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ThyroDree

Poring Catcher [ modified ] [ request ]

Question

I Just want a Ordinary Poring Catcher with NPC and Little Changes :3 so Here 

Basically, the event spawns 1 Poring with the correct name and 36(multiplied by the number of players inside) fake Porings..


When the player kills the poring named correctly, s/he wins!
However if s/he kills the fake poring, player gets stone and freeze for seconds.. ( no one will be warped out! )

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http://upaste.me/152010878fd9fbcb0

 

no offense to the author, but I always want to rewrite this script as it was very unoptimized

 

change poring_w01 into poring_c01 if you are using older clients

Edited by AnnieRuru

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Sounds like my script from rA? or not? haha.

 

Comment/Remove these lines out

warp "mellina",115,150; //Edit to where will you warp players that lostsleep2 500;if(getmapusers("poring_c01") == 0) goto Lnoone;

 

 

Replace them with this..

sc_start SC_Freeze,3000,0,10000,0;sc_start SC_Stone,3000,0,10000,0;

 

Edited by sandbox

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Sounds like my script from rA? or not? haha.

 

Comment/Remove these lines out

warp "mellina",115,150; //Edit to where will you warp players that lostsleep2 500;if(getmapusers("poring_c01") == 0) goto Lnoone;

 

 

Replace them with this..

sc_start SC_Freeze,3000,0,10000,0;sc_start SC_Stone,3000,0,10000,0;

 

do you have the catcher script?

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hahah

 

i like the way how you rename those  (usual fake porings) and my favorite is this one (pH0ur1n6) :P

 

thanks for this.. gonna check it later... 

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Can you help me, when I start the poring catcher event then abort it, then start it, it always go straight to abort.

 

fixed it, I just put .skip = 0; in OnEnd:

Edited by maxine02

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On 3/1/2014 at 1:33 AM, AnnieRuru said:

http://upaste.me/152010878fd9fbcb0

 

no offense to the author, but I always want to rewrite this script as it was very unoptimized

 

change poring_w01 into poring_c01 if you are using older clients

 

senpai this needs update~
 

  1. Porings are randomly spawned even the event hasn't started/failed to start due to #3
  2. Killing poring doesn't fully secure to end the event(which forces player to warp out the map and kill all the porings)
  3. starting event with minimum number of participants warps out the participants yet starts the event
Edited by KeiKun

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