DevilSupremeRO 0 Posted February 7, 2021 can anyone help me with the koe barricade? Quote Share this post Link to post Share on other sites
0 X-EcutiOnner 6 Posted February 7, 2021 I think for some help need a description Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted February 7, 2021 2 hours ago, X-EcutiOnner said: I think for some help need a description I do agree 3 hours ago, DevilSupremeRO said: can anyone help me with the koe barricade? give the details and we will make one for you. requesting a script must have an information. Quote Share this post Link to post Share on other sites
0 DevilSupremeRO 0 Posted February 9, 2021 i need barricades here everytime they destroy the emperium on koe the barricade respawns and you have to destroy all of the barricades in order enter and destroy the emperium. Quote Share this post Link to post Share on other sites
0 dnote98 0 Posted November 10, 2023 On 2/8/2021 at 7:57 PM, DevilSupremeRO said: i need barricades here everytime they destroy the emperium on koe the barricade respawns and you have to destroy all of the barricades in order enter and destroy the emperium. Anyone ever figure this out? im triyng to do the same Quote Share this post Link to post Share on other sites
0 KirieZ 88 Posted November 18, 2023 If I understood right, you want to put the emperium in the middle of the area and spawn barricade monsters in the black line. And while the barricade is still up, no one can go through the cell? I think you can follow how official servers does it (more or less), spawn barricade mosnters + set the cells to not walkable, when the barricade monster is killed, you trigger an event and change the cell to walkable. check out setcell script command Quote Share this post Link to post Share on other sites
0 fiction 14 Posted December 26, 2023 i use setwall to accomplish that are you looking for. https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L9692C4-L9692C71 something like.. Note: ra_koe is a custom map that i'm using, but use this base as an example. setwall "ra_koe", 52, 32, 6, 2, 0, "Barricade"; // ====================== // Barricade // ====================== monster "ra_koe",47,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",48,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",51,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",52,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; OnBarrDead: mapannounce(("ra_koe"), _("[KoE]: A barricade in the South sector has been destroyed!"), bc_map, C_SILVER, FW_NORMAL, 18); if (.BarricadaSur) { end; } if (mobcount("ra_koe", "KoE::OnBarrDead") < 3) { delwall("Barricade"); set .BarricadaSur, 1; mapannounce(("ra_koe"), _("[KoE]: The South access is vulnerable!"), bc_map, C_RED, FW_NORMAL, 18); } end; Quote Share this post Link to post Share on other sites
can anyone help me with the koe barricade?
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