MikZ 5 Posted October 24, 2015 (edited) Hello! Help me with this one,Im trying have tcg trader, but i can't seem to use the same item like tcg as reward on choices 2~6.How can i apply this? please help me.. thank you!Heres the script. //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "Donations"{,<shop ID>{,<shop ID>{,...}}};//============================================================prontera,165,173,4 script TCG Trader#1 4_M_BIBI,{ callfunc "Donations"; }// Script Core//============================================================- script Donations -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .announce,0; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"50 PCoins To 1 TCG","Tao Gunka to 15 TCGs","Ifrit to 30TCGs","Gloom to 45 TCGs","Thanatos to 60 TCGs","Keil to 80 TCGs";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20000,1,5000000,0,7539,50); //TCG Add(2,20000,15,5000000,0,4302,1); //TGK Add(3,20000,30,5000000,0,4430,1); //Ifrit Add(4,20000,45,5000000,0,4408,1); //Gloom Add(5,20000,60,5000000,0,4397,1); //thanatos Add(6,20000,80,5000000,0,4403,1); //Kiel// ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "Donations"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "Donations"+.@i,1; npcshopattach "Donations"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "Donations"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script Donations { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "Donations::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop Donations1 -1,909:-1- shop Donations2 -1,909:-1- shop Donations3 -1,909:-1- shop Donations4 -1,909:-1- shop Donations5 -1,909:-1- shop Donations6 -1,909:-1 Edited October 24, 2015 by MikZ Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted October 28, 2015 Hello ? KISS ... ok ? Keep It Short & Simple ... http://upaste.me/6890217783a73aa17 ok now I also want to write a complex one hahaha http://upaste.me/fd6d21779b8a1ac70 1 MikZ reacted to this Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 24, 2015 If you mean TCG Shop, here it is prontera,153,152,1 trader TCGShop 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,2; //Sell Red Potion for 2z sellitem Orange_Potion; //Sell Orange Potion with default price. /* Add All Items to be sold here */ end;OnCountFunds: setcurrency(countitem(TCG_Card)); end;OnPayFunds: if( countitem(TCG_Card) < @price ) end; delitem TCG_Card,@price; purchaseok(); end;} 2 Nashruful and MikZ reacted to this Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted October 24, 2015 If you mean TCG Shop, here it is prontera,153,152,1 trader TCGShop 4_F_EDEN_OFFICER,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,2; //Sell Red Potion for 2z sellitem Orange_Potion; //Sell Orange Potion with default price. /* Add All Items to be sold here */ end;OnCountFunds: setcurrency(countitem(TCG_Card)); end;OnPayFunds: if( countitem(TCG_Card) < @price ) end; delitem TCG_Card,@price; purchaseok(); end;} hello, what I want is like item trader like: Case 1: 50 Poringcoins + 5M zeny = 1 tcg Case 2: 1 Tao Gunka Card + 5M zeny = 10 tcg Case 3: 1 Ifrit Card + 5M zeny = 20 tcg Case 4: 1 Gloom card = 30 tcg Case 5: 1 FBH card = 40 tcg so on and so fort.. Quote Share this post Link to post Share on other sites
