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Showing results for tags 'Utility'.
Found 63 results
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Version 1.5
752 downloads
It is Rebirth System , which allows to rebirth unlimited times Some of its features on how it works It does not give any Extra StatusPoints(Adjustable via Config) Requires Some Item to Rebirth Rewards are given when you rebirth with x% chance You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option) RebirthSystem Ranking(To know who has Rebirth How many times) Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..) GM can reset the Rebirth Rankings(Affects StatusPoint Given) Can Force the User to be rebirthed to Novice/High Novice. Can Give x status point every Rebirth. Can Give y status point every Master Rebirth. Can Limit Number of Rebirth/Master Rebirths. Can rebirth to Any Jobs(Job Adjustable via Config) I made this script because it was requested to me by someone. -
File Name: Rebirth System File Submitter: Dastgir File Submitted: 05 Apr 2014 File Category: Utility It is Rebirth System , which allows to rebirth unlimited times Some of its features on how it works It does not give any Extra StatusPoints(Adjustable via Config) Requires Some Item to Rebirth Rewards are given when you rebirth with x% chance You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option) RebirthSystem Ranking(To know who has Rebirth How many times) Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..) GM can reset the Rebirth Rankings(Affects StatusPoint Given) Can Force the User to be rebirthed to Novice/High Novice. Can Give x status point every Rebirth. Can Give y status point every Master Rebirth. Can Limit Number of Rebirth/Master Rebirths. Can rebirth to Any Jobs(Job Adjustable via Config) I made this script because it was requested to me by someone. Click here to download this file
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Name: Build Manager Creator: Cretino Version: 1.3 Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills. I made updates from 1.2->1.3) I made quite a few changes to this script which is why I feel it's worth posting here. Read the changelog in the npc file to understand what was modified. Here's Cretino's original thread for reference Note: my modified version only works for servers where max stat value is 99. e.g. in conf/map/battle/player.conf // Max limit of char stats. (AGI, STR, etc.) max_parameter: 99 I also only tested pre-re, no third jobs. NPC Features - You can create, load and delete stat/skill profiles - You can reset stats/skills To configure, go to line 588 Two modifications are needed for this npc to work. - Source modification as seen in this diff skillup_scriptcommand_by_cretino_v0.2.diff - Add this function to "npc/other/Global_Functions.txt" And finally, the npc script build_manager_v1.3.txt tested on hercules v2021.03.08 Hope this helps someone
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File Name: Configurable Refiner File Submitter: KirieZ File Submitted: 02 Aug 2015 File Category: Utility This is a configurable refiner that I made after reading the request from this topic. It contains the following options (all of them configurable): Normal refine Refine N times at once (It's possible to allow this for a different group) Set different zeny and item requirements based on item's WeaponLv field Display information about the refine like: the safe refine and the chance of the next level. Allow the usage of items that increase the success chance Allow the usage of items that avoids the item from being destroyed when the refine fails (2.0) Ask if want to use items to protect / increase refine chance (2.0) Define custom effects when refine fails: stay as is, decrease one level or go back to +0 Everything is configurable at the end of the script. I made some tests and it seems to be working correctly, if you run into any bug or wants to suggest a new feature, please let me know and I'll see what I can do. Click here to download this file
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me start to love rewrite Emistry's script .... hehehe sure he don't mind Download: 2.1 script & plugin plugin is meant for players can vend on top of npc look for the original topic here for description https://rathena.org/board/topic/84828-utility-vendor-control/ ... but download the script here .. hahaha
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Version 1.0
375 downloads
Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Preview : -
Version 2.1C
324 downloads
Features: Full Customizable Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months Can Item, Point, Exp or even Buff Rewards Includes Configurable Whisper Commands for checking status of and collecting next rewards Includes @Command for checking status of and collecting next rewards Includes Dynamic Buff Rewards Video: Youtube What did i do? I just ported his daily reward script so it can work properly on hercules. [ Stolao Script Collection ] -
all right, I post up my custom stylist Download: 2.1 script this one use CSV format setd ".@"+ Job_Rune_Knight +"_"+ LOOK_CLOTHES_COLOR +"$[1]", "0-5,11-18,20-23"; setd ".@"+ Job_Summoner +"_"+ LOOK_CLOTHES_COLOR +"$[0]", "0-3"; This means, the ID range for Job_Rune_Knight at bodystyle number (1) is 0,1,2,3,4,5,11,12,13,14,15,16,17,18,20,21,22,23 2nd line means Summoner job can only use clothing range between 0 to 3, this prevent crash client due to human and doram race doesn't share the same palette From version 2.0 onwards, now you don't have to scratch your head about missing palette due to different bodystyle this script can handle that
