Vincent 4 Posted November 8, 2013 Hello, first of all i allreadys read the Guide at the wiki but had some questions. My Item from item_db2: 29001,WoE_Beanie,WoE Beanie,5,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,160,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} This is a dupliacate of the normal Beanie with the same ViewID. ItemInfo.lua -> What did i have to writte at the classNum? 160? Because this is the ViewID? [29001] = { unidentifiedDisplayName = "WoE Beanie", unidentifiedResourceName = "Ä«ÇÁ¶óÀÌ¿ë±Ç", unidentifiedDescriptionName = { "Unknown item requiring Appraisal. Can be identified by using a Magnifier.", }, identifiedDisplayName = "WoE Beanie", identifiedResourceName = "¹Ì½º¸±È", identifiedDescriptionName = { "Same specs as Poo Poo hat. Cannot be Refined. Wearable by all classes.", }, slotCount = 0, ClassNum = 1 }, Was that all because the sprite is the same like the normal Beanie? Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 9, 2013 in your iteminfo.lua change the ClassNum = 160. you are right ClassNum = ViewID Quote Share this post Link to post Share on other sites
0 ossi0110 200 Posted November 9, 2013 Hello, first of all i allreadys read the Guide at the wiki but had some questions. My Item from item_db2: 29001,WoE_Beanie,WoE Beanie,5,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,160,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{} This is a dupliacate of the normal Beanie with the same ViewID. ItemInfo.lua -> What did i have to writte at the classNum? 160? Because this is the ViewID? [29001] = { unidentifiedDisplayName = "WoE Beanie", unidentifiedResourceName = "Ä«ÇÁ¶óÀÌ¿ë±Ç", unidentifiedDescriptionName = { "Unknown item requiring Appraisal. Can be identified by using a Magnifier.", }, identifiedDisplayName = "WoE Beanie", identifiedResourceName = "¹Ì½º¸±È", identifiedDescriptionName = { "Same specs as Poo Poo hat. Cannot be Refined. Wearable by all classes.", }, slotCount = 0, ClassNum = 1 }, Was that all because the sprite is the same like the normal Beanie? yes as sevenzz23 says , the View ID is 160 , because you only make a Copy of the Item with the same look . Same for sprite just use the same sprite name as the original headgear got . so basicly if you want to make a copy a item , you only have to change the Item ID and the Item Description and maybe the slot ammount. 1 Vincent reacted to this Quote Share this post Link to post Share on other sites
0 Vincent 4 Posted November 15, 2013 Thanks this work no for me with all the equip. But i also try to duplicate Aquamarine Item ID# 720. Problem is there is no view id at the item db? How does it work? 720,Skyblue_Jewel,Aquamarine,3,6000,,100,,,,,,,,,,,,,{},{},{} Quote Share this post Link to post Share on other sites
0 Judas 100 Posted November 15, 2013 that's just an etc item. So it doesn't need a viewID I beleive. All it needs is the sprite/texture stuff. You can just duplicate it via iteminfo and see how it is setup. Then duplicate the item_db entry for it 2 Vincent and jaBote reacted to this Quote Share this post Link to post Share on other sites
0 Vincent 4 Posted November 15, 2013 Thanks Judas it works. Quote Share this post Link to post Share on other sites
Hello,
first of all i allreadys read the Guide at the wiki but had some questions.
My Item from item_db2:
29001,WoE_Beanie,WoE Beanie,5,20,,700,,0,,0,0xFFFFFFFF,7,2,256,,0,0,160,{ bonus2 bSubRace,RC_DemiHuman,10; },{},{}This is a dupliacate of the normal Beanie with the same ViewID.
ItemInfo.lua -> What did i have to writte at the classNum? 160? Because this is the ViewID?
[29001] = { unidentifiedDisplayName = "WoE Beanie", unidentifiedResourceName = "Ä«ÇÁ¶óÀÌ¿ë±Ç", unidentifiedDescriptionName = { "Unknown item requiring Appraisal. Can be identified by using a Magnifier.", }, identifiedDisplayName = "WoE Beanie", identifiedResourceName = "¹Ì½º¸±È", identifiedDescriptionName = { "Same specs as Poo Poo hat. Cannot be Refined. Wearable by all classes.", }, slotCount = 0, ClassNum = 1 },Was that all because the sprite is the same like the normal Beanie?
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