0 iCORE 33 Posted October 25, 2015 (edited) // -------------------- Config 1 --------------------// For each shop added, copy this MSHOPX dummy data.// Write your shop names in the select() function.- shop MSHOP1 -1,512:-1- shop MSHOP2 -1,512:-1- shop MSHOP3 -1,512:-1- shop MSHOP4 -1,512:-1- shop MSHOP5 -1,512:-1- shop MSHOP6 -1,512:-1MAP,X,Y,P script Sample Shop 4_PORING,{ set @s, select("50 PCoins To 1 TCG","Tao Gunka to 15 TCGs","Ifrit to 30TCGs","Gloom to 45 TCGs","Thanatos to 60 TCGs","Keil to 80 TCGs");// -------------------------------------------------- message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+"."; dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+"."; callshop "MSHOP"+@s,1; npcshopattach "MSHOP"+@s; end;OnBuyItem: set .@i,0; while (.@i < getarraysize(@bought_nameid)) { set .@j, 0; while (.@j < getarraysize(getd(".Shop"+@s))) { if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]); set @totalcost, @totalcost + @itemcost; break; } set .@j, .@j+2; } set .@i, .@i+1; } if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+"."; else { set .@i,0; while (.@i < getarraysize(@bought_nameid)) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; set .@i, .@i+1; } delitem .Currency[@s], @totalcost; } set @totalcost, 0; deletearray @bought_nameid[0], 128; deletearray @bought_quantity[0], 128; end;OnInit:// -------------------- Config 2 --------------------// Currency: The ID of each shop currency,// in the same order as the shops.// Shop order follows that of the select() call,// and is formatted "ID1,Count1,ID2,Count2,..." setarray .Currency[1],7539,4302,4430,4408,4397,4403; setarray .Shop1[0],20000,1; //TCG setarray .Shop2[0],20000,15; //TGK setarray .Shop3[0],20000,30; //Ifrit setarray .Shop4[0],20000,45; //Gloom setarray .Shop5[0],20000,60; //Thanatos setarray .Shop6[0],20000,80; //Kiel// -------------------------------------------------- set .@i,1; while (.@i <= getarraysize(.Currency)) { set .@j,0; while (.@j < getarraysize(getd(".Shop"+.@i))) { npcshopdelitem "MSHOP"+.@i,512; npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); set .@j, .@j+2; } set .@i, .@i+1; } end;} Edited October 25, 2015 by Naori 1 MikZ reacted to this Quote Share this post Link to post Share on other sites
0 Litro 45 Posted October 25, 2015 (edited) how you intend to give a player 5 M zeny ? if you will give 5M zeny as an item or coin, you can use this but the menu will have ugly outcome since it have long pharase, do not use in live server before you test it, i never test this script to make sure it was working as intended - script Item Trader -1,{ mes .@npc_name$ = "["+strnpcinfo(1)+"]"; mes "Do yo want to trade some items?"; next; .@s = select(.menu$) -1; .@choice = .@s * 6; mes .@npc_name$; mes "I can trade you..."; mes .item_list[.@choice+1]+"x "+getitemname(.item_list[.@choice])+" + "+.item_list[.@choice+3]+"x "+getitemname(.item_list[.@choice+2]); mes "For exchange.."; mes .item_list[.@choice+5]+"x "+getitemname(.item_list[.@choice+4]); mes " "; mes "Do you want to?"; next; if (select("Yes:No") == 2) { mes .@npc_name$; mes "All right "+callfunc("F_Bye"); close; } mes .@npc_name$; if (countitem(.item_list[.@choice+4]) < .item_list[.@choice+5]) { mes "You dont have enought item I want."; close; } mes "Glad to do bussines with you"; delitem .item_list[.@choice+4], .item_list[.@choice+5]; for (.@i = .@choice; .@i < .@choice+4; .@i+=2) getitem item_list[.@i], .item_list[.@i+1]; close;OnInit: setarray .item_list, 7539,1, 501,1, 7227,1, // <Item ID>,<Amount>,<Item ID>,<Amount>,<Item Price>,<Amount> 7539,2, 502,2, 7227,2, 7539,3, 503,3, 7227,3; .menu$ = ""; for (.@i = 0; .@i < getarraysize(.item_list); .@i+=6) .menu$ += .item_list[.@i+1]+"x "+getitemname(.item_list[.@i])+" + "+.item_list[.@i+3]+"x "+getitemname(.item_list[.@i+2])+" = "+.item_list[.@i+5]+"x "+getitemname(.item_list[.