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Angelmelody

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  1. Upvote
    Angelmelody got a reaction from evilpuncker in Act File Adjustment Tool   
    How to use:
     
    1. open an act file .
     

     
    2. Adjust the horizontal slider to what percentage you want.
     
     
    3. save act file (the 2nd option is save , 3rd option is save as..)
     

     
     
     
     
    the testing mob
     

    ActTest.rar
  2. Upvote
    Angelmelody got a reaction from evilpuncker in Post your Picture!   
    QQ is me  --->ET 
     
     
     and recent photo take off  my head gear
     
     
  3. Upvote
    Angelmelody got a reaction from evilpuncker in Item DB file structure overhaul   
    Can the online converter support Chinese charset 950 and 936 ?  they become mojibake
     

     


    http://herc.ws/board/topic/2980-about-use-itemdbconverterpl/?p=19746
  4. Upvote
    Angelmelody got a reaction from Jedzkie in Post your Picture!   
    QQ is me  --->ET 
     
     
     and recent photo take off  my head gear
     
     
  5. Upvote
    Angelmelody got a reaction from themon in Post your Picture!   
    QQ is me  --->ET 
     
     
     and recent photo take off  my head gear
     
     
  6. Upvote
    Angelmelody got a reaction from Mumbles in Walking NPC (Random coordinates.)   
    http://rathena.org/board/topic/74196-walkable-and-talkable-npc/?p=155955
     
    try  Annie's script
     
     
    prontera,156,177,5  script  kdjfhkshf2  100,{  end;OnInit:  .@interval = 5;  .@step = 5;  while (1) {    sleep .@interval * 1000;    getmapxy .@map$, .@x, .@y, 1;    while ( checkcell( .@map$, .@npc_x = .@x + rand( -.@step, .@step ), .@npc_y = .@y + rand( -.@step, .@step ), cell_chknopass ) );      npcwalkto .@npc_x, .@npc_y;      npctalk callfunc( "F_RandMes", 2,      "I'm talking.", // 1      "Hello!" // 2    );  }  end;}
  7. Upvote
    Angelmelody got a reaction from karazu in Walking NPC (Random coordinates.)   
    prontera,156,177,5  script  kdjfhkshf2  100,{  end;OnInit:  .@interval = 5;  .@step = 5;  while (1) {    sleep .@interval * 1000;    getmapxy .@map$, .@x, .@y, 1;    while ( checkcell( .@map$, .@npc_x = .@x + rand( -.@step, .@step ), .@npc_y = .@y + rand( -.@step, .@step ), cell_chknopass ) );      npcwalkto .@npc_x, .@npc_y;   }   end;}
  8. Upvote
    Angelmelody reacted to Angelisk in [Showcase] Indoors   
    :!: Angel's Arts - Mapping Project :!:   Hi, I'm starting on mapping and want to show you my works, and maybe get a little help about how to improve on it ^^. Currently I'm really poor on lights, but if anyone can give me some tips, I would be very gratefull.

    *When I believe that the maps are good enough, I'll share them. (at the moment some things are being fixed)

    This topic will be constantly updated with my indoor maps only.     Vip Room - 1st map. (eddited parts of rachel indoors)
      Hallway - 2nd map. (based on prontera church entrance) - finished. Download
      Support Room - 3rd map. (based on prontera indoors) - finished. Download

    Sry for bad english, not my main language (please if you see errors, point it).


    Thanks, Angel.
     
    Facebook: Angel's Arts - Mapping Project.
    rAthena community: [showcase] Indoors.
    brAthena community: [Coleção] Interiores (Indoors).
  9. Upvote
    Angelmelody got a reaction from karazu in Walking NPC (Random coordinates.)   
    http://rathena.org/board/topic/74196-walkable-and-talkable-npc/?p=155955
     
    try  Annie's script
     
     
    prontera,156,177,5  script  kdjfhkshf2  100,{  end;OnInit:  .@interval = 5;  .@step = 5;  while (1) {    sleep .@interval * 1000;    getmapxy .@map$, .@x, .@y, 1;    while ( checkcell( .@map$, .@npc_x = .@x + rand( -.@step, .@step ), .@npc_y = .@y + rand( -.@step, .@step ), cell_chknopass ) );      npcwalkto .@npc_x, .@npc_y;      npctalk callfunc( "F_RandMes", 2,      "I'm talking.", // 1      "Hello!" // 2    );  }  end;}
  10. Upvote
    Angelmelody got a reaction from JulioCF in Old pneuma effect?   
    skill_unit_db.txt
     
