Jump to content
  • 0
Helena

Poring catcher - right poring doesn't spawn.

Question

Hi, Hercules!

 

I'm using this poring catcher event and for some reason the actual Poring (with the real name) doesn't spawn, only the fake ones.

 

I thought I was blind, but I tripple checked and my players have confirmed the same. I know it should spawn because it's in the code

but it really doesn't.

 

Can someone please help me?

 

 

//=========== PORING CATCHER MADE ==============//=== BY: SHOGS-GFX and RAGNAROK DEVELOPERS ====//= Please Report if you encounter some errors =//===== https://www.facebook.com/ShogsGfx ======//==============================================//==FUNCTIONS===================================/* GM Can start the event manualy   GM Can also stop the event manualyHOW: just PM this npc (npc:pcatch)The Next Guide Will Be Given by the Manager 	*///======= PLEASE DO NOT REMOVE CREDITS =========//==============================================//== MORE UPDATES TO COME FOR BETTER FUNCTION ==//===== https://www.facebook.com/ShogsGfx ======//============================================== //====LEVEL OF GM CAN CONTROL THE EVENT========= -	script	GMCONTROL	-1,{OnInit:set $gmcontrol,60;end; }//---------------END OF SETUP------------------- //================ON WHISPER=========================-	script	pcatch	-1,{ //====LEVEL OF GM CAN CONTROL THE EVENT=========//OnInit://set $gmcontrol,60;//end;//---------------END OF SETUP------------------- OnWhisperGlobal:if(getgmlevel() >= $gmcontrol) {mes "^3399FF[Poring Catcher]^000000";	mes "Hello GameMaster!";mes "What do you want to do?";switch(select("Start Event:Stop Event:Nothing")){	case 1:	 {		next;		mes "^3399FF[Poring Catcher]^000000";		mes "Please confirm by typing START.";		 input .@confirm$;         		 if (.@confirm$ == "START")		 {			donpcevent "Announcer2::OnGMStart";			 close;		}		mes "Confirmation failed";		close;		break;	}	case 2:	{		next;		mes "^3399FF[Poring Catcher]^000000";		mes "Please confirm by typing STOP.";		 input .@confirm$;         		 if (.@confirm$ == "STOP")		 {			donpcevent "Announcer2::OnGMStop";			close;		}		mes "Confirmation failed";		close;		break;			}						case 3:	{		next; mes "^3399FF[Poring Catcher]^000000";		mes "Good bye";		 close;	} }}}  //====================ANNOUNCER====================== -	script	Announcer2	-1,{  OnGMStart:	killmonster "poring_w01.gat","All";	announce "(Poring Manager) : A Gamemaster started a Poring Catcher Event.",0;	sleep 3000;	announce "(Poring Manager) : If you want to join, proceed to the center of Prontera and enter the Warp Portal.",0;	enablenpc "PoringCatcher";	sleep 2000;	announce "(Poring Manager) : The portal will automatically close after 60 seconds.",0; 	 sleep 60000;	disablenpc "PoringCatcher";	if(getmapusers("poring_w01") == 0)	 {		disablenpc "Poring Banker";		announce "Event Poring Catcher didn't start because there's no players.",0;		end;	}	 donpcevent "Poring Banker::OnEnable";	end; OnGMStop:	 killmonster "poring_w01.gat","All";	announce "A Gamemaster has stopped the Poring Catcher Event",0;	mapwarp "poring_w01.gat","prontera.gat",155,173;	disablenpc "Poring Banker";	disablenpc "PoringCatcher";	end;  OnClock0015:OnClock0515:OnClock1015:OnClock1515:OnClock2015:	killmonster "poring_w01.gat","All";	announce "(Poring Manager) : The Poring Catcher Event will be starting shortly!",0;	sleep 3000;	announce "(Poring Manager) : If you want to join, please proceed to the center of Prontera and enter the Warp Portal.",0;	enablenpc "PoringCatcher";	sleep 2000;	announce "(Poring Manager) : The portal will automatically close after 60 seconds.",0; 	 sleep 60000;	disablenpc "PoringCatcher";	if(getmapusers("poring_w01") == 0)	 {		disablenpc "Poring Banker";		announce "Event: The Poring Catcher Event didn't start because the lack of participants!",0;		end;	}	 donpcevent "Poring Banker::OnEnable";	end; OnInit:	disablenpc "Poring Banker";	disablenpc "PoringCatcher";}//---------All Job Registration----------------------------------------prontera,155,173,0	warp	PoringCatcher	