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Found 78 results

  1. Hi guys , thanks for coming i need ur help , i have done editing custom headgear upper and lower with no more error . but when i using that custome , nothing appears in my display what should i do ? see attatch Please Help mee already fixed
  2. ljsb

    Doubt Clif

    Hello everyone. I have a simple and direct question. What part of the clif is responsible for displaying the emblem of the guild at the top of the head of the character? (I mean in woe/battleground) I'm starting in-depth studies on the emulator and I had this curiosity. I appreciate since then.
  3. Hello everybody, my name's Michele/savain and i come from italy, i'm here for asking you an help =/ Me and my friend we want to open a private server (just playing alone, nothing open server to all, just only us), but i'm totally ignorant about this way to do a server (mysql,tortoise,ect,), 7-8 years ago i've created (but i don't remeber nothing) a private server in txt.way.. Mhm the actual way to create a server is hard for us, exist a pre-compiled server or full folder of unofficial server?(that we change only IP or configuration, or nothing if is basic RO config) Please we want to play, but the online server and official servers are full of bad people, custum things and lag =( or people that steal every Boss,ect.. Help us to create a server >-< and sorry for my stupid english Thanks to all....
  4. Hi, I have this build manager I got from a friend. The build only saves stats though. Is there any way I we can make it save and load skills as well? Build Manager.txt
  5. Is it possible to cap the max stats of a character depending on its level? Like if I want a lvl 50 knight to ONLY have 20 max stats? Thanks in advance!
  6. Okay, I added this to my server so when I fakename, party and guild will be shown https://rathena.org/board/topic/60188-fakename-show-guildparty/ Now I couldnt invite any other players who names we faked. Any thoughts? It's saying 'The character is not currently online or does not exist'.
  7. Hello good night, I have a very strange problem, I can not do hexed recognize palettes Kagerou class, use some downloaded pallets on the net, that work well with all classes, but the Kagerou class and the Oboro not work at all ... could someone please help me? follow the attached image details: Hexed: 02/10/2014 Emulator Version: Last available. The colors work perfectly with all other classes, but do not work with the ninja classes, already downloaded several pallets and nothing works ...
  8. Error SQL query: CREATE TABLE IF NOT EXISTS `charlog` ( `time` DATETIME NOT NULL DEFAULT '0000-00-00 00:00:00', `char_msg` VARCHAR(255) NOT NULL DEFAULT 'char select', `account_id` INT(11) NOT NULL DEFAULT '0', `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0', `char_num` TINYINT(4) NOT NULL DEFAULT '0', `name` VARCHAR(23) NOT NULL DEFAULT '', `str` INT(11) UNSIGNED NOT NULL DEFAULT '0', `agi` INT(11) UNSIGNED NOT NULL DEFAULT '0', `vit` INT(11) UNSIGNED NOT NULL DEFAULT '0', `INT` INT(11) UNSIGNED NOT NULL DEFAULT '0', `dex` INT(11) UNSIGNED NOT NULL DEFAULT '0', `luk` INT(11) UNSIGNED NOT NULL DEFAULT '0', `hair` TINYINT(4) NOT NULL DEFAULT '0', `hair_color` INT(11) NOT NULL DEFAULT '0' ) ENGINE=MyISAM MySQL said: #1067 - Invalid default value for 'time' If I change the value of time, I'm afraid it's gonna cause troubles with the clientside. Any thoughts?
  9. Hello, I use Euphys quest shop (npc / custom / quests / quest_shop.txt), I would make three NPCs with different items, the first could do, but the second I'm not getting duplicate, it appears the same items the first npc follow npc duplicate //===== Hercules Script ====================================== //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6a //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qdrag"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ ra_temple,146,151,6 script Set Dragão#2 87,{ callfunc "qdrag"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Set Dragão","Outros"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,30724,1,0,0,7107,150,948,150,6159,10); Add(1,30887,1,0,0,1052,250,938,150,6159,10); Add(1,31105,1,0,0,950,150,1036,100,6159,10); Add(1,30829,1,0,0,940,100,1036,100,6159,10); Add(2,666,1,0,0,31154,1,7157,100,7032,300,6159,30); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qdrag"+.@i,87; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qdrag"+.@i,1; npcshopattach "qdrag"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) Zeny -= (.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qdrag"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qdrag { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qdrag1 -1,87:-1 - shop qdrag2 -1,87:-1 - shop qdrag3 -1,87:-1 - shop qdrag4 -1,87:-1 - shop qdrag5 -1,87:-1 - shop qdrag6 -1,87:-1 - shop qdrag7 -1,87:-1 - shop qdrag8 -1,87:-1
  10. hey guys , well I would like to duplicate the famous quest_shop script , I tried but he's calling the same shop on the other , I want a copy of the script to call a new shop quests , thank you
  11. Is there a way to ALWAYS show the NPC name? (Without hovering your mouse to the NPC itself). If so, How? Thank you in advance!
  12. Slicer