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Utility: @go command Original concept by : http://herc.ws/board/topic/14-utility-added-feature-jtynnes-go-command-alternative-txt-format/ Description: Alternative @go command. Allows for unlimited aliasing, as well as level and group restrictions for each destination. Additional options to add a delay, prevent use when dead, and charge per use are available; default cost is defined with '.cost', but this parameter can be set manually with 'go()'. These extra features are disabled by default. Be mindful that the delay uses a temporary player variable, '@go_delay'; if the player logs out, this variable will be cleared. If you would like for a more secure delay, replace all instances of '@go_delay' with 'go_delay'. Download: https://github.com/datmumbles/Scripts/raw/master/cmd/go.txt
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Reset NPC - an NPC that reset your stat/skill with the use of item, Configuration: Reseter NPC.txt
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Version 1
2563 downloads
Tool for generating HP/SP table for Hercules 'job_db.conf' Options: 1. eA Formula - Generate tables using the old and bug/OP formula of eA 2. Sequential - Generate tables using the sequential format(2,4,6...) 3. Custom Formula - Generate tables using your formulated formula(Javascript syntax) Prerequisite - 3.0 .NET Framework -
Name: Build Manager Creator: Me (@Cretino) Version: 1.2 (Updated script and source modification to work with last Hercules revision [Cretino] (Need source modification)) Contributors: (@kerbiii: Found a bug, @Anisotropic Defixation: Make a list of bugged skills) Q: 'What features have 'Build Manager'?' R: Q: 'How to use these features?' R: 'You can use all features in game, just talk to npc and have fun. ' Q: 'How to configure it?' R: 'You can go to line '666' in script, and you will see details like:' I'm accepting suggestions. If you found any bug, report in topic or send me a private message. I'll solve the problem as quickly as possible. I think is it. Note: Sorry for my English. @Edit Now is necessary apply this source modification to use the script: skillup_scriptcommand_by_cretino_v0.1.diff build_manager_v1.2.txt skillup_scriptcommand_by_cretino.diff build_manager_v1.1.txt build_manager_v1.0.txt build_manager_v1.0.txt build_manager_v1.0.txt
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File Name: Facebook Share File Submitter: Dastgir File Submitted: 12 Mar 2014 File Category: Utility Facebook Share System(Works Only with New Clients) Configuration: Edit NPC FacebookShare.txt .link$ = "http://www.yourdomain.com/fbshare/"; //Trailing with "/" Edit the link with the link where you have PHP Scripts(Trailing with "/" or "/index.php") WebSite: Edit config.php $host = "127.0.0.1"; //MySQL Host$user = "root"; //MySQL Username$pass = ""; //MySQL Password$database = "fb_share"; //Ragnarok Database$site = "http://yourdomain.com/fbshare/"; //Link to FBShare Page(Directory where these scripts are installed) $site should match with .link$(in the npc), Other Info are self explanatory. It is a Simple Script Illustrating the usage of linking to website. Click here to download this file
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File Name: @itemall and @itemmap File Submitter: Ridley File Submitted: 12 Feb 2017 File Category: Utility Give an item to all players online @itemall <Item ID> <Item Amount> Give an item to all players on the same map as you @itemmap <Item ID> <Item Amount> Using some old code from Emistry for this, thank you for your permission to use it. Click here to download this file
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View File Daily Rewards Features: Full Customizable Can Set Number of Hours Between Login Prizes and Losing Consecutive Prizes make Days Weeks or even Months Can Item, Point, Exp or even Buff Rewards Includes Configurable Whisper Commands for checking status of and collecting next rewards Includes @Command for checking status of and collecting next rewards Includes Dynamic Buff Rewards Video: Youtube What did i do? I just ported his daily reward script so it can work properly on hercules. [ Stolao Script Collection ] Submitter iamhyd™ Submitted 04/22/20 Category Utility
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Version 1.0a
988 downloads
Facebook Share System(Works Only with New Clients) Configuration: Edit NPC FacebookShare.txt .link$ = "http://www.yourdomain.com/fbshare/"; //Trailing with "/" Edit the link with the link where you have PHP Scripts(Trailing with "/" or "/index.php") WebSite: Edit config.php $host = "127.0.0.1"; //MySQL Host$user = "root"; //MySQL Username$pass = ""; //MySQL Password$database = "fb_share"; //Ragnarok Database$site = "http://yourdomain.com/fbshare/"; //Link to FBShare Page(Directory where these scripts are installed) $site should match with .link$(in the npc), Other Info are self explanatory. It is a Simple Script Illustrating the usage of linking to website. -
This is one of the smallest yet biggest scripts I have made in a while, enjoy(?)Im not that good at scripting, this basically adds VIP exp boosts and can also get stacked if you use my "bEXPi3" function. You'll need to manually set the date for the VIP to finish on that new column, also set your group to the desired rank. For the battle manuals and other SC_CASH_PLUSEXP reliant items, you just simply replace their script like this. Be sure to add your ranks to the function to, or else they'll get dumped to the default rank. Id: 14545 AegisName: "Battle_Manual_X3" Name: "Field Manual 300%" Type: 2 Weight: 10 Trade: { nodrop: false notrade: false noselltonpc: false nocart: false nogstorage: false nomail: false noauction: false } Script: <" callfunc("bEXPi3", 1800000,300); "> Just transfer the original values to the function and the script will take care of the rest =) for additive extra exp boosts
