KhnKhymKh 0 Posted July 22, 2020 I found this snippet of code on rAthena that when an MVP spawns on his natural map, the pvp mode goes on, when the mvp dies, off. if( md->state.boss ) { map_setmapflag(bl->m, MF_PVP, true); } I'm having a source error with "map_setmapflag(bl->m, MF_PVP, true);" Tried using "map->list[m].flag.pvp", and "map->list[m].flag.nopvp;" (when turning it off) Can anyone tell me the correct way to do it? Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted August 9, 2020 On 7/23/2020 at 2:23 AM, KhnKhymKh said: DONE. Hi how did you do it? Quote Share this post Link to post Share on other sites
0 cookie-rae 6 Posted January 7, 2021 (edited) if still need i have this and created for herc. Edited January 7, 2021 by cookie-rae Quote Share this post Link to post Share on other sites
0 gantz 9 Posted January 8, 2021 (edited) This is good idea. Would be great to have it on hercules. Edited January 8, 2021 by gantz Quote Share this post Link to post Share on other sites
0 Samuel 83 Posted January 10, 2021 I think I made a plugin of this before, will search in my files Quote Share this post Link to post Share on other sites
0 cookie-rae 6 Posted January 14, 2021 Here you can just implement thishttps://github.com/coookie1010/Server-Patches/blob/main/Herc-Pvp-map-system.patch This is for herc patch Quote Share this post Link to post Share on other sites
I found this snippet of code on rAthena that when an MVP spawns on his natural map, the pvp mode goes on, when the mvp dies, off.
I'm having a source error with "map_setmapflag(bl->m, MF_PVP, true);"
Tried using "map->list[m].flag.pvp", and "map->list[m].flag.nopvp;" (when turning it off)
Can anyone tell me the correct way to do it?
Share this post
Link to post
Share on other sites