AnnieRuru 957 Posted February 17, 2014 (edited) I think its better to have a release topic for this instead of me update the script across separate topics Download: Hercules 1.3 Script Plugin for Hercules Download: rAthena 1.2Script.Patch for rAthena what this event do ? ( huh ? so popular script and I still need to explain ? ) 1. make a guild 2. join this event 3. whack the emperium 4. defends it until times up hahaha .... How to configure the time: L_start: <-- the label to start the event change OnClock2000: into OnSat2000: to start this event on Saturday 8pm L_end: <-- the label to end the event change OnClock2030: into OnSat2030: to end this event on Saturday 8:30pm, effectively makes this event runs 30 minutes Frequently Asked Questions: Question : why the Guild member can hit their own Emperium ?Answer : because you didn't patch and recompile Question: there is an exploit in this event, guild master can use Emergency Recall to abuse the prizeAnswer : I already fixed it in this topic, now the prize reward will be given after the winner warp outside the map original topic from eathena forumhttp://www.eathena.ws/board/index.php?showtopic=174222 yeah ... I have been fixing this script since 7 years ago 1.0. koe_1.0.txt & koe_1.0.patch - add a patch to prevent player keep hitting their own emperium - use gvgon/gvgoff instead of gvg mapflag to prevent player keep killing each other after koe ended - fix an exploit to prevent guild master from using guild recall to abuse the prize koe_1.0a.txt &koe_1.0a.diff 1.1. Script & Plugin - fix a bug that if koe has ended, player can still go inside by leaving the window open - change all stuffs that I can find into constants - fix a rare bug that if player brings in a slave monster, the monster get killed whenever the emperium spawn/dead - add a plugin this time 1.2Script .Plugin for Hercules.Patch for rAthena - fix the script so rathena members can use this - update the plugin to support latest hercules revision 1.3 for hercules users only script plugin Edited September 16, 2020 by AnnieRuru 11 karazu, dhaisuke, Like it~* and 8 others reacted to this Quote Share this post Link to post Share on other sites
leloush 7 Posted February 17, 2014 nice thanks gonna try it now Quote Share this post Link to post Share on other sites
Jezu 25 Posted February 17, 2014 Rep + 1!! Thanks for this Annie! /no1 Quote Share this post Link to post Share on other sites
dhaisuke 1 Posted February 18, 2014 Rep+ 1 Got it Miss AnnieRuru Quote Share this post Link to post Share on other sites
karazu 33 Posted February 20, 2014 What I want to run this script 2 times a week? what should be in the configuration? Work Flawlessly Quote Share this post Link to post Share on other sites
karazu 33 Posted February 20, 2014 Question: Where to get the prize?I was outside the castle when the KOE ends because I died but we are the owner of the Hill, Where to get the prize? the NPC going to the map is gone already Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted February 20, 2014 (edited) the prize is only given to those who were defending the emperium thus the event "King of Emperium Hill" it only reward to those who has been inside the map the whole time killing other players that is not your guild mates PS: http://woon-ro.com/wiki/index.php?title=Woon-RO_Wiki:Current_events#King_of_Emperium_Hill its other member's server, but yeah that server can describe the definition better than me oh ... Quickly click the NPC to receive your reward and leave the map. If you get killed before you get to talk to the NPC you will be automatically be warped out of the map, thus missing your prize. I think I have fixed that in 0.2I have removed the gvg mapflag and used gvgon/gvgoff script commands so no need to worry other guild will kill you when receive the prize Edited February 20, 2014 by AnnieRuru Quote Share this post Link to post Share on other sites
karazu 33 Posted February 20, 2014 I got it, Thank you! Quote Share this post Link to post Share on other sites
karazu 33 Posted February 23, 2014 the prize is only given to those who were defending the emperium thus the event "King of Emperium Hill" it only reward to those who has been inside the map the whole time killing other players that is not your guild mates PS: http://woon-ro.com/wiki/index.php?title=Woon-RO_Wiki:Current_events#King_of_Emperium_Hill its other member's server, but yeah that server can describe the definition better than me oh ... Quickly click the NPC to receive your reward and leave the map. If you get killed before you get to talk to the NPC you will be automatically be warped out of the map, thus missing your prize. I think I have fixed that in 0.2I have removed the gvg mapflag and used gvgon/gvgoff script commands so no need to worry other guild will kill you when receive the prize Every time I reload script to check error the Emblem will be gone.. is there anyway to make it stay? Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted February 23, 2014 (edited) http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237559 1st reason http://www.eathena.ws/board/index.php?s=&showtopic=147492&view=findpost&p=960352 Q : after I @reloadscript, the emblem gone ! A : @reloadscript doesn't trigger OnAgitInit: label so the only way to counter this is to use OnInit: label just put OnInit: above OnRevKoE: should've fix that 2nd reason nobody uses @reloadscript in a live server ... I'm not going to put that honestly ... this is quite a frequently asked question ...hmm ... I think I should put it into the script, but stay commented Edited February 23, 2014 by AnnieRuru Quote Share this post Link to post Share on other sites