@i+4])+":"; end;} Edited October 25, 2015 by Litro 1 MikZ reacted to this Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted October 26, 2015 // -------------------- Config 1 --------------------// For each shop added, copy this MSHOPX dummy data.// Write your shop names in the select() function.- shop MSHOP1 -1,512:-1- shop MSHOP2 -1,512:-1- shop MSHOP3 -1,512:-1- shop MSHOP4 -1,512:-1- shop MSHOP5 -1,512:-1- shop MSHOP6 -1,512:-1MAP,X,Y,P script Sample Shop 4_PORING,{ set @s, select("50 PCoins To 1 TCG","Tao Gunka to 15 TCGs","Ifrit to 30TCGs","Gloom to 45 TCGs","Thanatos to 60 TCGs","Keil to 80 TCGs");// -------------------------------------------------- message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+"."; dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+"."; callshop "MSHOP"+@s,1; npcshopattach "MSHOP"+@s; end;OnBuyItem: set .@i,0; while (.@i < getarraysize(@bought_nameid)) { set .@j, 0; while (.@j < getarraysize(getd(".Shop"+@s))) { if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]); set @totalcost, @totalcost + @itemcost; break; } set .@j, .@j+2; } set .@i, .@i+1; } if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+"."; else { set .@i,0; while (.@i < getarraysize(@bought_nameid)) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; set .@i, .@i+1; } delitem .Currency[@s], @totalcost; } set @totalcost, 0; deletearray @bought_nameid[0], 128; deletearray @bought_quantity[0], 128; end;OnInit:// -------------------- Config 2 --------------------// Currency: The ID of each shop currency,// in the same order as the shops.// Shop order follows that of the select() call,// and is formatted "ID1,Count1,ID2,Count2,..." setarray .Currency[1],7539,4302,4430,4408,4397,4403; setarray .Shop1[0],20000,1; //TCG setarray .Shop2[0],20000,15; //TGK setarray .Shop3[0],20000,30; //Ifrit setarray .Shop4[0],20000,45; //Gloom setarray .Shop5[0],20000,60; //Thanatos setarray .Shop6[0],20000,80; //Kiel// -------------------------------------------------- set .@i,1; while (.@i <= getarraysize(.Currency)) { set .@j,0; while (.@j < getarraysize(getd(".Shop"+.@i))) { npcshopdelitem "MSHOP"+.@i,512; npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); set .@j, .@j+2; } set .@i, .@i+1; } end;} Hello, how about the zeny.?player must pay 5M to trade the card to TCGs. and if I add another set should i just add this? - shop MSHOP7 -1,512:-1 then setarray .Shop7[0],20000,20; //valkyrie "Am I right?" /heh how you intend to give a player 5 M zeny ? if you will give 5M zeny as an item or coin, you can use this but the menu will have ugly outcome since it have long pharase, do not use in live server before you test it, i never test this script to make sure it was working as intended - script Item Trader -1,{ mes .@npc_name$ = "["+strnpcinfo(1)+"]"; mes "Do yo want to trade some items?"; next; .@s = select(.menu$) -1; .@choice = .@s * 6; mes .@npc_name$; mes "I can trade you..."; mes .item_list[.@choice+1]+"x "+getitemname(.item_list[.@choice])+" + "+.item_list[.@choice+3]+"x "+getitemname(.item_list[.@choice+2]); mes "For exchange.."; mes .item_list[.@choice+5]+"x "+getitemname(.item_list[.@choice+4]); mes " "; mes "Do you want to?"; next; if (select("Yes:No") == 2) { mes .@npc_name$; mes "All right "+callfunc("F_Bye"); close; } mes .@npc_name$; if (countitem(.item_list[.@choice+4]) < .item_list[.@choice+5]) { mes "You dont have enought item I want."; close; } mes "Glad to do bussines with you"; delitem .item_list[.@choice+4], .item_list[.@choice+5]; for (.@i = .@choice; .