Jedzkie 58 Posted June 29, 2015 I dont mind adding but like i have stated before it causes issues with some lub file (OptionInfo iirc) since it is saved differently for lua and lub by the client. If I do add it , I don't want to see any crying about that. lol! BTW... can you do a experiment adding patch 2010 to 2014 clients that support new prontera? is it possible? Bump? Quote Share this post Link to post Share on other sites
Triedge 12 Posted June 29, 2015 Packet First Key EncryptionPacket Second Key Encryption Packet Third Key Encryption Work in 2015-05-13aRagexe.exe? Quote Share this post Link to post Share on other sites
Rytech 392 Posted June 30, 2015 Giving a heads up here. Gravity is changing to a different client security program. Or should I say changing back. July 1st their changing back to nProtect's Game Guard. Here's from the patch notes for the main server.... Link: http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=6534 Translate: 게임 보안 프로그램이 "핵쉴드" 에서 "게임 가드"로 변경됩니다. Game security program will be changed from "hack shield" to "game guard". Wonder why their going back with it. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted June 30, 2015 HackShield takes long to launch and maybe some protection issues? Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted June 30, 2015 (edited) @@Triedge It should work now. There was one thing i missed out when I made the patch usable for 2015 Clients. I have added it in now. @@Rytech Its Gravity. nuf said. lol! BTW... can you do a experiment adding patch 2010 to 2014 clients that support new prontera? is it possible?First of all I have no idea what all they changed in the client to support the new prontera models andSecondly I am pretty sure it is not something that can be added in to old clients so easily (atleast I am not going to attempt that one) client 2014-10-22 diff Increase Attack Display attack monster client crash .. Yea I figured something would end up with issues when i fixed it for 2010. :|I am working on the issue. Edited June 30, 2015 by Neo 1 Triedge reacted to this Quote Share this post Link to post Share on other sites
Rytech 392 Posted July 1, 2015 @@Neo Lol yep. Also that screen shake patch may not be needed anymore since they also added in the update a /quake command that turns screen shake on and off. Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted July 1, 2015 @@Rytech Wonder whose brilliant idea that was . And before people start asking : NO I am not going to insert the /quake command into older clients. 3 Judas, Triedge and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
Triedge 12 Posted July 1, 2015 @@Triedge It should work now. There was one thing i missed out when I made the patch usable for 2015 Clients. I have added it in now. Work very well :3 Thx. Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted July 5, 2015 @@a91323 Check if its still erroring for 2014 oct client. @@Frost Can you check if the Increase Attack Display patch is still working for 2010 client Quote Share this post Link to post Share on other sites
Slicer 16 Posted July 5, 2015 Patch: ReadMsgstringtabledottxt does not work on the client 20141022 Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted July 6, 2015 Patch: ReadMsgstringtabledottxt does not work on the client 20141022 Not this again. For the last time.... ALWAYS READ THE POST IN FULL BEFORE DOWNLOADING Quoted from 2014-10-22-client-download its already patched with some options, which i needed for testing.. ..Disable Ahnlab ..Disable ragexe filename check ..Read msgstringtable ..Read datafolder first 1 evilpuncker reacted to this Quote Share this post Link to post Share on other sites
a91323 0 Posted July 6, 2015 @@a91323 Check if its still erroring for 2014 oct client. @@Frost Can you check if the Increase Attack Display patch is still working for 2010 client Increase Attack Display work fine in 2014-10-22 thanks Quote Share this post Link to post Share on other sites
