-
Content Count
34 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by Shourei
-
sprite Archangel Wing Sprite Showing wrong in front
Shourei replied to enjay's question in Graphics Support
Change view sprite on item db to 49- 9 replies
-
- sprite custom
- graphics
-
(and 1 more)
Tagged with:
-
It's coded to check for Partners: https://github.com/HerculesWS/Hercules/blob/406ae363a78527fa1189cf29ab322e0a9146e330/src/map/unit.c#L1302
-
That's definitely msgstringtable error, which is client side Your clue: the title bar suppose to be "Storage", not "Item Inven" and Armor and Weapon tab is the otherway around. Here's my storage view: I suggest you get a new one form https://github.com/ROClientSide
-
If that's the case by default then it cannot be helped, eh? You should ditch actor2 for Act Editor Download here: http://herc.ws/board/files/file/170-act-editor/
-
@@buttlord The effect for monster sound are never in the sprite. Rather the actor calls for wav file located in data/wav folder If you update your data.grf you'll be able to get the files that you need.
-
There's no totem.bmp in the Information folder as far as I know Which map, and do you know what it's for? you should probably add a custom one to figure out what it's for if you don't know Trivia Note: totem are the name of models in Lasagna
-
Just add MO_BODYRELOCATION: "PLAYER" to the last entry of the section. Would recommend if you read the description section of the file.
-
I believe it is here https://github.com/HerculesWS/Hercules/blob/master/db/re/map_zone_db.conf#L178
-
I think the easiest way is to remove it visually. i.e it will still work, but you just can't see it. If i remember it correctly.. go to your grf then.. find: data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_comparison_resize data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_coparison_resize Replace it with the pink #ff00ff or any you desire.
-
the item skill is called "NPC_WEAPONBRAKER" the example been using WEAPONBREAKER
-
@@ZelosAvalon Broken as in, gone forever like when enchanting?
-
https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L5621
-
[Question] regarding Enhanced Variant Shoes
Shourei replied to Shourei's question in Database Support
Note to other beginners "If your items not working as it intended, it probably overlapped with your item_db2 or something else." -
Just want to point out a weird bug of mine and a question about Enhanced Variant Shoes { Id: 22014 AegisName: "Enhanced_Variant_Shoes" Name: "Enhanced Variant Shoes" Type: 5 Buy: 20 Weight: 500 Def: 13 Slots: 1 Job: 0x7CCFDF80 Loc: 64 EquipLv: 85 Script: <" bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bDef,getrefine(); bonus bMdef,getrefine(); "> }, Despite having the above item_db.conf, I can't refine the item. But if I duplicate the item, I can refine it just fine. Could anybody please tell me what might be the cause?
-
How can i configure two sprites in one item ?
Shourei replied to ZelosAvalon's question in Source Requests
Merge the sprites into one file. then edit the actor into the corresponding sprites. If you don't know what that is, visit here: http://herc.ws/wiki/Acts -
Recompiling conf @_@ that's new thing I heard. @TopicStarter, Did you placed map_cache into re folder or pre-re? Since the message says its reading renewal Also use mapcache provided in Hercules repo. WeeMapCache have several bugs, like it sorts map in alphabetical order, changing map_ids , also it does not recognize water cells properly. Sorry I cannot use your fancy Jargon, the same goes with Engrish. qq I just meant to compile the server, hue. On another note, should it matter since the program is recognizing the mapcache? The only reason it would remove it is if it the map is not recognized in map.conf, no? Edit: (or maybe if he's actually running pre-re?)
-
Random silly question. Did you recompile your conf files before reloading script?
-
You need to update hp/sp table at job_db.conf Follow the guide for custom job, and adjust accordingly to match your custom changes. http://herc.ws/wiki/Custom_jobs
-
Q>is it possible to make transparent headgear?
Shourei replied to classy5's question in Client-Side Support
@@classy5 Yes you can using http://herc.ws/board/topic/7898-act-editor/ Just change the opacity of the sprites when you're editing. -
i got the problem. character don't move and dark backgroud map
Shourei replied to ldj555's question in Client-Side Support
That looks like a typical missing map file to me. Update your data.grf and rdata.grf perhaps? -
Go to: npc/re/mobs/fields then pick your location.
-
The Mercenaries sprite falls under job sprites at: sprite/Àΰ£Á·/¸öÅë They're called: â¿ëº´ È°¿ëº´ Although, making it a monster is a different story. You will have to change it from mob_avail. Here's the guide http://herc.ws/wiki/Custom_Mobs#Server_Side Find info about the mercenaries here: https://github.com/HerculesWS/Hercules/blob/312198bc5c9d86984f6cf4b7b802a741123d710f/db/const.txt#L3393 https://github.com/HerculesWS/Hercules/blob/d6179ebd0c2f112bf8aa70a7dd5b59656c2649f2/db/mercenary_db.txt
-
What a good guy :> You'd might need one of this when you look for them sprites http://herc.ws/board/files/file/138-grf-editor/ but for now you can have it here: 4_m_antonio.rar
-
File version compressed in rar for the genetic's sprite data. Just in case you have issue extracting Gene_2nd.rar