Search the Community
Showing results for tags 'Event'.
Found 13 results
-
View File [Event] Wheel of fortune Wheel of fortune Fun event, this particular version is set to accept Zeny as a payment for gambling. Would like to thank a lot @Myriad for Improving my code! Package contains: data.zip data folder to put into your GRF file or straight into data folder. wheel_of_fortune.txt the script itself. WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like. This event can be configured to run automatically OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script, at what time you want the script to run. Or, a GM can start this event by running this command : @wheel_of_fortune start As a reference, This is a version of the script using event points as a payment (in case you would like to take a look) https://pastebin.com/wN6ZjxM0 Submitter Habilis Submitted 06/14/18 Category Events & Games
-
I've recently got a brilliant idea. Why not make my own version of a paid script, sold on rAthena and release it to Hercules for free!? (Not because I'm banned on rAthena ) I need a peer review before releasing the whole package. @Myriad Did a nice Peer review of my terribel kode... If anyone else would like to contribute, feel free. Otherwise, it is soon to be released UPD : I reDrew the cutins, they don't look like stolen from rAthena 1) configuration there are 2 arrays setarray .prize_id[1],-1,31024,31026,31008,31020,31017,31010,31016,0,31009; setarray .prize_qty[1],2,1,1,1,3,3,1,3,0,3; in prize_id if id is > 0, the prize is an item if id = 0 , the prize is NOTHING! if id = -1, the prizer is free spin (number of free spins set in qty array) in array .prize_qty you setup the quantity won //===== Hercules Script ====================================== //= Wheel of Fortune //===== By =================================================== //= Habilis //= Edited by Myriad //===== Description ========================================== //= Wheel of fortune something. //============================================================ - script Wheel_of_Fortune FAKE_NPC ,{ OnInit: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); .EventName$ = "[Wheel Of Fortune]"; end; OnMinute39: OnStart: query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='#freewheelfortunespin';"); announce(sprintf("%s : The event will begin in 1 minute, near the center of Prontera.", .EventName$), bc_blue | bc_all); initnpctimer(); end; OnTimer60000: // 1 min enablenpc("Wheel of Fortune#Main"); enablenpc("Hussein#WOF"); announce(sprintf("%s : Come to Prontera and test your luck, everyone got some free spins!", .EventName$), bc_blue | bc_all); end; OnTimer1800000: // 30 mins announce(sprintf("%s : One more minute, do your last spin!", .EventName$), bc_blue | bc_all); end; OnTimer1860000: // 31 mins OnStop: disablenpc("Wheel of Fortune#Main"); disablenpc("Hussein#WOF"); end; } prontera,159,178,3 script Hussein#WOF 1_M_MERCHANT,{ doevent("Wheel of Fortune#Main::OnTalk"); end; } prontera,155,176,3 script Wheel of Fortune#Main 2_SLOT_MACHINE,{ OnTalk: if (#freewheelfortunespin == 0) #freewheelfortunespin = .Free_Spins; if (getd(.Event_Points_Variable$) < .Points_Cost && #freewheelfortunespin < 0) { mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("You are out of points"); mes("and have no more free"); mes("spins! Come back next"); mes("time for more."); close(); } .