Triedge 12 Posted July 6, 2015 Crash client when you have 2 active quest. Example: prontera,162,183,4 script Test 850,{mes "select";next;switch(select("Option 3255:Option 3261:Option 9032")){ case 1: setquest 3255; break; case 2: setquest 3261; break; case 3: setquest 9032; break;}close; Select 2 o more Quest. close Client. enter again to game. Select Character with 2 or more quest active. CRASH! Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted July 6, 2015 Crash client when you have 2 active quest. Example: prontera,162,183,4 script Test 850,{mes "select";next;switch(select("Option 3255:Option 3261:Option 9032")){ case 1: setquest 3255; break; case 2: setquest 3261; break; case 3: setquest 9032; break;}close;Select 2 o more Quest.close Client. enter again to game. Select Character with 2 or more quest active. CRASH! Known issue for client >= 2014-10-22 It's server side BTW. Quote Share this post Link to post Share on other sites
Triedge 12 Posted July 6, 2015 @@Dastgir used client 2015-05-13aRagexe.exe temp bug fix with: void clif_quest_send_list(struct map_session_data *sd){ int fd = sd->fd; int i;/*#if PACKETVER >= 20141022 int info_len = 15; int len = sd->avail_quests*info_len+8; WFIFOHEAD(fd,len); WFIFOW(fd, 0) = 0x97a;#else*/ int info_len = 5; int len = sd->avail_quests*info_len+8; WFIFOHEAD(fd,len); WFIFOW(fd, 0) = 0x2b1;//#endif WFIFOW(fd, 2) = len; WFIFOL(fd, 4) = sd->avail_quests; for (i = 0; i < sd->avail_quests; i++) { #if PACKETVER >= 20141022 struct quest_db *qi = quest->db(sd->quest_log[i].quest_id); #endif WFIFOL(fd, i*info_len+8) = sd->quest_log[i].quest_id; WFIFOB(fd, i*info_len+12) = sd->quest_log[i].state; #if PACKETVER >= 20141022 WFIFOL(fd, i*info_len+13) = sd->quest_log[i].time - qi->time; WFIFOL(fd, i*info_len+17) = sd->quest_log[i].time; WFIFOW(fd, i*info_len+21) = qi->objectives_count; #endif } WFIFOSET(fd, len);} Quote Share this post Link to post Share on other sites
rans 7 Posted July 7, 2015 Hi there.Anyone can help me?I don't know if this is a bugthe guild name is not showing and guild nickname is above of character name. Quote Share this post Link to post Share on other sites
Triedge 12 Posted July 7, 2015 @@Ranz type: /showname Quote Share this post Link to post Share on other sites
rans 7 Posted July 7, 2015 @@Ranz type: /showname Hi thankyou for that! I never now that it was /showname! hahaha thank you verymuch! Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted July 7, 2015 @@Neo Sorry for the delay, it seems i can't connect to the server using my current client (2010-06-16aRagexeRE) after your update, and then if i use alt+f4, gravity error will show. kindly check this. thanks! Quote Share this post Link to post Share on other sites
Neo-Mind 264 Posted July 8, 2015 hmm are you sure its from inc atk display? the patch shouldnt be causing connection issues (since it only gets used in map server) Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted July 8, 2015 @@Neo Oh sorry, i diffed Enable Proxy Support. that's why i can't connect. It still working fine. but I have still this problem, if I set my max view display to 4000 and up, i get gravity error but the client still active.. can you check this? Quote Share this post Link to post Share on other sites
rans 7 Posted July 8, 2015 Hello there!Anyone tried using "Use custom Dll"I tried enabling this. by default i see the "Splash.dll" inside of input/dlls.txtis there.but when i try the client. it does not read the splash.dll Quote Share this post Link to post Share on other sites
Unstoppable 0 Posted July 10, 2015 (edited) Client 2014-10-22, I apply the font size but not working. But only for the size 12. Edited July 10, 2015 by Unstoppable Quote Share this post Link to post Share on other sites
Haziel 62 Posted July 12, 2015 Sorry to come again (again) with this little one, but...Is it possible a Diff for setting the number of Hairstyles and Hair Palettes on Character Creation?(No, it's not a setting about available Hairstyles/Colors in the game, but in Character Creation)Also, amazing tool you made there, Neo, congratulations. Quote Share this post Link to post Share on other sites
Jedzkie 58 Posted July 14, 2015 @@Neo found a little bug in icons timer, it is not translated. im using 2010-06-16aRagexeRE Quote Share this post Link to post Share on other sites