@i < .@choice+4; .@i+=2) getitem item_list[.@i], .item_list[.@i+1]; close;OnInit: setarray .item_list, 7539,1, 501,1, 7227,1, // <Item ID>,<Amount>,<Item ID>,<Amount>,<Item Price>,<Amount> 7539,2, 502,2, 7227,2, 7539,3, 503,3, 7227,3; .menu$ = ""; for (.@i = 0; .@i < getarraysize(.item_list); .@i+=6) .menu$ += .item_list[.@i+1]+"x "+getitemname(.item_list[.@i])+" + "+.item_list[.@i+3]+"x "+getitemname(.item_list[.@i+2])+" = "+.item_list[.@i+5]+"x "+getitemname(.item_list[.@i+4])+":"; end;} Im not the one giving the player 5 m. its the player will pay the 5M. Its like they will trade the card for tcgs. /heh Quote Share this post Link to post Share on other sites
0 Litro 45 Posted October 26, 2015 (edited) try this ripped form Euphy's Quest Shop, i'm trying to match your request , do not use it in live server before you test it in your local server this script yet be tested by my self but it pas script check - script Item Trader -1,{ function Chk; mes .@npc_name$ = "["+strnpcinfo(1)+"]"; mes "I can trade you some TCG, do you want it?"; next; .@s = select(.menu$); copyarray .@q[0],getd(".q_"+.@s+"[0]"),getarraysize(getd(".q_"+.@s)); mes .@npc_name$; mes "I can trade you..."; mes .@q[2]+"x "+getitemname(.@q[1]); mes "For exchange.."; if (.@q[3]) mes " > "+Chk(Zeny,.@q[4])+(.@q[4])+" Zeny^000000"; if (.@q[4]) for (.@i = 4; .@i < getarraysize(.@q); .@i += 2) mes " > "+Chk(countitem(.@q[.@i]), .@q[.@i+1])+getitemname(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1])+")^000000"; next; if (select("Trade:No") == 2) { mes .@npc_name$; mes "All right "+callfunc("F_Bye"); close; } if (@qe[0]) { mes .@npc_name$; mes "You're missing one or more requirements."; @qe = 0; close; } if (!checkweight(.@q[1],.@q[2])) { mes .@npc_name$; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[1],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[3]) Zeny -= .@q[4]; if (.@q[4]) for (.@i = 4; .@i < getarraysize(.@q); .@i += 2) delitem .@q[.@i], .@q[.@i+1]; getitem .@q[1], .@q[2]; mes .@npc_name$; mes "Thanks, Glad to have a bussines with you "+callfunc("F_Bye"); specialeffect2 EF_FLOWERLEAF; close;OnInit: function Add; .menu$ = ""; // Add(<menu index>, <item reward id>, <item reward amount>, <zeny requirement>, <item requirement id>, <item requiremnt amount>{,...}); Add(1, 7227,1, 1000000000, 501,1); Add(2, 7227,2, 1500000000, 502,2,503,3); Add(3, 7227,3, 2000000000, 503,3,504,4,505,5); end; function Chk { if (getarg(0) < getarg(1)) { @qe = 1; return "^FF0000"; } else return "^00FF00";}function Add { if (getitemname(getarg(1)) == "null") { debugmes "Item Trader: invalid item id in index #"+getarg(0)+" (skipped)."; return; } setarray .@j[0],getarg(0), getarg(1), getarg(2),getarg(3); for(.@i = 4; .@i < getargcount(); .@i += 2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Item Trader: index #"+getarg(0)+" have invalid requirement item id #"+getarg(.@i)+" (skipped)."; return; } else setarray .@j[.@i], getarg(.@i), getarg(.@i+1); } copyarray getd(".q_"+getarg(0)+"[0]"), .@j[0],getarraysize(.@j); .menu$ += getarg(2)+"x "+getitemname(getarg(1))+":"; return;}} Edited October 26, 2015 by Litro 1 MikZ reacted to this Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted November 5, 2015 Thanks all!! Quote Share this post Link to post Share on other sites
Hello! Help me with this one,
Edited by MikZIm trying have tcg trader, but i can't seem to use the same item like tcg as reward on choices 2~6.
How can i apply this? please help me.. thank you!
Heres the script.
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