@mes$ = (#freewheelfortunespin > 0) ? sprintf(", but you, my friend, have %d free spin%s!", #freewheelfortunespin, (#freewheelfortunespin == 1) ? "" : "s") : "."; cutin("aca_salim02", 2); addtimer(1, sprintf("%s::OnEnd", strnpcinfo(NPC_NAME))); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Do you want to spin the wheel?"); mesf("It costs ^FF0000%d Event points^000000 to play%s", .Points_Cost, .@mes$); next(); callsub(S_Loop); S_Loop: .@val = getd(.Event_Points_Variable$); if (.@val < .Points_Cost && #freewheelfortunespin < 0) callsub(S_End); switch (select( (#freewheelfortunespin > 0) ? sprintf("Yes! Use free spin! (%d left)", #freewheelfortunespin) : "", (.@val > 0) ? sprintf("Yes! Use Event Points. (%d remaining)", .@val) : "", "No (Leave)" )) { case 1: callsub(S_Pay, 0); case 2: callsub(S_Pay, 1); default: callsub(S_End); } S_Pay: switch (getarg(0)) { // pay with free spin case 0: if (#freewheelfortunespin > 0) { if ((#freewheelfortunespin -= 1) < 1) #freewheelfortunespin = -1; callsub(S_Gamble); } else callsub(S_End); // Pay with points case 1: default: if ((.@val = getd(.Event_Points_Variable$)) >= .Points_Cost) { setd(.Event_Points_Variable$, (.@val -= .Points_Cost)); dispbottom(sprintf("%s : You now have %d event points.", .ServerName$, .@val)); callsub(S_Gamble); } else { cutin("aca_salim02", 2); mesf("[^0055FF ::: %s ::: ^000000]", .EventName$); mes("Awww, you don't have enough to gamble..."); mes(" "); mes("Have you ever heard?"); mes("'Money isn't all that matters' Got it?"); mes("Byeeeeeeeeeeeeee ;)"); callsub(S_End); } } S_Gamble: // Actual Gambling .@sector = rand(.Sector[0], .Sector[1]); .@displayCutin = (.@sector * 2) - 1; .@Speed = .Spin_Speed; for (.@i = 0; .@i < .nbTurns; .@i++) { .@b = .Cutin[0]; while (.@b <= .Cutin[1]) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; .@Speed++; } } .@b = .Cutin[0]; while (.@b < .@displayCutin) { cutin(sprintf("%s%d", .cutin$, .@b), 4); sleep2(.@Speed); .@b++; } cutin(sprintf("%s%d", .cutin$, .@b), 4); if (.prize_id[.@sector] == -1) { // Free spin if (.Sound_Effects) soundeffect("wheel_jackpot.wav", 0); announce(sprintf("[%s] : Wow, %d more Free spins!!!", .EventName$, .prize_qty[.@sector]), bc_blue | bc_self); #freewheelfortunespin = #freewheelfortunespin == -1 ? .prize_qty[.@sector] : #freewheelfortunespin + .prize_qty[.@sector]; } else if (.prize_id[.@sector] == 0) { // nothing if (.Sound_Effects) soundeffect("wheel_lost.wav", 0); announce(sprintf("[%s] : Awwww, No luck in gamble, more luck in love...", .EventName$), bc_blue | bc_self); } else { // item if (.Sound_Effects) soundeffect("wheel_won.wav", 0); announce(sprintf("[%s] : Enjoy your prize!!!", .EventName$), bc_blue | bc_self); getitem(.prize_id[.@sector], .prize_qty[.@sector]); } sleep2(1000); callsub(S_Loop); end; S_End: close2(); OnEnd: cutin("", 255); end; OnInit: .ServerName$ = "[Your boring server]"; .EventName$ = "Wheel Of Fortune"; .cutin$ = "WheelOfFortune_"; .Event_Points_Variable$ = "#LROEVENTPOINTS"; // The name of your event points variable setarray(.Sector, 1, 10); // Sector range setarray(.Cutin, 0, 19); // Cutin range .Spin_Speed = 50; // What is the base spin speed? (ms) .nbTurns = 2; .Points_Cost = 100; // How many 'points' does it cost for a spin? .Free_Spins = 1; // How many free spins does a player get? .Sound_Effects = true; // Enable sound effects? (true/false) setarray(.prize_id[1], -1, 31024, 31026, 31008, 31020, 31017, 31010, 31016, 0, 31009); setarray(.prize_qty[1], 2, 1, 1, 1, 3, 3, 1, 3, 0, 3); end; }
-
Target Tarot Event I urgently need this event who can help and can share thank you for the attention.
