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MikZ

CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?

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Hello, How will i fix this?

If you kill a monster with normal attack it would drop normal rate ex: 1x oridecon
But if you happen to kill them with critical attack, chances are it would drop 2x oridecons ~ 4x oridecons.
(see image) 2x ~ 3x evil wings for 1 monster

Just want to have a normal drop either crit or normal attacks.

I Already disable //#define RENEWAL_DROP

Please help me.. HUHU thank you

post-8544-0-58043200-1449065554_thumb.jpg

post-8544-0-62688700-1449065588_thumb.jpg

post-8544-0-53260200-1449065618_thumb.jpg

post-8544-0-25173900-1449065642_thumb.jpg

Edited by MikZ

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https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/Critical-Magic.c

Using this plugin? Be sure to disable it and try again(or check if you are using latest version of that), I eventually got busy to refactor that plugin ...

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its like this,

if you kill a monster with "critical attack" any skills that give critical attack.

gives you chance to drop 2x the same items 3x or by now i get 4x item drop.. like 4 apples drop from poring

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what is the value of your server

// Defines on who the mob npc_event gets executed when a mob is killed.

// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)

// Type 0: On the player that did the most damage to the mob.

// NOTE: This affects who gains the Castle when the Emperium is broken.

mob_npc_event_type: 1

and what happens if 3 players

player A deal most damage

player B deal a lot of critical, but less damage from player A

and player C just last hit kill the mob ?

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what is the value of your server

 

// Defines on who the mob npc_event gets executed when a mob is killed.// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)// Type 0: On the player that did the most damage to the mob.// NOTE: This affects who gains the Castle when the Emperium is broken.mob_npc_event_type: 1

and what happens if 3 playersplayer A deal most damageplayer B deal a lot of critical, but less damage from player Aand player C just last hit kill the mob ?
@@AnnieRuru 100x/100x/25. What does that mob npc event does? Is this new features? Hehe

 

@@Zhao Chow yup. Pretty weird though. Like gorgoyel. Drop 4 evil wings o oridecon etc. once you kill them with crit.

 

 

I recently switched to renewal and update my emulator last friday.

Edited by MikZ

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https://github.com/HerculesWS/Hercules/blob/master/conf/battle/monster.conf#L199

depends on the setting, the patch will be different

its already inside your server

 

and you still didn't tell what will happen like I said before

 

oh, post in wrong section, no wonder you misunderstand what I'm saying

move to source request

 

 

EDIT for below,

nvm, I think he don't understand what 'patch' means anyway

Edited by AnnieRuru

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https://github.com/HerculesWS/Hercules/blob/master/conf/battle/monster.conf#L199

depends on the setting, the patch will be different

its already inside your server

 

and you still didn't tell what will happen like I said before

 

oh, post in wrong section, no wonder you misunderstand what I'm saying

move to source request

@@AnnieRuru i did change to : 1 still got same issue, haven't tried to player C. (see image)

 

Still drop 2 explosive powder and mud lump

 

what patch @@AnnieRuru ?? huhuhu.. its just wierd all monsters drop 2 ~ 4 the same items.. 

Example: poporing drops 2 garlet.. 

just want to have the normal drop, cuz everytime i kill monster with critical it drop 2 the same items

post-8544-0-72300400-1449065249_thumb.jpg

Edited by MikZ

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@@MikZ

 

in conf/battle/drops.conf

 

// Makes your LUK value affect drop rates on a relative basis.

// Setting to 100 means each luk adds 1% chance to find items

// (So at 100 luk, everything will have double chance of dropping).

drops_by_luk2: 0

 

check the above settings,

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@@MikZ

 

in conf/battle/drops.conf

 

// Makes your LUK value affect drop rates on a relative basis.

// Setting to 100 means each luk adds 1% chance to find items

// (So at 100 luk, everything will have double chance of dropping).

drops_by_luk2: 0

check the above settings,

 

@@Samuel what will i do with that?

 

my max stat is 130.

 

Already set to :

// Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0 to no then to 150// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 to no then to 150

and did @reloadbattleconf still have the same issue.

I use ranger job and ride warg to use warg strike, everytime warg strike does critical damage, item drop became 2x..

Is this bug?

Edited by MikZ

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@@MikZ any modification in src? can't reproduce this bug :D

 

because even if you have renewal setting, this will not happen afaik :)



@@MikZ any modification in src? can't reproduce this bug :D

 

because even if you have renewal setting, this will not happen afaik :)

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https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/Critical-Magic.c

Using this plugin? Be sure to disable it and try again(or check if you are using latest version of that), I eventually got busy to refactor that plugin ...

@@Dastgir Yes i did .. ?? using latest emulator last friday.. how to disable it? just comment on plugin.conf??

 

 

@@Samuel i did add some plugins, like dastgir collection..

Edited by MikZ

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