea35cf2a084ffa434ee3c8f651b3259c60

    for the moment no attribute bonus cause I don't have the translated description of the item I check iro files I didn't find any..
     

  7. Upvote
    kyeme reacted to malufett in Scroll transform   
    hmm..nice suggestion since items are already define in the database..
     
    i'll work on it this afternoon...
     

  8. Upvote
    kyeme reacted to Ind in Hercules WPE Free - June 14th Patch   
    Hercules WPE Free - June 14th Patch
     
    Made Possible Thanks to Yommy
    We're only able to provide you with this feature thanks to Yommy, Thank you very much! WPE Free - Official Packet Obfuscation Support Packet spamming is no longer possible by normal means, with this feature each packet sent has its own id, so spamming (by sending the same packet more than once) is impossible. For this feature to function you MUST NOT use the 'disable packet obfuscation' client diff. conf/battle/client.conf
    // Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
    Currently functional for over 44 clients (Thanks to Shakto!): 2011-08-17 - 2015-05-13 Special Thanks to Yommy ..Yommy ...The all-awesome Yommy~! Thank you again! Shakto for the 44 PacketKeys! Also - SQL DB Updates & DB2SQL For logical and performance reasons we've modified the structure of the renewal item db tables, atk and matk no longer share the same column, equip_level was replaced by equip_level_min so that we could add equip_level_max which is required by new renewal items. Note however that because of the previous atk:matk format, it was not possible to provide a upgrade file that would save the matk data Item script errors from sql dbs used to point to a inexistent line number, it was modified to display the item id instead. This update has shrunk the sizes of the item db .sql files, making it possible for tools such as phpmyadmin to parse them, once again. With this patch we're also introducing a new official plugin, db2sql, its purpose is to make it easier for our developers to keep the .sql db files up to date (but you may use that to convert your own if you so desire, too), to use this plugin (when it is enabled in plugins.conf) type server tools db2sql in the console. Link~u! Commit 1 Commit 2
  9. Upvote
    kyeme reacted to malufett in Scroll transform   
    where to buy? item id? is it available in sakray servers?
     
    I would like to add if no one objects..hahaha
     

  10. Upvote
    kyeme got a reaction from Judas in Introducing Hercules Renewal Challenge   
    Hi guys, i already reported
    Error 1
    Error 2
  11. Upvote
    kyeme reacted to malufett in Introducing Hercules Renewal Challenge   
    Hercules Renewal Updates
     
    Ladies and Gentlemen Hercules Development Team Proudly present you Official Ragnarok Renewal Mechanics/Systems that is now available in Hercules....
     
     
    What Renewal updates do we have?
     
    RE PHYSICAL ATK SYSTEM
    -RE EDP support.
    -Mob ATK support
    -RE DEF reduction support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE MAGICAL ATK SYSTEM
    -Mob MATK support
    -RE MDEF support
    NOTE:It is functional however there are still some missing piece that needs to be discovered
     
    RE CASTING SYSTEM
    -Fully functional casting formula derived/based from kRO
    -Skill bonuses support
     
    RE ASPD SYSTEM
    -Full support for skill bonuses
    -Support for item bonuses
     
    RE STATUS SYSTEM
    -Accurate batk, hit, flee, def, mdef & etc formula for MOBS and PC
     
    RE SKILLS
    -Such as CR_ACIDDEMONSTRATION, ASC_BREAKER and etc.
    -3rd jobs skills
    NOTE:This is huge but I can say we already have almost half of it
     
    2013 kRO Updates
    we already have some of the new skills implemented
    GC_DARKCROW RA_UNLIMIT GN_ILLUSIONDOPING RK_DRAGONBREATH_WATER RK_LUXANIMA NC_MAGMA_ERUPTION WM_FRIGG_SONG SO_ELEMENTAL_SHIELD SR_FLASHCOMBO SC_ESCAPE AB_OFFERTORIUM WL_TELEKINESIS_INTENSE LG_KINGS_GRACE ALL_FULL_THROTTLE And a lot lot lot more to be added...
     
     
    And now we challenge you to compare our current system to official servers and we guarantee a good satisfaction but PLLEEASE if you find bugs, discrepancy and other anomaly just drop by our  Bug Tracker and we will immediately take appropriate action to serve you most..
     
    commit
     
    SPECIAL THANKS!
    To Awesome Yommy for the AWESOME support, resources, methods and techniques. To Rytech for the KG/OB skill info To Kyeme, Mecheiru, Angezerous & others for RE info and tips And lastly to you as a member of Hercules
  12. Upvote
    kyeme reacted to Ind in Skill Error Messages   
    File Name: Skill Error Messages
    File Submitter: Ind
    File Submitted: 09 Jun 2013
    File Category: Plugins
     
    Its more of a way to demonstrate how HPM overloading can be used (its going to be much more fun to play with once we get HPM Hooks released).

