Search the Community
Showing results for tags 'sprite'.
Found 66 results
-
eu estou testando os itens e vi que esta faltando muitos item na tabela de item_db_re.sql testei do 18944 Deviruchi_Ballon até o item 28900 Praetorian_Shield todos dao unknow item e alguns aparece o nome do item mas no lugar da imagem do item aperece um X e quando vou usar da erro de sprite. estou usando uma pasta data compativel com hexed 2014-03-05 tentei adicionar alguns arquivos de sprite na minha pasta data mas nao deu em nada, continua a mesma coisa que tipo de atuaização devo fazer na minha pasta data? achei um topico que falava sobre o mesmo assunto de erro. a resposta é o seguinte "Vamos ler o erro: Spr:: Cannot find File: sprite¾ÆÀÌÅÛshadow_ultimate_wing.spr Ele diz que não pode achar o arquivo "shadow_ultimate_wing.spr" na pasta "sprite¾ÆÀÌÅÛ", ou seja: Você não colocou os arquivos shadow_ultimate_wing.spr & shadow_ultimate_wing.act na pasta "sprite¾ÆÀÌÅÛ", esse arquivo é referente ao sprite do item quando você clica nele para arrastá-lo, por isso o erro. Se colocou, verifique o nome correto do item nos arquivos e pastas." mas eu nao adicionei nenhum item custom, e estes itens que criei e nao tem sprite ja estavam la na tabela item_db.sql segue aqui mais alguns que acabei de testar http://www.ragdata.c...&ibonus=&idesc= como podem ver esta no banco de dados do BRO agora segue abaixo a imagem do erro:
-
File Name: RWC 2013 Japan Hat File Submitter: zackdreaver File Submitted: 01 Mar 2015 File Category: Sprites & Palettes This is the memorabilia Hat from RWC 2013 in Japan Click here to download this file
-
File Name: RWC 2010 Indonesia Hat File Submitter: zackdreaver File Submitted: 01 Mar 2015 File Category: Sprites & Palettes This is the memorabilia Hat from RWC 2010 in Indonesia Click here to download this file
-
-
-
Does anyone know how to/have a fix for this weapon sprite bug? Thank you.
- 1 reply
-
- Rune Knight
- Weapon
-
(and 2 more)
Tagged with:
-
File Name: New 3 Strongman Hairs File Submitter: zackdreaver File Submitted: 19 Feb 2015 File Category: Sprites & Palettes Hello community, this is the new strongman hair with 3 new colors, it is an official release by ragnarok gravity. Click here to download this file
-
-
I wanted to use the npc #10005 but when I use it i turn in to a poring. I've use that model/sprite before in rathena. Howcome it doesnt show up here? any thoughts? http://nn.nachtwolke.com/dev/npclist/?qq=all
-
Hello Currently I'm making a brand new .spr with own images and stuff, but here is where I have a problem, how do I create my .act file to edit it in the actOR and then implement all the files in my server? I read some guides but those said I need to copy an existent one, and then edit it, I think I did that once but with no good results. May I get some .act creating support? ; n ; Thanks in advance c:
-
Hi, I would like to be able to have a GM sprite but this without patching my clientinfo, to switch without having to make a patch every time. Like, for example, Summer and Christmas sprites. I think it is possible by creating a custom class/job using the GM sprite but having to change class every time would be annoying. I tried with the script command "setlook 0, sprite_id" and when I tried with 2000 (and 2001) for the sprite, it is written on my interface "F_GAMEMASTER" but i have the sprite of a female novice... It could be cool if someone know how to do that, if possible using an item (equip or not), or a command, or a npc command... Thx
-
File Name: Censored File Submitter: YuukiRune File Submitted: 07 Aug 2013 File Category: Sprites & Palettes Censor yourself! A very simple, but fun sprite that censors the entire body! Click here to download this file
-
ROChargenPHP Features Core [*]Support for .spr, .act, .pal, .grf, ... [*].act file completed support (transparency, scale, color, rotate, ...) [*]Characters fully implemented ( body, head, hats, weapon, shield, robe, mount) with palettes support. [*]Can modify action, animation and direction. [*]Class to generate : Full Character / Character Head only / Monster-NPC-Homunculus / Avatar / Signature. [*]Cache system available (and can be set off) with configurable time to cache. [*]Emblem Loader available. Client [*]Data.ini file support (to list your GRFs) [*]Support GRF (0x200 version only without DES encryption - repack before uploading) - the data folder is always read first. [*]Auto-Extract files from GRF if needed (optimize performance) [*]Updater script available to convert some lua files to PHP. How to use Really url-friendly: myserver.com/chargen/<controller>/<data> // with url-rewritingmyserver.com/chargen/index.php/<controller>/<data> // without url-rewriting Example for my character called "KeyWorld":myserver.com/chargen/avatar/KeyWorld // avatarmyserver.com/chargen/signature/KeyWorld // signaturemyserver.com/chargen/character/KeyWorld // full Charactermyserver.com/chargen/characterhead/KeyWorld // Character's head You can change the default link by modify the array $routes in the index.php file:// $routes['url'] = controller$routes['/avatar/(.*)'] = 'Avatar';$routes['/character/(.*)'] = 'Character';$routes['/characterhead/(.*)'] = 'CharacterHead';$routes['/monster/(d+)'] = 'Monster';$routes['/signature/(.*)'] = 'Signature'; Custom display At least, the tool is really easy to use, here an example on how to display a static character: $chargen = new CharacterRender(); $chargen->action = CharacterRender::ACTION_READYFIGHT; $chargen->direction = CharacterRender::DIRECTION_SOUTHEAST; $chargen->body_animation = 0; $chargen->doridori = 0; // Custom data: $chargen->sex = "M"; $chargen->class = 4002; $chargen->clothes_color = 0; $chargen->hair = 5; $chargen->hair_color = 12; // ... head_top, head_mid, head_bottom, robe, weapon, shield, ... // Generate Image $img = $chargen->render(); imagepng($img); Examples / Demos Sources Get the source (Thanks to report all bugs) License Instead of selling it, I give a try to "Open Source project with Donation". So if you think, you would have buy it if i was selling it, think to give a donation ? Notes [*]A directory "client" is in the project, it will be a good idea to move it to a directory not accessible by the user (for example /home/client/). [*]If you use generate images from GRFs you have to know it's a little slower, i recommend you in this case to allow the "AutoExtract" option to gain performance. [*]GRFs have to be save as 0x200 version without any encryption (even the official DES), good idea is to remove unused folders ( textures, wav, models).. [*]If you use the options Cache and AutoExtract, don't forget the script need to have a write access to the client and cache folder. [*]Thanks to Khazou for the acces to his server to fully testing the tool