Angelmelody 221 Posted June 21, 2013 (edited) As this topic http://herc.ws/board/topic/1087-scroll-transform/ I suggest to create transform_bonus.txt format: transformed mod id,{bonus script} e.g. 1109,{ bonus bAspd,1; bonus bHit,5; } When Character transformed to the specific mob id will run it's bonus script define in transform_bonus.txt Edited June 21, 2013 by Angelmelody 2 Jedzkie and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted June 22, 2013 I agree since the official gives bonuses Quote Share this post Link to post Share on other sites
Relzz 32 Posted June 22, 2013 Sounds better to me than HardCoding the statuses D: 1 Diurnal reacted to this Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted June 22, 2013 Agree with that also, and if possible, we can also make a custom monster to be transformed. Quote Share this post Link to post Share on other sites
jaBote 438 Posted June 22, 2013 I agree with it: Easier to use Easier to make new official and custom related items without needing to code and recompile 1 Diurnal reacted to this Quote Share this post Link to post Share on other sites
Angelmelody 221 Posted July 13, 2013 (edited) bump! Can it be implemented ? official Scroll transform system give the transformed mob bonus , if we can set by ourself ,It would be much fun Edited July 13, 2013 by Angelmelody 1 evilpuncker reacted to this Quote Share this post Link to post Share on other sites
Beret 50 Posted July 13, 2013 This applies to this topic aegis. http://herc.ws/board/topic/1265-special-buff/ Quote Share this post Link to post Share on other sites
xathenx 0 Posted November 14, 2013 (edited) I'll try it to autobonus using the existing item w/ transform bonus but its not working haha! autobonus "{ sc_start SC_ITEMSCRIPT,180000,12664; }",100,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; 12664 = Transformation Scroll ( Golem ) I want my character changed to Golem when using magical attack, but I fail the bonus is not working haha! Edited November 14, 2013 by xathenx Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 8, 2013 Sounds very nice. Quote Share this post Link to post Share on other sites
Mystery 594 Posted December 8, 2013 I wonder how come no one has taken the time to report this o_o. Anyways... Why are we fighting like children and going severely off topic? I removed all offtopic posts as it started drama for no apparent reason. Please keep this topic... on topic. Please don't create unnecessary drama as it isn't needed.. =/ If drama again arises, those who started it will be warned and the topic will be locked. Quote Share this post Link to post Share on other sites
Ind 945 Posted February 10, 2014 I wonder if it'd make sense to have this in the upcoming mob_db redesign? or its better off on its own file? Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted February 10, 2014 I wonder if it'd make sense to have this in the upcoming mob_db redesign? or its better off on its own file? Own file as item_combo Quote Share this post Link to post Share on other sites
Angelmelody 221 Posted October 30, 2014 (edited) Wow~, Someone has released my suggestion http://herc.ws/board/topic/7547-custom-monster-transform/ Edited October 30, 2014 by Angelmelody Quote Share this post Link to post Share on other sites
kisuka 178 Posted October 30, 2014 montransform already applies bonuses, it uses SCs (status changes) as the bonus has to be attached to the character and be cleared if they transform to a different monsters or are killed (this is how it works officially). You can see the montransform code here:https://github.com/HerculesWS/Hercules/blob/master/src/map/script.c#L17964It's not documented in item_bonuses / script_commands. I get what you're saying though, to be able to do multiple bonuses, etc.. without having to add a new SC if it doesnt exist. This could work but it seems a bit overkill for the 5~10 items that do montransform, and each one only does 1 to 2 bonuses. Quote Share this post Link to post Share on other sites