Jump to content

Search the Community

Showing results for tags 'DB'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 7 results

  1. I would like to update the Hercules item database and fill it with more items. In addition, I had started dealing with the Devibe Pride database and its API in the past few days. I came across a Python script that is apparently used by rAthena to fill its DB. However, as you may know, rAthena uses the yaml format. Now I looking for a supporter who can help me rewrite the Python script so that it outputs a json format that Hercules can read. https://github.com/latiosu/dp2rathena I am aware that the Devine Pride database is neither complete nor 100% correct. However, individual information about the item can be corrected more quickly than having to type in all the items by hand.
  2. Hello, I facing a strange bug, when i get next to a ranged monster it attacks normaly but after I use ice wall, the monster stops to attack ! It only start to attack again if I attack the mob with some skill or ranged attack. I believe that it's not a normal behavior, someone know why it's happening ? I'm using last version of hercules emulator and a 2014 client. Thanks,
  3. I was thinking, how about a disabled_status mapflag or map zone conf? How it would work is whenever 'SC_STATUS' is specified in that mapflag (or map zone?), it will automatically end or not allow that status to take place. Example hypothetical mapflag: prtg_cas01 mapflag nostatus SC_ASSUMPTIO In this instance, when on the map prtg_cas01, even if a player can use a skill which does this status (i.e. Assumptio, High Priest Skill), the status will not take effect. And any new players entering this map will automatically lose SC_ASSUMPTIO. Or it could work in map_zone_db.conf. This example would do the same as above for Blessing and Assumptio statuses. disabled_status: { SC_ASSUMPTIO: true SC_BLESSING: true } Erm, just throwing an idea I thought of out there. Let me know what you guys think. Even if it's not suitable for official herc, maybe it will inspire someone
  4. [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1193 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1269 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1276 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1208 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1275 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1268 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1272 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1270 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [status]: Received '34' guild castles from char-server. [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) its a long error, just got some of it. Need help pls how to fix this. i installed fresh trunk files already, but still got the same errors. thanks in advance!
  5. Rationale: This is an (unplanned) episode in the txt->libconfig conversion project. The reason for the conversion is that we suddenly needed a way to add attributes (specifically, "deprecated" to some constants, since simply removing them would mean that any scripts using them would silently fail (talk about terrible script engine). Contents: The Constants Database (db/const.txt) has been converted to the usual libconfig format. This allows us to add new attributes to the constants. Old, unused, constants have been marked as deprecated using the facilities provided by the new database format (mostly, Job_Alchem, VAR_*), and their use will now trigger a warning at parse time (previously, it would result in a value of zero being used silently, in a very nasty way). A new docuemntation file (doc/constants.md) is provided, listing all the constants available to the scripting engine (coming from Constants DB, Item DB, Mob DB, Skill DB or even hardcoded in source), since there wasn't any centralized place where all the constants were listed. The file will get automatically updated in future through the HerculesWSAPI bot. The document is readily available online through the following link: https://github.com/HerculesWS/Hercules/blob/master/doc/constants.md (it will always point to the latest version) Impact: The impact of this changeset on customizations is low. If using custom constants in