2,2,poring_w01,105,128 //---------------------------------------------------------------------  //----------------------------------------------------------------------	script	Poring Banker	-1,{ OnEnable:mapannounce "poring_w01","Poring Manager: The Poring Catcher Event will be start shortly.",0;sleep2 5000;mapannounce "poring_w01","Poring Manager: I'm going to summon 100 Porings, but only one Poring has the correct name.",0;sleep2 5000;mapannounce "poring_w01","Poring Manager: If you kill the Poring with the correct name, you'll be the winner of the event!",0;sleep2 5000;goto L_Start;end;L_Start:	if(getmapusers("poring_w01") == 0) goto L_None;	if(getmapusers("poring_w01") >= 1) {	 mapannounce "poring_w01","Poring Manager: Get ready! I'm going to count down...",0;	sleep2 3000;	mapannounce "poring_w01","Poring Manager: 5",0;	sleep2 3000;	mapannounce "poring_w01","Poring Manager: 4",0;	sleep2 2000;	mapannounce "poring_w01","Poring Manager: 3",0;	sleep2 2000;	mapannounce "poring_w01","Poring Manager: 2",0;	sleep2 2000;	mapannounce "poring_w01","Poring Manager: 1",0;	donpcevent "Poringsummoner::OnSummon";	end;	}	 L_None:	disablenpc "Poring Banker";	killmonster "poring_w01.gat","All";	end;} //==================SUMMONER OF PORINGS ======================-	script	Poringsummoner	-1,{ OnSummon:   if(getmapusers("poring_w01") == 0) goto L_2None;   monster "poring_w01.gat",0,0,"Poring",1002,1,"poringwin::OnMobKilled";   monster "poring_w01.gat",0,0,"Pouring",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Proing",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Poirng",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Poing",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"I'm not a Poring",1002,5,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Gnirop",1002,1,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Poring",1113,1,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Poring",1062,1,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Por|ng",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Por1ng",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Porong",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"P0ring",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"P@ring",1002,10,"poringlose::OnMobKilled";   monster "poring_w01.gat",0,0,"Porng",1002,1,"poringlose::OnMobKilled";end;L_2None:disablenpc "Poring Banker";killmonster "poring_w01.gat","All";end;} //==================REAL PORING FOR WIN======================-	script	poringwin	-1,{ OnMobKilled:   killmonster "poring_w01.gat","All";   atcommand "@doommap";   getitem 7146,3;   announce "Poring Banker: We have a winner! Well done " + strcharinfo(0) + ".",0;   warp "SavePoint",0,0;   end;} //==================DUMY PORINGS FOR LOSERS======================-	script	poringlose	-1,{OnMobKilled:   dispbottom "Event: You've been kicked out because you didn't catch the right Poring!";   sleep2 1500;   warp "SavePoint",0,0;   end;}  //==================Mapflags========================poring_w01	mapflag	nowarpporing_w01	mapflag	nowarptoporing_w01	mapflag	noteleportporing_w01	mapflag	nosaveporing_w01	mapflag	nomemoporing_w01	mapflag	nobranchporing_w01	mapflag	nolootporing_w01	mapflag	noskillporing_w01	mapflag	nopenalty

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

It cannot happen, bcoz poring is spawned first then the fake ones.

Do one thing, start event, then do

@mobsearch 1002

Then it will show u list of poring with their names and co ordinate, just check there if name Poring exists.

If its there , then ur players are lazy to find it.

Share this post


Link to post
Share on other sites
  • 0

This is what he is trying to say..

 

The Right Poring is on the wrong area..

 

SO the best answer is not is not actually the BEST ANSWER!

Share this post


Link to post
Share on other sites
  • 0

to fix this issue. just replace the

 

monster "poring_w01.gat",0,0 into 

areamonster "poring_w01",84,119,121,90

 

so it will respawn on the designated location.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.