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karazu

Dota Runes Will make me Stoned

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//http://rathena.org/board/topic/57784-request-dota-runes/page__fromsearch__1dota01,1,1,5	script	Runes	802,2,2,{dispbottom "Walkthrough to get Runes.";end;OnTouch:	switch( .Runes ){		Case 1:			sc_start SC_INCATKRATE,( .Duration * 1000 ),100;			sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;			break;		Case 2:			skill "AS_CLOAKING",10,1;			sc_start SC_CLOAKING,( .Duration * 1000 ),10;			break;		Case 3:			//sc_start4 SC_REGENERATION,( .Duration * 1000 ),-10,1,0,0;			sc_start SC_KAIZEL,( .Duration * 1000 ),7;			break;		Case 4:			getmapxy( .@Map$,.@X,.@Y,0,strcharinfo(0) );			clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration;			clone .@Map$,.@X,.@Y,"",getcharid(0),getcharid(0),"",1,.Duration;			break;		Case 5:			sc_start SC_SpeedUp1,( .Duration * 1000 ),0;			break;		default: end;	}//	announce "[ "+strcharinfo(0)+" ] has gained "+.Names$[.Runes]+".",bc_self,0x00FF00;	mapannounce "cell_game","Runes : [ "+strcharinfo(0)+" ] has gained "+.Names$[.Runes]+".",0;	hideonnpc strnpcinfo(0);	delwaitingroom;	set .Runes,0;	set .RuneDelay,gettimetick(2) + .Duration;	while( .RuneDelay > gettimetick(2) ) sleep2 1000;	OnInit:// Runes Duration in Secondsset .Duration,20;// Name of Each Runes.setarray .Names$[1],				"Double Damage",	//	2 x ATK Rate				"Invisibility",		//	Cloaking				"Ressurection",		//	Ressurection				"Illusion",		//	Create 2 Clones				"Haste";		//	Improve Movement Speed			// Random Coordinate where NPC will Shown Againsetarray .CoordinateX[0],135,269;setarray .CoordinateY[0],243,135;sc_end SC_CLOAKING;//sc_end SC_REGENERATION;set .Random,rand( getarraysize( .CoordinateX ) );movenpc strnpcinfo(0),.CoordinateX[ .Random ],.CoordinateY[ .Random ];hideoffnpc strnpcinfo(0);if( !.Runes ) set .Runes,rand( 1,( getarraysize( .Names$ ) - 1 ) );if( .Runes ) waitingroom "   "+.Names$[.Runes],0;end;} 

Can anyone check whats with the Haste/Walking Speed? it will make me stoned 

 

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change to SC_MOVHASTE_HORSE

Thank you,

 

How about this 

 

 

 sc_start SC_INCATKRATE,( .Duration * 1000 ),100; sc_start SC_INCMATKRATE,( .Duration * 1000 ),100; 

the attack is working but the MATK is not

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^ you can also use SC_MOVHASTE_INFINITY

 

and I can't see any wrong with SC_INCMATKRATE

 

you can check your const.txt for that.

Edited by sevenzz23

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^ you can also use SC_MOVHASTE_INFINITY

 

and I can't see any wrong with SC_INCMATKRATE

 

you can check your const.txt for that.

OK I will try since

 

 

SC_MOVHASTE_HORSE 

is not working

 

 

 

SC_MOVHASTE_INFINITY 

Seems to be working, but not that fast..

 

any other way to make it most fast? like @speed 1

 

Edited by karazu

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^ try this

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0;+ sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0;
Edited by sevenzz23

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^ try this

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0;+ sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0;

not working

 

 

 

when I change the 

 

 

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0; to + sc_start SC_INCATKRATE, .Duration * 1000,100;+ sc_start SC_INCMATKRATE, .Duration * 1000,100;+ sc_start SC_MOVHASTE_INFINITY, .Duration * 1000,0; 

Only the Double Damage Runes shows always.

 

the random features is gone, and when u pick the runes, it will not give you effect

Edited by karazu

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@karasu

 

Based on what malufett quoted

 

so it should be

Script: <"  sc_start SC_PLUSATTACKPOWER,600000,5;  sc_start SC_PLUSMAGICPOWER,600000,5;">

so replace 

- sc_start SC_INCATKRATE,( .Duration * 1000 ),100;- sc_start SC_INCMATKRATE,( .Duration * 1000 ),100;- sc_start SC_SpeedUp1,( .Duration * 1000 ),0; to + sc_start SC_PLUSATTACKPOWER, ( .Duration * 1000 ),100;+ sc_start SC_PLUSMAGICPOWER, ( .Duration * 1000 ),100;+ sc_start SC_MOVHASTE_INFINITY, ( .Duration * 1000 ),0;

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