-
Hello, as promised here is a Trivia auto event. This script is originally way back from eA, it was adjusted on rA. (All credits in the header) And now, I decided to Enhance it. - An enhanced version of facts auto event. The Event is announced. The NPC asks 10 random - questions from a question bank. Players have to write the answer to the main chat. - Players don't need to worry about CAPITAL letters. - 1) Question is asked by the NPC. - 2) If there is no answer after 15 seconds NPC will give a hint. - 3) IF there is still no answer after a hint, the question is skipped. - 4) If the right answer is given, the player is announced and the reward is given Side notes: 1) Control If you have some kind of AutoEbent Controller, I've included the event control methods OnEventStart: OnStop: OnEventTimeOut: If you don't have a controller and just want to test this event, just setup the timers, when this event will run ex: OnMinute33: 2) Rewards I have special Event points, that I'm giving to the winners. If you like to give Items or Zeny, I Included the examples in the code // Winner gets reward in Zeny //Zeny += 1000000; // Alotta bax ;) 3) Questions definition To define more questions you need to follow this pattern DefineQuestion("<question>", "<answer>", "<hint>"); 4) Cheating I'm aware that this event can be cheated/Automated by players. Therefore only a modest reward is given
-
Version 1.0.2
2084 downloads
Wheel of fortune Fun event, this particular version is set to accept Zeny as a payment for gambling. Would like to thank a lot @Myriad for Improving my code! Package contains: data.zip data folder to put into your GRF file or straight into data folder. wheel_of_fortune.txt the script itself. WheelOfFortune.psd the Photoshop source file, you can edit the prizes pictures if you like. This event can be configured to run automatically OnClock0800: OnClock1200: OnClock1600: OnClock2000: OnClock2200: just change this part of the script, at what time you want the script to run. Or, a GM can start this event by running this command : @wheel_of_fortune start As a reference, This is a version of the script using event points as a payment (in case you would like to take a look) https://pastebin.com/wN6ZjxM0 -
requesting for a shop NPC that will jump on random location after a player bought an item like jumper event but shop NPC.. like prontera,155,155,5 shop annie 757,501:50,502:50,503:50 set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; OnBuyItem: movenpc "annie"+$@ran+"",1,1; //move the NPC setnpcdisplay "annie"+$@ran+"",1002; end; }
-
Hi all. May I know why the monster not spawn ? I also have some warning which is: [Warning]: script_get_val: cannot access player variable 'mf_nogo', defaulting to 0 How to fix ? prontera,164,172,5 script Farm Zone 4_F_JPN2,{function RandomizeItem;while( 1 ){mes "How can i help you ?";switch( select( "Information:Farm Items" )){case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break;case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } }}OnInit:// Maximum Player can join per X Minutes.set .MaxPlayers,2;// Adding X Minutes of Delay before can go in again.set .DelayMin,1;// Maximum Hunt Limit per round inside the Zone.set .MaxItemLimit,10;// Map that will be used in thos Zone.set .Map$,"guild_vs5";// Clear Map Every X Minutes.set .RoomCleanMin,15;// Mapflag Initialization//setmapflag .Map$,mf_nogo;setmapflag .Map$,mf_nomobloot;setmapflag .Map$,mf_nomvploot;setmapflag .Map$,mf_nowarpto;setmapflag .Map$,mf_nochat;setmapflag .Map$,mf_novending;setmapflag .Map$,mf_nocommand,60;setmapflag .Map$,mf_nogo;setmapflag .Map$,mf_nojobexp;setmapflag .Map$,mf_nobaseexp;while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; }end;OnNormalKill:RandomizeItem( 0,rand(1,5) );monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";end;OnBossKill:RandomizeItem( 1,rand(1,3) );monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";end;// Function that used to Generate Random Itemsfunction RandomizeItem {set #FarmHunt,#FarmHunt + getarg(1);// Normal Monster in Zone Drops Listsif( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534;// Normal Boss in Zone Drops Listsif( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833;for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; }deletearray .ItemList,getarraysize( .ItemList );dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; }return;} }