karazu 33 Posted February 23, 2014 http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237559 1st reason http://www.eathena.ws/board/index.php?s=&showtopic=147492&view=findpost&p=960352 Q : after I @reloadscript, the emblem gone ! A : @reloadscript doesn't trigger OnAgitInit: label so the only way to counter this is to use OnInit: label just put OnInit: above OnRevKoE: should've fix that 2nd reason nobody uses @reloadscript in a live server ... I'm not going to put that honestly ... this is quite a frequently asked question ...hmm ... I think I should put it into the script, but stay commented Thank you, and sorry for that Quote Share this post Link to post Share on other sites
HisokaMachi 0 Posted March 2, 2014 http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237559 1st reason http://www.eathena.ws/board/index.php?s=&showtopic=147492&view=findpost&p=960352 Q : after I @reloadscript, the emblem gone ! A : @reloadscript doesn't trigger OnAgitInit: label so the only way to counter this is to use OnInit: label just put OnInit: above OnRevKoE: should've fix that 2nd reason nobody uses @reloadscript in a live server ... I'm not going to put that honestly ... this is quite a frequently asked question ...hmm ... I think I should put it into the script, but stay commented anie can i ask something? the koe_1.0patch where should i put it inside the grf of my server? our as a file in root? Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted March 2, 2014 http://herc.ws/wiki/Diff#Using_.diff.2F.patch_files_to_patch_your_server ... lazy to explain this very ... fundamental steps ... Quote Share this post Link to post Share on other sites
karazu 33 Posted March 2, 2014 http://rathena.org/board/topic/81302-im-using-annie-koe-script-but-need-some-modifications/?p=237559 1st reason http://www.eathena.ws/board/index.php?s=&showtopic=147492&view=findpost&p=960352 Q : after I @reloadscript, the emblem gone ! A : @reloadscript doesn't trigger OnAgitInit: label so the only way to counter this is to use OnInit: label just put OnInit: above OnRevKoE: should've fix that 2nd reason nobody uses @reloadscript in a live server ... I'm not going to put that honestly ... this is quite a frequently asked question ...hmm ... I think I should put it into the script, but stay commented anie can i ask something? the koe_1.0patch where should i put it inside the grf of my server? our as a file in root? cool, put it in the SRC Quote Share this post Link to post Share on other sites
Verzeltainne 1 Posted March 26, 2014 Compatible with RA ? Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted March 26, 2014 Compatible with RA ? nope 1 thanna reacted to this Quote Share this post Link to post Share on other sites
Zezicla 2 Posted March 26, 2014 would be cool if you could post a rathena version at there forum THNX Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted March 26, 2014 would be cool if you could post a rathena version at there forum THNX I'm pretty sure that she posted it in somewhere at rA forum, have you checked there already? Quote Share this post Link to post Share on other sites
Zezicla 2 Posted March 26, 2014 could only find a 0,3 version Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted March 26, 2014 could only find a 0,3 version try to find the difference between the two diffs and update the rA one Quote Share this post Link to post Share on other sites
Zezicla 2 Posted March 26, 2014 (edited) haha i might do that ill wait anni his reaction btw 0.3 almost is this 1.0 like 2 lines diffrence i can do this in 1minut .. but up to annie i can post it at rathena myself do make clear its her script - script KoE -1,{OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100; end;OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end;OnClock2000: // everyday 8pm startsL_start: if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 7; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;OnClock2030: // everyday 8:30pm endsL_end: gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1";// maprespawnguildid "guild_vs1", $koegid, 6; end;OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;} // KoE Entranceprontera,155,191,4 script The King#KoE 58,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; }} // KoE Exitguild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; close2; warp "Save",0,0; if ( getcharid(2) == $koegid ) getitem 501, 1; // configure prize here end;} // Flagsguild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close;OnRevKoE: flagemblem $koegid; end;}guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722guild_vs1 mapflag nobranchguild_vs1 mapflag nomemoguild_vs1 mapflag nopenaltyguild_vs1 mapflag noreturnguild_vs1 mapflag nosave SavePointguild_vs1 mapflag noteleportguild_vs1 mapflag gvg_nopartyguild_vs1 mapflag nowarpguild_vs1 mapflag nowarptoguild_vs1 mapflag guildlock done think annie should post this herself at rathena Edited March 26, 2014 by Zezicla Quote Share this post Link to post Share on other sites
Verzeltainne 1 Posted March 26, 2014 Compatible with RA ? nope hope denied Quote Share this post Link to post Share on other sites
cJei 4 Posted June 15, 2014 Thanks for sharing AnnieRuru! Works like magic Quote Share this post Link to post Share on other sites
ichiwada 0 Posted June 20, 2014 hi.. i extracted the patch manually on its destined files to edit.. and when i rebuild my svn.. i got an error 1>------ Build started: Project: map-server_sql, Configuration: Debug Win32 ------ 1> battle.c 1>e:rathena-mastersrcmapbattle.c(6602): error C2143: syntax error : missing ';' before 'if' 1>e:rathena-mastersrcmapbattle.c(6602): error C2039: 'class_' : is not a member of 'mob_data' 1>e:rathena-mastersrcmapmob.h(116) : see declaration of 'mob_data' 1>e:rathena-mastersrcmapbattle.c(6603): error C2065: 'mapreg' : undeclared identifier 1>e:rathena-mastersrcmapbattle.c(6603): error C2223: left of '->readreg' must point to struct/union 1>e:rathena-mastersrcmapbattle.c(6603): error C2065: 'script' : undeclared identifier 1>e:rathena-mastersrcmapbattle.c(6603): error C2223: left of '->add_str' must point to struct/union ========== Build: 0 succeeded, 1 failed, 3 up-to-date, 0 skipped ========== Quote Share this post Link to post Share on other sites