const.txt, users can either use the provided script to re-generate their constants.conf, or add the entries manually. Details: The format of constants.conf is the following: constants_db: { /************* Entry structure (short) ************************************ Identifier: value // (int) ************* Entry structure (full) ************************************* Identifier: { Value: value // (int) Parameter: true // (boolean) Defaults to false. Deprecated: true // (boolean) Defaults to false. } **************************************************************************/ (each entry can use either the short or full format). A special "comment__" field can be added, to generate a corresponding title in the documentation file. Comments will have no other effects (they're not normally parsed, but they're available to plugins). Merge Date: Wed, 13 Jan 2016 19:22:45 +0300 Related Pull Requests: - #1088 - https://github.com/HerculesWS/Hercules/pull/1088 - Constdb revamp [Haru] - #908 - https://github.com/HerculesWS/Hercules/pull/908 - Add EQP_ = Equipment Position constants [AnnieRuru] - #1124 - https://github.com/HerculesWS/Hercules/pull/1124 - Constdb2doc plugin (doc/constants.md) [Haru] Related Commits: - a815472 - https://github.com/HerculesWS/Hercules/commit/a815472 - Sun, 10 Jan 2016 02:01:55 +0100 Converted const.txt to libconfig format [Haru] - 6ae9045 - https://github.com/HerculesWS/Hercules/commit/6ae9045 - Sun, 10 Jan 2016 02:33:15 +0100 Added support to mark constants in db/constants.conf as deprecated [Haru] - 3f56ffc - https://github.com/HerculesWS/Hercules/commit/3f56ffc - Sun, 10 Jan 2016 02:33:41 +0100 Marked Job_Alchem and Job_Baby_Alchem as deprecated [Haru] - 99f707e - https://github.com/HerculesWS/Hercules/commit/99f707e - Wed, 13 Jan 2016 11:47:47 +0100 Added converter script from const.txt to constants.conf [Haru] - 49081f4 - https://github.com/HerculesWS/Hercules/commit/49081f4 - Wed, 13 Jan 2016 19:22:45 +0300 Merge pull request #1088 from HerculesWS/constdb [Andrei Karas] - 9e48e2a - https://github.com/HerculesWS/Hercules/commit/9e48e2a - Wed, 13 Jan 2016 17:23:31 +0100 HPM Hooks Update [Hercules.ws] (dastgir/master) - de33b02 - https://github.com/HerculesWS/Hercules/commit/de33b02 - Fri, 15 Jan 2016 20:34:26 +0100 Fixed a typo in the constdb converter script [Haru] - a1310e2 - https://github.com/HerculesWS/Hercules/commit/a1310e2 - Wed, 6 Jan 2016 16:38:43 +0800 Remove VAR_ constants - there are 2 same constants for setlook script command, remove the wrong one - VAR_ constant added by l one_wolf is invalid https://github.com/HerculesWS/Hercules/commit/f4278f36db32f35e535a0ea8feb1cf83ca95019e, so use the LOOK_ constant [AnnieRuru] - 7610346 - https://github.com/HerculesWS/Hercules/commit/7610346 - Sat, 16 Jan 2016 20:23:57 +0100 Merge pull request #908 from AnnieRuru/request_26 [Haru] - e3253b4 - https://github.com/HerculesWS/Hercules/commit/e3253b4 - Mon, 25 Jan 2016 16:52:27 +0100 Added source support for special comments in the constdb [Haru] - 72a75cb - https://github.com/HerculesWS/Hercules/commit/72a75cb - Mon, 25 Jan 2016 15:53:56 +0100 Added constdb2doc plugin [Haru] - 15bca8f - https://github.com/HerculesWS/Hercules/commit/15bca8f - Mon, 25 Jan 2016 16:00:44 +0100 Generated doc/constants.md [Haru] (HEAD -> constdb2doc, origin/constdb2doc) Trivia: The constdb2doc plugin introduced in 72a75cb is based on my 'vimsyntaxgen' plugin (see https://github.com/HerculesWS/StaffPlugins/tree/master/Haru/vimsyntaxgen).
  6. : DB error - Field 'uniqueitem_counter' doesn't have a default value [Debug]: at c:herculessrccharchar.c:1626 - INSERT INTO `char` (`account_id`, `char_num`, `name`, `zeny`, `status_point`,`st r`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`,`max_sp`, `sp`, `hair`, `h air_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALU ES ('2000000', '3', 'YJJJJGJJGFVCGVG', '0', '48','1', '1', '1', '1', '1', '1', '40', '40','11', '11','1', '0', 'new_1-1', '53', '111', 'new_1-1', '53', '111') I got this Error. Could anyone tell me How to solve this problem?
  7. Ola gostaria de saber se posso fazer uma pergunta que tem relação a esse emulador e a um determinado outro (se os scripts e db's desse tal outro funciona no hercules emulator)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.