-
Evento Guerra do Empério NPC de evento, Não-Oficial, criado por mim, com base na História do Ragnarok. Toda vez que a WOE começar, existe uma chance de esse evento começar, e o NPC íris vai ser ativado, quem falar com o NPC enquanto o evento estiver ativo poderá fazer a quest primeiro para poder participar do evento, que é trazer 100 mantos e estar usando um manto sagrado. O Objetivo é matar 100 players (por padrão) na WOE para ganhar o prêmio que é uma Coroa do Deus-Sol. Enquanto o jogador estiver no evento, há uma chance de ele ser bufado e ganhar porção branca.O NPC vai dar prêmio somente para 1 jogador, ou seja, o primeiro a matar 100 players. DOWNLOAD https://xp-dev.com/svn/tecnocronus_scripts/scripts/PT/Woe%20Event.txt CHANGELOG http://trac.xp-dev.com/TC_Scripts/log/scripts/PT/Woe Event.txt
-
new_4-4,147,190,3 script Monster Wiki 439,{while( 1 ){mes "Event Status : "+((!.WikiStatus )?"^FF0000OFF":"^0000FFON")+" ^000000";mes "^00FF00_______________________________^000000";mes "How may i assist you, ^0000FF"+strcharinfo(0)+"^000000 ?";next;switch( select( ( !.WikiStatus || !.MonsterID )?"":"Write Answer", "^00FF00Information^000000", ( getgmlevel() < 60 )?"":"^FF0000[GM]^000000 "+(( !.WikiStatus )?"Start Event":"Stop Event"), ( getgmlevel() < 80 )?"":"^FF0000[GM]^000000 Setting" )){case 1: if( getgmlevel() >= 80 ) mes "Answer : ^FF0000"+.Answer$+"^000000"; switch( .Mode ){ case 0: mes "Please Input the ^FF0000NAME^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "Example : ^0000FFPoring^000000"; break; case 1: mes "Please Input the ^FF0000LEVEL^000000 of monster."; mes "Example. ^0000FF10 / 20 / 35 / 75^000000"; set .Hint,getmonsterinfo( .MonsterID,1 ) - rand(30); mes "^FF0000Hint^000000 : Between "+( (( .Hint ) < 1 )?"0":.Hint)+" ~ "+( getmonsterinfo( .MonsterID,1 ) + rand(30) )+" "; break; case 2: mes "Please Input the ^FF0000SIZE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "Example. ^0000FFSmall / Medium / Large^000000"; break; case 3: mes "Please Input the ^FF0000RACE^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Race$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Race$[.@i]+"^000000"; } break; case 4: mes "Please Input the ^FF0000ELEMENT^000000 of monster."; mes "^0000FFRemind^000000 : It is ^FF0000case-Sensitive^000000"; mes "^FF0000List of Available Answer^000000"; mes "^00FF00_______________________________^000000"; for( set .@i,0; .@i < getarraysize( .Element$ ); set .@i,.@i + 1 ){ mes " - ^0000FF"+.Element$[.@i]+"^000000"; } break; } input @Guess$; if( .MonsterID == 0 || @Guess$ != .Answer$ ){ mes "Sorry, you are ^FF0000WRONG^000000 or ^FF0000Too Late^000000 for the Answer."; close; }else{ mes "^FF0000Correct^000000 !! I wonder how good are you in this."; stopnpctimer; getitem $WikiItemID,$WikiAmount; close2; setnpcdisplay( strnpcinfo(0),rand( 436,439 ) ); announce "You're Right [ "+strcharinfo(0)+" ] . The Answer is [ "+.Answer$+" ]",bc_npc,0xED1ADC; set .MonsterID,0; doevent strnpcinfo(0)+"::OnStart"; } end; case 2: mes "This is a ^FF0000Monster Wiki^000000"; mes "I will ask you everything about ^FF0000Monster^000000."; mes "^00FF00_______________________________^000000"; mes "The ^0000FFQuestions^000000 could be either in ^FF0000Name , Race , Element , Level , Size ^000000 of Monster."; next; break;case 3: if( !$WikiRound || getitemname( $WikiItemID ) == "null" ){ mes "Please Configure your ^FF0000NPC Setting^000000 before you start."; next; break; } set .WikiStatus,( .WikiStatus )?"0":"1"; mes "Event is now "+( .WikiStatus )?"