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Found 66 results

  1. eu estou testando os itens e vi que esta faltando muitos item na tabela de item_db_re.sql testei do 18944 Deviruchi_Ballon até o item 28900 Praetorian_Shield todos dao unknow item e alguns aparece o nome do item mas no lugar da imagem do item aperece um X e quando vou usar da erro de sprite. estou usando uma pasta data compativel com hexed 2014-03-05 tentei adicionar alguns arquivos de sprite na minha pasta data mas nao deu em nada, continua a mesma coisa que tipo de atuaização devo fazer na minha pasta data? achei um topico que falava sobre o mesmo assunto de erro. a resposta é o seguinte "Vamos ler o erro: Spr:: Cannot find File: sprite¾ÆÀÌÅÛshadow_ultimate_wing.spr Ele diz que não pode achar o arquivo "shadow_ultimate_wing.spr" na pasta "sprite¾ÆÀÌÅÛ", ou seja: Você não colocou os arquivos shadow_ultimate_wing.spr & shadow_ultimate_wing.act na pasta "sprite¾ÆÀÌÅÛ", esse arquivo é referente ao sprite do item quando você clica nele para arrastá-lo, por isso o erro. Se colocou, verifique o nome correto do item nos arquivos e pastas." mas eu nao adicionei nenhum item custom, e estes itens que criei e nao tem sprite ja estavam la na tabela item_db.sql segue aqui mais alguns que acabei de testar http://www.ragdata.c...&ibonus=&idesc= como podem ver esta no banco de dados do BRO agora segue abaixo a imagem do erro:
  2. File Name: RWC 2013 Japan Hat File Submitter: zackdreaver File Submitted: 01 Mar 2015 File Category: Sprites & Palettes This is the memorabilia Hat from RWC 2013 in Japan Click here to download this file
  3. File Name: RWC 2010 Indonesia Hat File Submitter: zackdreaver File Submitted: 01 Mar 2015 File Category: Sprites & Palettes This is the memorabilia Hat from RWC 2010 in Indonesia Click here to download this file
  4. 151 downloads

    This is the memorabilia Hat from RWC 2013 in Japan
  5. 130 downloads

    This is the memorabilia Hat from RWC 2010 in Indonesia
  6. Does anyone know how to/have a fix for this weapon sprite bug? Thank you.
  7. File Name: New 3 Strongman Hairs File Submitter: zackdreaver File Submitted: 19 Feb 2015 File Category: Sprites & Palettes Hello community, this is the new strongman hair with 3 new colors, it is an official release by ragnarok gravity. Click here to download this file
  8. Version 1.2

    729 downloads

    Hello community, this is the new strongman hair with 3 new colors, it is an official release by ragnarok gravity.
  9. I wanted to use the npc #10005 but when I use it i turn in to a poring. I've use that model/sprite before in rathena. Howcome it doesnt show up here? any thoughts? http://nn.nachtwolke.com/dev/npclist/?qq=all
  10. Hello Currently I'm making a brand new .spr with own images and stuff, but here is where I have a problem, how do I create my .act file to edit it in the actOR and then implement all the files in my server? I read some guides but those said I need to copy an existent one, and then edit it, I think I did that once but with no good results. May I get some .act creating support? ; n ; Thanks in advance c:
  11. Hi, I would like to be able to have a GM sprite but this without patching my clientinfo, to switch without having to make a patch every time. Like, for example, Summer and Christmas sprites. I think it is possible by creating a custom class/job using the GM sprite but having to change class every time would be annoying. I tried with the script command "setlook 0, sprite_id" and when I tried with 2000 (and 2001) for the sprite, it is written on my interface "F_GAMEMASTER" but i have the sprite of a female novice... It could be cool if someone know how to do that, if possible using an item (equip or not), or a command, or a npc command... Thx
  12. File Name: PH Cap/Headgear File Submitter: pr3p File Submitted: 10 Sep 2013 File Category: Sprites & Palettes PH Cap/Headgear Sprite and images used are credits to the original author. Click here to download this file
  13. 307 downloads

    PH Cap/Headgear Sprite and images used are credits to the original author.
  14. File Name: Censored File Submitter: YuukiRune File Submitted: 07 Aug 2013 File Category: Sprites & Palettes Censor yourself! A very simple, but fun sprite that censors the entire body! Click here to download this file
  15. Version 1

    89 downloads

    Censor yourself! A very simple, but fun sprite that censors the entire body!
  16. ROChargenPHP Features Core [*]Support for .spr, .act, .pal, .grf, ... [*].act file completed support (transparency, scale, color, rotate, ...) [*]Characters fully implemented ( body, head, hats, weapon, shield, robe, mount) with palettes support. [*]Can modify action, animation and direction. [*]Class to generate : Full Character / Character Head only / Monster-NPC-Homunculus / Avatar / Signature. [*]Cache system available (and can be set off) with configurable time to cache. [*]Emblem Loader available. Client [*]Data.ini file support (to list your GRFs) [*]Support GRF (0x200 version only without DES encryption - repack before uploading) - the data folder is always read first. [*]Auto-Extract files from GRF if needed (optimize performance) [*]Updater script available to convert some lua files to PHP. How to use Really url-friendly: myserver.com/chargen/<controller>/<data> // with url-rewritingmyserver.com/chargen/index.php/<controller>/<data> // without url-rewriting Example for my character called "KeyWorld":myserver.com/chargen/avatar/KeyWorld // avatarmyserver.com/chargen/signature/KeyWorld // signaturemyserver.com/chargen/character/KeyWorld // full Charactermyserver.com/chargen/characterhead/KeyWorld // Character's head You can change the default link by modify the array $routes in the index.php file:// $routes['url'] = controller$routes['/avatar/(.*)'] = 'Avatar';$routes['/character/(.*)'] = 'Character';$routes['/characterhead/(.*)'] = 'CharacterHead';$routes['/monster/(d+)'] = 'Monster';$routes['/signature/(.*)'] = 'Signature'; Custom display At least, the tool is really easy to use, here an example on how to display a static character: $chargen = new CharacterRender(); $chargen->action = CharacterRender::ACTION_READYFIGHT; $chargen->direction = CharacterRender::DIRECTION_SOUTHEAST; $chargen->body_animation = 0; $chargen->doridori = 0; // Custom data: $chargen->sex = "M"; $chargen->class = 4002; $chargen->clothes_color = 0; $chargen->hair = 5; $chargen->hair_color = 12; // ... head_top, head_mid, head_bottom, robe, weapon, shield, ... // Generate Image $img = $chargen->render(); imagepng($img); Examples / Demos Sources Get the source (Thanks to report all bugs) License Instead of selling it, I give a try to "Open Source project with Donation". So if you think, you would have buy it if i was selling it, think to give a donation ? Notes [*]A directory "client" is in the project, it will be a good idea to move it to a directory not accessible by the user (for example /home/client/). [*]If you use generate images from GRFs you have to know it's a little slower, i recommend you in this case to allow the "AutoExtract" option to gain performance. [*]GRFs have to be save as 0x200 version without any encryption (even the official DES), good idea is to remove unused folders ( textures, wav, models).. [*]If you use the options Cache and AutoExtract, don't forget the script need to have a write access to the client and cache folder. [*]Thanks to Khazou for the acces to his server to fully testing the tool
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