    SkillErrorMessages
    Replaces client-side error messages by custom server-side error messages, for skills.
    Not Enough Spirit Spheres Message
    %d requires a total mind bullets becomes
    %s requires a total %d spirit spheres (%s being the skill name, %d the amount of spirit spheres)



    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  13. Upvote
    kyeme reacted to Mystery in May Digest 2013   
    May Digest 2013
    The following digest covers the month of May 1st - May 31st 2013.
     
    Team Changes
    [*]Judas has been moved from Global Moderator to Forum Manager. [*]Mysterious has been moved from Global Moderator to Forum Manager. [*]jaBote has been moved from International Moderator to Global Moderator. [*]Joseph has joined as a Script Developer. [*]Masao has joined as a Script Developer.

    Development Highlights
    [*]Memory Slasher {May 30th Patch} (20bdc01, 5a138ce, f6bca33) [*]Instance Rework [*]Instance Functionality/Feature [*]Script Command Changes
    [*]Battlegrounds Queue
    [*]Arenas [*]Queuing [*]Queue Script Commands
    [*]MOTD Redesign (Dropped old design) (9080a58) [*]Third Class Effects: Update (8cc9012) [*]Support for 5,000 Skill IDs (d95d689) [*]Mapreg Saving Overhaul (3bfadf4) [*]Upgrading of Stat Server (2.5 --> 3.0) (c5986ba) [*]Hercules Plugin Manager (a2c45a8) [*]Hercules Console Input  (a2c45a8) [*]Implementation of "item_nouse" (c347eba)


    Scripts
    [*]Implementation of Mora NPCs / Quests (11a90e1) [*]Custom implementation of Dwarf Mighty Hammer (b17e2b7) [*]Eden EXP quests 56-70 Rewritten (26ba1ad)

    Client Support
    [*]Update of packet.h for Ragexe 2013-05-22 (cc6defd) [*]New Packets for 2013-05-15aRagexe (2ff4db5) [*]Character Slot Change Fix (890e296) [*]2013-03-20 Packet Update (8e41dab)

    Statistics
    [*]During the period there were 103 Commits. [*]Of these 103 commits, 52 included bug-fixes. [*]11 Commits from Pull Requests [*]In this month, there were 25,241 Additions and 15,837 Deletions.

  14. Upvote
    kyeme reacted to Judas in IS THIS BUG? 2012-07-2aRag.exe from Ind   
    Yes, it was introduced in 2012-05
  15. Upvote
    kyeme reacted to Ind in Memory Slasher !!" - May 30 Patch   
    Hercules casts "Memory Slasher !!" - May 30 Patch
    Memory Slasher !!
    Regardless all the fancy features in it, this patch's greatest achievement is smart, clever employment of memory, by looking at our memory usage wisely we've been able to reduce map-server's memory (RAM) usage by more than 2/3, about 183MB of RAM were dropped, while maintaining Hercules outstanding record on performance improvement. Beyond the memory usage drop there is also a significant processing speed improvement which can be noticed during boot, map cache loading which used to account for most of the map-servers boot time no longer exists, its gone, dead, fini, boom! it was replaced by a smart map cache handler that loads its data only when a map is necessary (the data is then kept until shut down), this logic also makes map-server's shut down process a hell lot faster.
     