^0000FFStarted":"^FF0000Stopped"+"^000000"; announce "Monster Wiki Event is now "+( .WikiStatus )?"Started":"Stopped"+"^000000",bc_blue; close2; if( .WikiStatus ){ set .Round,0; doevent strnpcinfo(0)+"::OnStart"; } end;case 4: while( 1 ){ mes "How can i assist you ^FF0000GM^000000?"; next; switch( select( "Prize [ ^0000FF"+$WikiAmount+" x "+getitemname( $WikiItemID )+"^000000 ]", "Round [ ^0000FF"+$WikiRound+"^000000 ]", "^0000FFBack^000000" )){ case 1: mes "Input the ^FF0000Item ID^000000"; do{ input $WikiItemID,501,32767; }while( getitemname( $WikiItemID ) == "null" ); mes "Input the ^FF0000Amount^000000"; input $WikiAmount,1,32767; next; break; case 2: mes "Input the ^FF0000Max. Round^000000"; input $WikiRound,1,50; next; break; case 3: mes "Redirect back to menu..."; next; } break; } break; }}OnMinute35: //Event start every 12.35, 1.35 etcfor( set .@i,3; .@i > 0 ; set .@i,.@i - 1 ){announce "Monster Wiki Event will take place in Event Room within "+.@i+" Minutes",bc_blue;sleep 60000;}set .Round,0;set .WikiStatus,1;OnStart:sleep2 5000;set .Round,.Round + 1;if( .Round > $WikiRound ){mapannounce .Map$,"Monster Wiki Event has Ended. Thank for Participate in this Event.",bc_map,0x7766EE;set .WikiStatus,0;sleep2 5000;mapwarp .Map$,"prontera",155,171;setnpcdisplay( strnpcinfo(0),rand( 436,439 ) );}else{npctalk "Round [ "+.Round+" ] within 5 Seconds.";sleep2 5000; do{ set .MonsterID,rand( 1001,2380 ); }while( getmonsterinfo( .MonsterID,0 ) == "null" || getmonsterinfo( .MonsterID,0 ) == "" || getmonsterinfo( .MonsterID,1 ) == -1 ); set .Mode,rand(5); switch( .Mode ){ case 0: set .Answer$, getmonsterinfo( .MonsterID,0 ); break; // Name case 1: set .Answer$, getmonsterinfo( .MonsterID,1 ); break; // Level case 2: set .Answer$, .Size$[ getmonsterinfo( .MonsterID,18 ) ]; break; // Size case 3: set .Answer$, .Race$[ getmonsterinfo( .MonsterID,19 ) ]; break; // Race case 4: set .Answer$, .Element$[ getmonsterinfo( .MonsterID,20 ) ]; break; // Element } setnpcdisplay( strnpcinfo(0),.MonsterID ); npctalk "Click me to view the Question of this Round.."; initnpctimer;}end;OnTimer10000: npctalk "20 Seconds to go..."; end;OnTimer20000: npctalk "10 Seconds to go..."; end;OnTimer30000:mapannounce .Map$,"Time's Up. All Failed in this Round.",bc_map,0x00FF00;donpcevent strnpcinfo(0)+"::OnStart";set .MonsterID,0;stopnpctimer;end;OnInit:OnWhisperGlobal:set .Map$,"prontera";setarray .Size$[0],"Small","Medium","Large";setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon";setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead";end; } Hello everyone, may I ask, how to add ad new list as a blacklist, so that this script wont load the blacklist number. I hate when many error appears on console such like this. [Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2203[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2228[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2267[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2314[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2180[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2195[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2297[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2333[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 1006[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2261[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037[Error]: buildin_getmonsterinfo: Wrong Monster ID: 2037 I believe it from this line set .MonsterID,rand( 1001,2380 ); Someone can edit it ?
-
Attached are the client additions / translations for the soon to be released official 2014 halloween event script. The lua files and questid2display.txt need to be merged with your own client files. In this archive they only contain the additions. They will not work if you just drop them into your client as it'll get rid of all the other content, as they weren't included. Server side content will be released into the repo once we get some item bonus figured out for the candies. 2014 Halloween Event - Client Files.rar
-
I just have discovered it reading old posts from irowiki Forum Did you know about lucky roulette mini-game? It looks like quite interesting...
-
HI Developer/scripter here anyone please help me with this script .. I want dice event script with consolation prize for the losers, after they lost the dice event they will auto warp to anymap i want then they will talk to npc to get thier consolation prize then auto warp to prontera .. thankyou in advance m/ here is the script that im currently using .. http://pastebin.com/cF8YGadN