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botka4aet

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Posts posted by botka4aet


  1. 1) Yes, emulator = server. No, it doesn't contains all game files. It contains only files for logic and npc translation. 

    If you change logic - you don't change game files. If you add something(eg. custom hat) - you must. Also you can change map(their look) at client side and don't change nothing at server

    1.A. Just google "How to change -put here- herc ragnarok" - a lot of guides

    2. NPC translation on server side. At client side - skills, items. So you can use any client but copy some files from bRO. High % that you must create own .exe file for your server

    3. No


  2. Add Sql table - WOE reward queue "Player ID" -  "Reward"

    After every LogIn script:

    if (LastLogin > LastRewardDate) close;
    else {
    	Load rewards for this Player;
    	if (noReward) close;
    	else {
    		givereward;
    	}
    }

     


  3. On 6/4/2019 at 6:22 AM, makubexo said:

    I don't even know how to fix the script sir @bWolfie :( can you fix the script https://pastebin.com/YwaTF9r6  thanks

    1st

                    consolemes "Private DB Room: Rent a room is using invalid item id.",

    to

                    consolemes "Private DB Room: Rent a room is using invalid item id.";

     

    2nd(according Wolfie)

    consolemes "Text here";

    to

    consolemes(CONSOLEMES_DEBUG, "Text here");

     


  4. 20180621a exe + Nemo 2019-04-22

    Recommended patches + data folder first + ragnarok icon

    9 Disable 1rag1 type parameters (Recommended)
    23 Enable /who command (Recommended)
    24 Fix Camera Angles (Recommended)
    290 Hide build info in client (Recommended)
    34 Enable /showname (Recommended)
    291 Hide packets from peek (Recommended)
    35 Read Data Folder First
    36 Read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    39 Remove Gravity Logo (Recommended)
    40 Restore Login Window (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    47 Use Ragnarok Icon
    48 Use Plain Text Descriptions (Recommended)
    49 Enable Multiple GRFs (Recommended)
    53 Use Ascii on All LangTypes (Recommended)
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    73 Remove Hourly Announce (Recommended)
    84 Remove Serial Display (Recommended)
    90 Enable DNS Support (Recommended)
    97 Cancel to Login Window (Recommended)
    213 Disable Help Message on Login (Recommended)
    244 Disable Cheat Defender Game Guard (Recommended)

    Updated rdata + data

    If open skill tab - game crash


  5. src/map/skill.c

    8453

    case 3: // 1000 damage, random armor destroyed
    						{
    							status_fix_damage(src, bl, 1000, 0);
    							clif->damage(src,bl,0,0,1000,0,BDT_NORMAL,0);
    							if( !status->isdead(bl) ) {
    	//----------				int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT };
    	//----------				skill->break_equip(bl, where[rnd() % ARRAYLENGTH(where)], 10000, BCT_ENEMY);
    							}
    						}
    						break;

     

     

     


  6. Eathena_txt 14128

    login

    Spoiler

    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
     
    // Login Server Port
    login_port: 9000
     

    char

    Spoiler

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //login_ip: 127.0.0.1

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Login Server Port
    login_port: 9000

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    char_ip: 94.228.192.62

    // Character Server Port
    char_port: 9001

    map

    Spoiler

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //char_ip: 127.0.0.1

    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1

    // Character Server Port
    char_port: 9001

    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    map_ip: 94.228.192.62

    // Map Server Port
    map_port: 9002
     

    Works fine

    Rathena 2011~

    login

    Spoiler

    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 94.228.192.29
     
    // Login Server Port
    login_port: 9000

    char

    Spoiler

    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //login_ip: 94.228.192.29

    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 94.228.192.29

    // Login Server Port
    login_port: 9000

    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //char_ip: 94.228.192.29

    // Character Server Port
    char_port: 9001

    map

    Spoiler

    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //char_ip: 94.228.192.29

    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 94.228.192.29

    // Character Server Port
    char_port: 9001

    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //map_ip: 94.228.192.29

    // Map Server Port
    map_port: 9002

    Works fine

    Last herc

    login

    Spoiler

            // The login server listens on the interface with this IP address.
            // NOTE: This allows you to run multiple servers on multiple interfaces
            // while using the same ports for each server.
            bind_ip: "10.228.192.207"

            // Login Server Port
            login_port: 9000
     

    char

    Spoiler

            // Login Server IP
            // The character server connects to the login server using this IP address.
            // NOTE: This is useful when you are running behind a firewall or are on
            // a machine with multiple interfaces.
            login_ip: "10.228.192.207"

            // The character server listens on the interface with this IP address.
            // NOTE: This allows you to run multiple servers on multiple interfaces
            // while using the same ports for each server.
            bind_ip: "10.228.192.207"

            // Login Server Port
            login_port: 9000

            // Character Server IP
            // The IP address which clients will use to connect.
            // Set this to what your server's public IP address is.
            char_ip: "94.228.192.62"

            // Character Server Port
            char_port: 9001
     

    map

    Spoiler

            // Character Server IP
            // The map server connects to the character server using this IP address.
            // NOTE: This is useful when you are running behind a firewall or are on
            // a machine with multiple interfaces.
            char_ip: "10.228.192.207"

            // The map server listens on the interface with this IP address.
            // NOTE: This allows you to run multiple servers on multiple interfaces
            // while using the same ports for each server.
            bind_ip: "10.228.192.207"

            // Character Server Port
            char_port: 9001

            // Map Server IP
            // The IP address which clients will use to connect.
            // Set this to what your server's public IP address is.
            map_ip: "94.228.192.62"

            // Map Server Port
            map_port: 9002

    Doesn't work

    ???

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