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File Name: Usable Enchant Item File Submitter: Emistry File Submitted: 18 Jan 2016 File Category: Utility Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Preview : Click here to download this file
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Preview: http://goo.gl/GUwpM5 Info: Tell you how long you're online. Download: script - http://pastebin.com/gYVYqgpF sql - http://pastebin.com/HTL3wEhz
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File Name: "New Reborn" integrated job master File Submitter: Ridley File Submitted: 22 Feb 2017 File Category: Utility I did this a while ago. In order to use this script you need Olrox new_reborn map This script is no physical job changer. instead each spike of the star shaped map represents a path of the classes. You walk up there to change your job. Extended Job's are available from a normal npc in the middle. Important: This script uses Euphys default herc job changer as a base. - the script gives out a +7 novi weapon for each of the base classes (check line 355 to 392) - it has some fancy warp portals, feel free to edit it to default - even more fancy, ressource eating rotating waiting rooms for exit and entrance (default prontera) which can be disabled as well (line 502 and 530) - autobuff inc agi +10 for 1 minute each time you walk directly through the middle (or spawn) - you can NOT skip rebirth. 1st job -> 2nd -> rebirth -> trans ->3rd - it also has support for rebellion, but rebellion is not yet added on herc so you might want to disable it This script was already tested live and worked fine. I did some edits tho but never optimized it since I lost interest in it. However, I think its something different from default Job Masters Note: I really recommend to read through it and check for all options. Some Screenshots Click here to download this file
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utility Stylist with doram limit hair style and hair color
The HaureN posted a topic in Utility Releases
View File Stylist with doram limit hair style and hair color This is a very simple edit on default rathena and hercules sylist(Is the same) for summoner class(doram) limit hair color and style. * in line 18 you can change the max hair style. * in line 19 you can change the max hair color. Submitter The HaureN Submitted 03/12/18 Category Utility -
jTynne's @go Command Alternative In .txt Format! This is my custom alternative to @go that allows end users the ability to EASILY add/change @go locations on the fly without the need to edit any source files OR recompling/rebooting their server. This is a highly customizable script that is pretty straight-forward in its coding. You can easily add in or adjust existing @go locations in seconds. Please Note: This will replace the default @go command when loaded in-game! Instructions / Customization To use? Simply upload and @loadnpc the file in-game and @go will be modified. If you wish to add in a new @go location, all you have to do is add a new entry following the format noted below: if(@warp$ == "35" || @warp$ == "ecl" || @warp$ == "ecla" || @warp$ == "eclag" || @warp$ == "eclage") { callsub Process,"eclage",110,39,0,0; } if(@warp$ == "36" || @warp$ == "ser" || @warp$ == "sere" || @warp$ == "seren" || @warp$ == "serenglade") { callsub Process,"serenglade",34,82,0,0; } As noted in the text in red above, you add in a number higher than the current highest value (in the script currently, Eclage is 35, so to add in a custom location, simply add in a value of 36, customize the text based warp strings you want (for @go 36, in the above example, you can either use @go 36 or @go ser @go sere @go seren or @go serenglade, and all will teleport you to the same location of serenglade <34,82>). Planned for future releases: - Additional options GM's can set for the command in the header. (Re-use delay, price per use option) - Mapflag check for nowarp and nogo mapflags. - No usage while dead. Version History : Current Version 2.0 2.0 Dec 31st, 2012 : http://www.justintfields.com/rAthena/scripts/gobind_v2.txt 1.0 Dec 29th, 2012: http://www.justintfields.com/rAthena/scripts/gobind.txt Please report any bugs you may find, and/or if you have any requests / suggestions for the script as a response to this thread. Thank you! (Please +1 me if you enjoy this script~)
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- bind command
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View File @ip usage: @ip <Player Name> Unlike @sameip, this is meant to check a single player config: use on players (gms) with same User Group as yourself yes/no Do not redistribute or sell this file. Output: Failed attempt Player not found/online Submitter Ridley Submitted 02/04/17 Category Utility
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Hello guys, I'm new to Hercules and just want to make a contribution A basic function inspired by Healing Salve Potion of Dota 2 Config: while(.healcount < 20){ //Set 20 to number of healing instance you want percentheal 5, 5; //Set 5,5 for HP/SP value heal per instance sleep2(500);//Set 500 to preferred time interval for healing(in milliseconds) Script: <" callfunc("HealingSalve"); "> // Input this to your custom item's script Download: healingsalve.txt