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* Blaze *

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Posts posted by * Blaze *


  1. hello help me how to fix this using rA since rAthena down


     

     

    battle.c: In function ‘battle_calc_attack_skill_ratio’:
    battle.c:3363: error: ‘SC_SOULLINK’ undeclared (first use in this function)
    battle.c:3363: error: (Each undeclared identifier is reported only once
    battle.c:3363: error: for each function it appears in.)
    battle.c: In function ‘battle_attack_sc_bonus’:
    battle.c:4350: warning: unused variable ‘tstatus’

     

    switch(skill_id) {

    case SM_BASH:

    case MS_BASH:

    skillratio += 30 * skill_lv;

    if ( sd->sc.data[sC_SOULLINK] && sd->sc.data[sC_SOULLINK]->val2 == SL_SUPERNOVICE )

    skillratio += 50;

    break;


  2. daily1.png

    File Name: Clash of Clan Daily Rewards 8days
    File Submitter: * Blaze *
    File Submitted: 25 Aug 2016
    File Category: Other Graphics

    * Blaze * Free Daily Rewards Skin

    Upload files directory open your data/ texture / À¯ÀúÀÎÅÍÆäÀ̽º / illust/


    Script Credit - Stolao's Daily Login Reward [v1.59]

    Click here to download this file


  3. Pwde po yan mobdb lng po yan set2 sir Read mo lng po yan hanapin mo mob drop 

     

     

     
    mob_db: (   // Mobs Database   //   /******************************************************************************   ************* Entry structure ************************************************   ******************************************************************************   {   // =================== Mandatory fields ===============================   Id: ID (int)   SpriteName: "SPRITE_NAME" (string)   Name: "Mob name" (string)   // =================== Optional fields ================================   Lv: level (int, defaults to 1)   Hp: health (int, defaults to 1)   Sp: mana (int, defaults to 0)   Exp: basic experience (int, defaults to 0)   JExp: job experience (int, defaults to 0)   AttackRange: attack range (int, defaults to 1)   Attack: [attack1, attack2] (int, defaults to 0)   Def: defence (int, defaults to 0)   Mdef: magic defence (int, defaults to 0)   Stats: {   Str: strength (int, defaults to 0)   Agi: agility (int, defaults to 0)   Vit: vitality (int, defaults to 0)   Int: intelligence (int, defaults to 0)   Dex: dexterity (int, defaults to 0)   Luk: luck (int, defaults to 0)   }   ViewRange: view range (int, defaults to 1)   ChaseRange: chase range (int, defaults to 1)   Size: size (int, defaults to 1)   Race: race (int, defaults to 0)   Element: (type, level)   Mode: {   CanMove: true/false (bool)   Looter: true/false (bool)   Aggressive: true/false (bool)   Assist: true/false (bool)   CastSensorIdle:true/false (bool)   Boss: true/false (bool)   Plant: true/false (bool)   CanAttack: true/false (bool)   Detector: true/false (bool)   CastSensorChase: true/false (bool)   ChangeChase: true/false (bool)   Angry: true/false (bool)   ChangeTargetMelee: true/false (bool)   ChangeTargetChase: true/false (bool)   TargetWeak: true/false (bool)   }   MoveSpeed: move speed (int, defaults to 0)   AttackDelay: attack delay (int, defaults to 4000)   AttackMotion: attack motion (int, defaults to 2000)   DamageMotion: damage motion (int, defaults to 0)   MvpExp: mvp experience (int, defaults to 0)   MvpDrops: {   AegisName: chance (string: int)   ...   }   Drops: {   AegisName: chance (string: int)   ...   }       },

  4. index.php?app=downloads&module=display&section=screenshot&id=193

    File Name: Thor Patcher with Rotating Slider 2.0 Dev Blaze

    File Submitter: Dev Blaze™

    File Submitted: 19 Mar 2015

    File Category: Other Graphics

     

    First released by Bisuke :D

     

    The .rar file includes:

     

    1. thor folder <--- webhost

    2. Thor_Patcher[2.5.4.18] folder <------- patcher & tools

    3. bg.PSD

    4. Preview

    5. Font

     

    Features:

     

    1. Rotating Banners (Supports up to 3 Pictures)

    2. Patch Notes

    3. 4 Buttons

    4. Changeable logo.

     

    Credit

    Deviantart: marlopez.deviantart.com

    http://facebook.com/mardsigns

     

    Click here to download this file


  5. Nun! nirestore mo po ba Nirecompile mo rin ba?? Dapat pag ka restore mo make sure recmpile mo rin para wala k ng error na makukuha lage mo tandaan bago ka gumwa ng isang bagay lalo't na pag src ang ginagalaw na mag backup ka ;)


  6. i think hindi po sa refine script mo nabago yan pumunta ka sa db folder hanapin pre-re or re anu gamit mo then check mo item_trade.txt check m anu ID ng items n yun hindi na naging undropable alisin mo lng check mo example na nilagay ko lagyan mo nlng ng comment after mo lagyan ng comment use command @reloaditemdb 

     

     
    // Item Trade Restrictions Database
    // Defines special trade rules for individual items.
    //
    // Structure of Database:
    // Item ID, TradeMask,Group Level Override
    //
    // Legend for 'TradeMask' field (bitmask):
    // 1   - item can't be dropped
    // 2   - item can't be traded (nor vended)
    // 4   - wedded partner can override restriction 2
    // 8   - item can't be sold to npcs
    // 16  - item can't be placed in the cart
    // 32  - item can't be placed in the storage
    // 64  - item can't be placed in the guild storage
    // 128 - item can't be attached to mail
    // 256 - item can't be auctioned
     
    example
    //2634,507,100 // Wedding Ring

  7.  

     check homunculus_db.txt

     

     

    // Homunculus Database
    //
    // Structure of Database:
    // Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
    //
    // 01. Class        Homunculus ID.
    // 02. EvoClass     Homunculus ID of the evolved version.
    // 03. Name         Name of the homunculus.
    // 04. FoodID       Item ID of the homunuclus food.
    // 05. HungryDelay  Time interval in milliseconds after which the homunculus' hunger value is altered.
    // 06. BaseSize     Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
    // 07. EvoSize      Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
    // 08. Race         Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
    // 09. Element      Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
    //                  The element level is always 1.
    // ...
    //
    // Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
    // NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
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