    Store bug

    Hello to all and all ... I'm using client 05/13/2015, but ran into a big problem, whenever I open a store, it does not display the items I put to sell, and worse when I put more than 5 items, it appears an apple with the name: unknown item. See the print of an example using only one item.
  13. Hello, I was doing some tests with the new client in 2015, unfortunately I could not make him read grf's encrypted at SecureGRF, someone could help me with that? I'm not very good with customer ...
  14. Strow

    [Ajuda] Exp recebida

    Olá, estou tendo um problema com o Hercules atual que está no github. A exp do servidor está 5k de rate, porém quando mato um mob ganho sempre 0 de exp. Notei também que gradativamente quando eu dou @baselvup a partir do level 6 eu começo a receber 1 de exp e no level máximo eu recebo 405000 de um poring. Mas independente do up o personagem não upa, o job ele dá como recebido mas também não evolui. Não são gerados erros no log do emulador. Utilizo as configurações: pre-renewall hexed: 2012-04-10 data fui eu mesmo que montei OBS: A data e o hexed estão funcionando normal no rAthena, cronus e em um outro emulador hercules também. OBS2: Todos os monstros estão dando EXP igual independente de qual você mate a partir do nv 6
  15. I tried to spam desperado while I'm surrounded by enemies, but it barely hits. I casted 10 times, it only hit once. Any thoughts?
  16. A little help please, I'm using the latest version.
  17. Hi~ I wanna hide the 'group' name for one specific group. but I don't wanna use hide_session for I want them to appear on the @who command, I just want them to look like other players~ and not display the groupname: Quake (Police)
  18. I wanna skip the 'server selection menu' at the very start of the client. There's no skip server selection on NEMO, how do I skip it? is it even possible? 20130807 is my client.
  19. Hello people! As we all know this is the main function Now, My server doesnt 'drop' unidentified items, so there is no means for the unidentifiedDisplayName, unidentifiedResourceName, unidentifiedDescriptionName, variable. Now the question is, What should be the 'code' be for the main_function? is this even possible? Why am I doing this? To save space + for easier addition/editing of items! Thanks in advance for the help! Hercules truly has a great community! -Anjo
  20. Good day All, First, thanks for checking out this topic. it means a lot to me. Anyways.. I've been planning to put up my own server and I think now is the right time to acquire knowledge in building it. To begin with I followed this guide of Sir @Patskie http://herc.ws/board/topic/968-guide-how-to-setup-hercules/ it seems everything is okay.. then I got this problem.. everything is Highlighted in RED for convenience purpose. I guess I mess up in Patskie's instruction #20. -> Visual Studio 2010 C++ compilation is shown also below. PROBLEM: - ( login-server.exe, map-server.exe, char-server.exe was not found. Make sure, that you have compiled . . . ) Hope you can help me please. Thank you so much!
  21. Hi! Is there a way to make plants immune to both magic and neutral skills like acid demo and stuff? Thanks in advance!
  22. ------------------------------------------------------------------------------------------------------- I'm new around here then if I'm posting this in the wrong area, excuse me! ------------------------------------------------------------------------------------------------------- Guys I'm doing a server with a friend to be a project of our vacation. He take care of the part "server" (because he knows much more than me) and I take care of the part "client". Its all right in these procedures: -We redefine the IP in cientinfo with the connecting IP that he created. -And then we established a connection via putty. Then when I start the client that I made using the nemomaster, it opens normally and appears the white square with the server name to select (in this case, our server's name). But when I press enter to continue and go to the login and password window, the client closes. Does anyone know the reason?
  23. ------------------------------------------------------------------------------------------------------- Este será o meu primeiro tópico, então se estiver na área errada, me desculpem! ------------------------------------------------------------------------------------------------------- Galera eu to fazendo um servidor com um amigo para ser um projeto nosso de férias, ele configura a parte "server" (pois ele manja mto mais que eu) e eu configuro a parte "client". Ocorreu tudo certo nestes procedimentos: -Redefinirmos o IP no cientinfo com o IP da conexão que ele criou. -E estabelecermos uma conexão via putty. Aí quando eu inicio o patch que eu fiz usando o nemomaster, ele abre normalmente e aparece o quadrado branco com o nome do servidor a ser selecionado (no caso, o nosso). Porém quando eu dou enter para prosseguir e ir para a janela de login e senha, o client fecha. Alguém sabe o motivo disso? ------------------------------------------------------------------------------------------------------- This will be my first topic, then if I'm in the wrong area, excuse me! ------------------------------------------------------------------------------------------------------- Guys I'm doing a server with a friend to be a project of our vacation. He take care of the part "server" (because he knows much more than me) and I take care of the part "client". Was all right in these procedures: -We redefine the IP in cientinfo with the connecting IP that he created. -And then we stablished a connection via putty. Then when I start the client that I made using the nemomaster, it opens normally and appears the white square with the server name to select (in this case, our server's name). But when I press enter to continue and go to the login and password window, the client closes. Does anyone know the reason?
  24. Hi, Is there a way we can disable the auto re-spawn on death (when being killed twice) on pvp maps? and can we also disable the auto re-locate on GVG maps?
  25. Okay! I've disabled auto respawning after 2nd death and/or death inside WoE Maps Now, I need to enable resurrection on woe maps. Any thoughts? Also! I couldn't resurrect my allies after their second death. Thanks in advance!
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