    Instance Rework
    As suggested by the community, this wasnt supposed to be bundled with this commit but the memory usage improvements required me to modify how instances were stored, so I re-wrote part of it to fit the suggestion as well.
    Instance Functionality/Feature Server may now create instances of any maps regardless of client-side edits, e.g. one can clone prontera and call it "mymapname" (as is best described in the *instance_attachmap script command note) Instances may now be available in 4 distinct ways (as is best described in *instance_create script command note), by nobody (server type instance, to be used with special map names), by a sole character, by a party, or by a guild Script Command Changes *instance_create 2nd param is now called owner_id instead of party_id, and it got a 3rd optional param that defines what kind of owner id it is (when not provided, assumes party_id, for backwards compatibility), available options are (IOT_ stands for INSTANCE OWNER TYPE) IOT_NONE (0), IOT_CHAR (1), IOT_PARTY (2) and IOT_GUILD (3). *instance_destroy no longer autodetects instance id from party id *instance_attachmap now supports a 4th, optional, param, "<new map name>", it will allow you to specify a entirely new map name for the instance (without the need of client-side edits). This option can be best employed when used on a instance of <owner_type> IOT_NONE *instance_detachmap no longer autodetects instance id from party id *instance_id no longer supports any param *instance_set_timeout no longer autodetects instance id from party id *instance_announce no longer autodetects instance id from party id, and to tell it to autodetect from the attached script you must set instance_id param as -1 as opposed to 0 *instance_npcname no longer autodetects instance id from party id *has_instance no longer autodetects instance from party, however it now checks if attached player possesses a instance with same map as has_instance(<param>) checks for *instance_warpall no longer autodetects instance from party Other ChangesInstance IDs (valid ones) are now always >= 0 as opposed to > 0 (update your scripts!) Battlegrounds Queue
    As suggested by the community, most of its features were added in this patch, we were unable to finish it though because we lacked some information, we've put our questions in this topic, once our questions are answered we should be able to finish it in a matter of minutes (all the heavy lifting was done in this patch).
    Arenas They're easily configurable in the new conf/battlegrounds.conf file, it possible to add more arenas by editing the client's lua files/entryqueue/entryqueuelist.lua file Configuration Sample arenas: ({    name: "Tierra Gorge" //must match the name in client files    event: "Tierra_BG2::OnPlayerListReady"    minLevel: 80    maxLevel: 150    reward: {/* amount of badges awarded on each case */        win: 3        loss: 1        draw: 1    }    minPlayers: 6 /* minimum amount of players to start */    maxPlayers: 60 /* maximum amount of players */    minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */    delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */    maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */},{    name: "KVM (Level 59 and below)" //must match the name in client files    event: "KvM03_BG::OnPlayerListReady"    minLevel: 1    maxLevel: 59    reward: {/* amount of badges awarded on each case */        win: 1        loss: 0        draw: 0    }    minPlayers: 4 /* minimum amount of players to start */    maxPlayers: 60 /* maximum amount of players */    minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */    delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */    maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */}) QueueWe wanted to make the queue as easy to play with as possible, so we've created a whole new set of script commands designed with this purpose. These commands make it easy to create and control queues for anything, games, events, quests, and of course in this case, the battleground's queue. Queue - Script Commands *queue()creates a new queue instance, returns created queue id set .@id,queue(); *queuesize(<queue_id>)returns the amount of entries in queue instance of <queue_id>. set .@length,queuesize(.@queue_id); *queueadd(<queue_id>,<var_id>)adds <var_id> to queue of <queue_id>, returns 1 if <var_id> is already present in the queue, 0 otherwise. queueadd(.@queue_id,.@var_id); *queueremove(<queue_id>,<var_id>)removes <var_id> from queue of <queue_id>, returns 1 if <var_id> is not present in the queue, 0 otherwise. queueremove(.@queue_id,.@var_id); *queueopt(<queue_id>,<optionType>,{Optional <option val>})modifies <queue_id>'s <optionType>, when <option val> is not present, <optionType> is removed from <queue_id>, when present it modifies <queue_id>'s <optionType> with the new <option val> value.
    Currently 3 options are available, HQO_OnDeath (0), HQO_OnLogout (1), HQO_OnMapChange (2) (the constant names are not final). queueopt(.@queue_id,0,"MyNPC::MyOnQueueMemberDeathEventName");It allows you to hook npc events to be triggered by specific actions that may happen to a player in the queue (when the queue in question is used for account ids) *queuedel(<queue_id>)deletes <queue_id> returns 1 when <queue_id> is not found, 0 otherwise. queuedel(.@queue_id); *queueiterator(<queue_id>)creates a new queue iterator instance, a queue iterator is not a reference to a queue's actual members, it copies the queues members when initialized, this way you can loop through them even if you remove them from the queue set .@it,queueiterator(.@queue_id); *qicheck(<queue_iterator_id>)checks whether there is a next member in the iterator's queue, 1 when it does, 0 otherwise. qicheck(.@queue_iterator_id); *qiget(<queue_iterator_id>)obtains the next member in the iterator's queue, returns the next member's id or 0 when it doesnt exist. for( set .@elem,qiget(.@queue_iterator_id); qicheck(.@queue_iterator_id); set .@elem,qiget(.@queue_iterator_id) ) *qiclear(<queue_iterator_id>)deletes a queue iterator from memory, returns 1 when it fails, 0 otherwise. qiclear(.@queue_iterator_id) Sample Usage: /* say create a queue */set .@id,queue();queueadd(.@id,getcharid(3));/* ... add as many entries ... (no limit) */if( queuesize(.@id) == 999 ) {    /* whatever */}/* anywhere in the code */set .@it,queueiterator(.@id);for( set .@elem,qiget(.@it); qicheck(.@it); set .@elem,qiget(.@it) ) {    //do anything e.g.    /* attachrid .@elem; */    /* mes "ID:"+.@elem; */}qiclear(.@it); Special Thanks To
    Yommy for providing me with a hell lot of data for the BG Queue, wouldn't have been able to get it to this point without his help. Rosiel for his suggestion on the instance feature Xgear for his help with the network timeout bug mkbu95 for pinpointing the script parser bug All of Hercules Staff for their ideas/suggestions/criticism and support, and for keeping me sane during this memory slashing madness The Future~! This patch sure has taken me away from my usual bug-squashing mode, I'll be going back to my over-10-bug-fix-a-day schedule. We have quite a hell lot planned so this might not last long, make sure to keep an eye on your bug reports for I sure will be replying to them. Link~u! Commit 1 Commit 2 Commit 3
  16. Upvote
    kyeme reacted to mkbu95 in Memory Slasher !!" - May 30 Patch   
    Simply the best.
     