    25,0x85,   ,  1, 0,  -1,all, 0x003  //AL_PNEUMA
     
    change to
     
    25,0x85,    ,  1, 0,  -1,all,   0x2003 //AL_PNEUMA
     
  11. Upvote
    Angelmelody got a reaction from anacondaq in Nov 7 2013 msgstringtable.txt   
    OMG!  this type of codebox  crashes my firefox
     
    http://herc.ws/board/public/js/3rd_party/prettify/prettify.js:1
  12. Upvote
    Angelmelody got a reaction from Triedge in Nov 7 2013 msgstringtable.txt   
    OMG!  this type of codebox  crashes my firefox
     
    http://herc.ws/board/public/js/3rd_party/prettify/prettify.js:1
  13. Upvote
    Angelmelody reacted to Dastgir in R> Item Converter from Iteminfo.lua to old .txt formats   
    Extract the attachment to different folder, add itemInfo.lub to that folder, then
    If you have lua installed, simply double click SeperateItemInfo.lua
    If you don't have lua installed,(I have included lua.exe in zip), so open command prompt, go to the folder where you extracted files and be sure that itemInfo.lub is already there, then type "lua SeperateItemInfo.lua", and done.
     
    The idnumtables are created in folder named "idnum"
    If you don't have itemInfo.lub but have itemInfo.lua , then just rename it to .lub.
    Attachment: SeperateItemInfo.7z
     
    (The File Works I have tested it, and its made by me)
    Thanks.
     
  14. Upvote
    Angelmelody reacted to Mhalicot in Please Implement Accound Bound Items   
    Update: Item Bind Complete. #214
  15. Upvote
    Angelmelody got a reaction from Mumbles in How to change the Background Music Of Prontera Map   
    modify datamp3nametable.txt
     
    and put custom mp3 file into BGM folder
  16. Upvote
    Angelmelody got a reaction from Ind in How to change the Background Music Of Prontera Map   
    modify datamp3nametable.txt
     
    and put custom mp3 file into BGM folder
  17. Upvote
    Angelmelody got a reaction from jaBote in How to change the Background Music Of Prontera Map   
    modify datamp3nametable.txt
     
    and put custom mp3 file into BGM folder
  18. Upvote
    Angelmelody reacted to Dastgir in Implement addrid Script Command   
    Yup, its useful for many script.
    https://github.com/HerculesWS/Hercules/pull/211/files
    In case anyone wants to use it or if dev declined the pull request, here's the diff file: addrid.diff
  19. Upvote
    Angelmelody got a reaction from Jey in Implement addrid Script Command   
    https://github.com/rathena/rathena/commit/6572a9f
     
     
    Many people like this script command,it's pretty useful .
  20. Upvote
    Angelmelody reacted to Ind in Implement The Shadows System   
    There we go https://github.com/HerculesWS/Hercules/commit/baef78f7954fa4e6fa2449f2c7de92a901c7f5f3 this is the base of the feature, which allows for shadow gear to be created (the item db entries)
  21. Upvote
    Angelmelody reacted to Jedzkie in Moonstar and World Star Item Script   
    https://github.com/HerculesWS/Hercules/pull/208
  22. Upvote
    Angelmelody reacted to Dastgir in Please Implement party script command   
    Speak in English, for the other languages, we have their forum too.
    @topic
    Added Pull Request: https://github.com/HerculesWS/Hercules/pull/205 (Since I believe this command will be useful)
    Diff: party_script.diff (If ever someone want to use it.)
  23. Upvote
    Angelmelody reacted to Rytech in do you guys heard of IDAthena   
    They merged a lot of rAthena and Hercules updates and noted where the merges came from, but their's a number of 3CeAM merges as well, yet no commets on them coming from 3CeAM. This one sticks out....
     
    idAthena
    https://code.google.com/p/idathena/source/detail?r=1077
     
    3CeAM v2
    http://code.google.com/p/3ceam-2/source/detail?r=16
     
    *sigh* Whatever.
  24. Upvote
    Angelmelody reacted to Ryuuzaki in MAC IP Address   
    I really doubt it will help a lot, but maybe some newbies will fail at the mac check so here we go.
     
    Hercules Developers are free to implement this code snippet whenever they want.
     
    NOTE, do backups of your src folder AND your login mysql database, or wait till a developer implements mac to hercules.
     
    1. Download the file i attached.
    2. Place mac_check.patch into your hercules folder and apply the patch via GIT.
    3. Recompile the server, do NOT start the server yet!
    4. Open your mysql tool and select your ragnarok (server) database.
    5. Copy the below text into the query window
    ALTER TABLE `login` ADD COLUMN `last_mac` VARCHAR(18) NOT NULL DEFAULT ''  AFTER `pincode_change` ;  6. Click run / apply to add the new last_mac to your login database.
     
    You are set serverwise!!
     
    What do you need to send the mac?
     
    1. Your client must have the "SSO login" enabled. (i suggest R.O.L.e.X : http://herc.ws/b...opic/930-rolex/ as the login system of your choice)
    2. That's all.
    3. Enjoy!
    mac_check.patch
  25. Upvote
    Angelmelody reacted to Olrox in How can I find all the effect list file name?   
    Easiest way is to diff an hex without the "ignore missing file errors" diff and pack a data.grf without the */effect directory.
     
    Then just call the effect you want, look at the missing resources and you got your files there.
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