koko24
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Content Count
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Last visited
Reputation Activity
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koko24 reacted to Yoh Asakura in GM Shop
No, I prefer to make a shop so they can choose, is more easy.
Change this line
- shop gm_shop_npc -1,607:1,608:2, to this
- shop gm_shop_npc -1,607:1,608:2 After the last item ID you can't use ','
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koko24 reacted to Oxxy in Asura SP Cap
Actually this will be right:
unsigned int ratio = skillratio + 100*(8 + st->sp/10); //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
means if you have 6k sp the formula will be:
skillratio + 100*(8+6000/10) = skillratio + 100*608 = skillratio + 60800
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koko24 got a reaction from evilpuncker in Which Forum do you prefer? [MyBB, phpBB, vBulletin, IPB, Xenforo]
i prefer IPB but im using SMF
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koko24 reacted to Kuya Jeo in Requesting Simple Script
@@koko24
here's the sql
SET FOREIGN_KEY_CHECKS=0;-- ------------------------------ Table structure for `ownladder`-- ----------------------------DROP TABLE IF EXISTS `ownladder`;CREATE TABLE `ownladder` ( `guild_id` int(11) NOT NULL DEFAULT '0', `name` varchar(24) NOT NULL DEFAULT '', `currentown` smallint(6) unsigned NOT NULL DEFAULT '0', `highestown` smallint(6) unsigned NOT NULL DEFAULT '0', `owntime` datetime DEFAULT NULL, PRIMARY KEY (`guild_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;-- ------------------------------ Records of ownladder-- ------------------------------ ------------------------------ Table structure for `pvpladder`-- ----------------------------DROP TABLE IF EXISTS `pvpladder`;CREATE TABLE `pvpladder` ( `char_id` int(11) NOT NULL DEFAULT '0', `name` varchar(30) NOT NULL DEFAULT '', `streaks` smallint(6) unsigned NOT NULL DEFAULT '0', `kills` smallint(6) unsigned NOT NULL DEFAULT '0', `deaths` smallint(6) unsigned NOT NULL DEFAULT '0', `streaktime` datetime DEFAULT NULL, PRIMARY KEY (`char_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;-- ------------------------------ Records of pvpladder-- ---------------------------- -
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koko24 reacted to Tokeiburu in Error
Your client is looking for spriteÀΰ£Á·µµµÏµµµÏ_³²_īŸ¸£_īŸ¸£_°Ë±¤ , which means :
For the male (³²) thief (µµµÏ) class, for the weapon sprite (_īŸ¸£_īŸ¸£, which is view ID 16 - WEAPONTYPE_CATARRH), for the weapon trail sprite (_°Ë±¤).
Basically, one of your katar weapon is usable by the thief class (normally they're only usable by assassin or assassin cross classes, so I'm assuming you've changed the applicable job field xD). The trail sprite is missing (it is usually required for the default weapon types). For example, the weapon sprite :
The trail sprite :
I'm not sure when this is actually displayed ingame though... anyway, you can create empty act/spr files and it will fix the issue. Good luck!
thief_trail.rar
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koko24 reacted to Kong in Introducing Hercules' Map Zone Database
I agree with you the damage reduction is not consistent nor near the set configuration at all.
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koko24 reacted to Oxxy in Requesting Script account_id
SELECT * FROM 'char' WHERE 'account_id' = account_id;
You can't find info about deleted chars.
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koko24 reacted to evilpuncker in 'job_db1.txt' Redesign
https://raw.githubusercontent.com/HerculesWS/Hercules/df1bcac8ef95885019adc1ee03cb2ed9c663c0df/db/re/job_db1.txt
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koko24 reacted to Oxxy in [Plugin] Colored chat
Building plugins under Windows
Building plugins under Linux
What this plugin does?:
It allows you to make your chat colored!
New commands:
2 script commands:*color2hex(var) - converts the decimal value into hex, showing the color in #HEXFORMAT (like #FF0000);*setcolor(var) - sets CHAT_COLOR variable to var value;
@color "HEX_COLOR";example usage: @color 0x0000FF - will set your chat color to Blue.
Changelist:
version 1.0: initial release
Screenshots:
Added other version of chat_color, now it doesn't disguise you and make you targetable, tho you can't see by yourself the color of your chat. That is done this way because the packet 0x2C1 actually was made to be used only by npcs. For you it will look like normal (green in chat, white above the head), others will see the true color(red, for example, if you set your @color 0xFF0000). :-)
Example script to set color:
prontera,150,150,6 script chat color 700,{ mes color2hex(CHAT_COLOR); mes CHAT_COLOR; if(select("close:set color value") == 1) close; input .@a$; setcolor(axtoi(.@a$)); close;}
chat_color.c
chat_colorA.c
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koko24 reacted to Ancyker in Class Setter (Disguise as Third Job, Trans, Etc)
This script will disguise a character as another class similar to theirs, i.e. disguise a Lord Knight as a Rune Knight or vice versa. If they have a mount, it will display.
I've kept this to myself for a while, but after seeing the terrible ways people were going about this, I decided to release this to the public. It's loosely based on the script I made for RebirthRO.
Get it from GitHub
Note: You cannot charge for access to this NPC or it's features. For more details see here.
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koko24 reacted to Mhalicot in Costume NPC Request Support
@@koko24, just add countitem() on the script.. example
if (countitem(Apple) >= 1) { mes "Oh an apple, I didn't want it, I just wanted to see one"; close; }