    To all the haters:

  17. Upvote
    kyeme reacted to Ind in BG Queue: Questions   
    As you might have seen in the May 30 Patch, we've got most of it already coded, we just have a few questions left before we can have it be functional.
    [*]is there a minimum to join or officially min and max are the same? (and if is there a minimum, whats the criteria for it to start after minimum has been reached?)
    [*]Whats the official criteria for splitting teams? e.g. say you have 5 soloers, 3 parties (of 6, 8 and 10 members, respectively) in the queue, this totals 29 members, it'd let the match start unevenly?
    [*]whats the official maximum for a queue?
    [*](if 72 is greater than the maximum) say someone with a 72 on guild applies with his whole guild, what happens?
    [*]Is it possible that someone fills the queue entirely with allies (e.g. join with full guild assuming guild members match maximum members in queue)? If so what happens, queue is cancelled?


  18. Upvote
    kyeme reacted to Alexandria in Basic Complete Renewal Data English Folder   
    This data folder is a fresh and clean data folder. It does not have items custom or other modifications (Only I added some kafra cutins).

    Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee.
    [*]Basic kRO Fonts [*]Basic Translated Textures [*]Official Hairstyles (Only if your rdata.grf has been updated) [*]553 Clothes Dyes / 251 Hair Dyes Pack [*]Kafra anime style (you can remove them if you want textureÀ¯ÀúÀÎÅÍÆäÀ̽ºillust)

     
    Data Version 4.0
    ! NOTE: This version is for 2012 and 2013 clients.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Fixed: Palletes are working properly.
    Added: More sprites
    Added: More textures translated
    !Merge with Client Translation Project rev. #31
     
    MD5 Hash: 10cb8c6819acc00978417dbbedfa5638
     
    ==========================================================
     
    Data Version 3.0
    ! NOTE: This version is for 2012-04-10 or older.
     
    Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Delete all those files for pre-renewal.
    Updated idnum2itemdisplaynametable.txt by Ziu
    Updated msgstringtable.txt by TrueNoir
    Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee
     
    MD5 Hash: e3806675a03529a154d644e565bd33aa
     
    ==========================================================
     
    Data Version 2.0
    ! NOTE: This is a PRE-RENEWAL version, only for 2010 or older.
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    Added: More sprites (Latest)
    Added: Official Hairstyles
    Added: More NPC sprites

    MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939
     
    ==========================================================

    Data Version 1.0
     
    Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]
    ChangeLog:
    -Initial release-
     
    MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f
     
    ==========================================================
     
    Let me know if you have any problems
  19. Upvote
    kyeme reacted to Ind in Someone know why rAthena is offline since 14 day   
    drama and hate speech are not welcome here on hercules.
    To rAthena staff: you're more than welcome to join us or remain as a community member if you wish to, however if you're here to crap around, get lost. I'll not allow hate speech and/or drama to take place in Hercules, our staff has been advised to delete such posts on sight.
  20. Upvote
    kyeme got a reaction from jaBote in Introducing Cash Shop Support   
    cat_0: { //New Valkyrja's_Shield:70 3D_Glasses:250         Bapho_Jr._Egg:10 }   The format above is not working Please confirm. Thanks
  21. Upvote
    kyeme got a reaction from Phoenix in Healer NPC stucked   
    Hmmm, In your script change the command close; to end;
  22. Upvote
    kyeme reacted to Nameless2you in 05/15/2013 - kRO Maintenance   
    ** May contain interpretation errors on the Korean to Spanish translation.   ■ Inspection Time    - Servers: 01:30 to 05:30 (Spanish time)   Common Patch: - Corrected an error in the illustrations of the brother in the adventures (쌍둥이와 마학자). [!!] - Corrected an error in scroll movement when something was broadcasted inside the dungeons. - Arch Bishop Skill Modified: ''Debuff'' statuses granted by items will now be removed by the [Offertorium] skill. -> Except skill Oblivion Curse, which won't be affected. This feature will be added to its skill description. - Corrected an error in the [E Grade Coin Package(50)] item weight. - Items [Dead Branch] and [bloody Branch] are modified: now an effect will be displayed upon use.     Mains Servers:   - Sorcerer skill modified: Now boss monsters won't be affected by the [Chaos Panic] skill. - Arch Bishop skill fixed: Skill [Praefatio] effect didn't apply on some party members when the party exceeded a certain number of players. This will be corrected. - Rune Knight skill fixed: There was a damage calculation error when you used [Pertz] rune and casted the storm blast. This will be corrected. - Some traps' damage will be modified since they aren't affected by physical damage reflect. -> Some skills that reflect physical damage get these effects irregularly applied depending on the trap type. This incorrectly reflected damage will be corrected. [!]   Sakray Server:   - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion (*)   Translator notes: There may be some minor incorrections. However: [!]: Means the possibility of serious incorrections in the translation because I've found difficulties on the Spanish translation itself. [!!]: I didn't understand this even in Spanish so you can expect serious incorrections here. (*): I don't know if billion refers to 10^9 as said mostly in English or 10^12 as said in most Europe, Latin America and other countries.   Big thanks to Ziu for getting original text in Korean and translating it to Spanish. You rock! Thanks to jaBote for translating it!
  23. Upvote
    kyeme got a reaction from spectator in how to fix this DB error   
    "Execute"
  24. Upvote
    kyeme reacted to Ind in Obtaining Hercules   
    Obtaining Hercules
    Hercules is available through GitHub, a web-based hosting service for software development projects that use the Git revision control system.
    Obtaining Hercules through Git on Windows Obtaining Hercules through Git on Linux Git Troubleshooting

      Support
    Looking for assistance on getting Git to work? Post here

    Alternatively...
    GitHub also provides a SVN Mirror. We won't officially work to support many branches or repository-features in SVN, but it should remain in-sync with the latest stable release, based on master branch in git.
    Windows
    You need to download TortoiseGit The address is http://github.com/HerculesWS/Hercules  
    Linux
    Typing the following creates a working copy of hercules at your home directory svn checkout http://github.com/HerculesWS/Hercules ~/Hercules  
     
     
  25. Upvote
    kyeme reacted to Ind in BG Queue: Draw Scenario Info   
    oh i see o-o I added a maxDuration setting for each arena we can later modify when we find out the values.
    sneak peek:
    //====================================================//= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ '__/ __| | | | |/ _ / __|//= | | | | __/ | | (__| |_| | | __/__ //= _| |_/___|_| ___|__,_|_|___||___///= //= http://herc.ws/board/ //====================================================//= Link~u! <description> <link to wiki/topic>battlegrounds: ({ /* character variable for global bg delay */ global_delay_var: "BG_Delay_Tick" /* how many seconds to consider a player "afk" and kick him out? */ maximum_afk_seconds: 30 /* str used by the feature */ queue_invalid_name: "(Invalid Name)" queue_individual_name: "Individual" queue_party_name: "Party" queue_guild_name: "Guild" /* one can add as many as he wishes */ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ arenas: ({ name: "Tierra Gorge" //must match the name in client files event: "Tierra_BG2::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 3 loss: 1 draw: 1 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "Flavius" //must match the name in client files event: "Flavius_BG1::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 9 loss: 3 draw: 3 } minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 80 and up)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 80 maxLevel: 150 reward: {/* amount of badges awarded on each case */ win: 5 loss: 1 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 60~79)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 60 maxLevel: 79 reward: {/* amount of badges awarded on each case */ win: 2 loss: 0 draw: 1 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ },{ name: "KVM (Level 59 and below)" //must match the name in client files event: "KvM03_BG::OnPlayerListReady" minLevel: 1 maxLevel: 59 reward: {/* amount of badges awarded on each case */ win: 1 loss: 0 draw: 0 } minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ } )})
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