buczak 1 Posted May 9, 2015 A doubt, I can add the aura only for a specific char? Quote Share this post Link to post Share on other sites
Dogpatch 7 Posted May 10, 2015 Yup. It works on a single char when using @aura. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 10, 2015 Or else you can attach other player via script and use aura() script command Quote Share this post Link to post Share on other sites
buczak 1 Posted May 10, 2015 Perfect Owww !! From what I saw the command via script would aura (0,0,0), right? Could someone tell me how I put the id of the char that will receive the aura? Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted May 10, 2015 Perfect Owww !! From what I saw the command via script would aura (0,0,0), right? Could someone tell me how I put the id of the char that will receive the aura? *attachrid(<account ID>) 1 buczak reacted to this Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 30, 2015 Help! (Linux)Plugin is not compiled.Compile the plugin first. Quote Share this post Link to post Share on other sites
Visual 3 Posted May 30, 2015 Help! (Linux)Plugin is not compiled.Compile the plugin first. make plugin? Quote Share this post Link to post Share on other sites
Kuya Jeo 120 Posted May 30, 2015 @@Visual make clean make plugins make sql Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted May 30, 2015 Also be sure to edit Makefile, so that it compiles other plugins too Quote Share this post Link to post Share on other sites
Visual 3 Posted May 30, 2015 @@Visual make clean make plugins make sql Also be sure to edit Makefile, so that it compiles other plugins too Thx! Quote Share this post Link to post Share on other sites
Kong 9 Posted June 11, 2015 Also be sure to edit Makefile, so that it compiles other plugins too Hi Dastgir, I found another map crash. During WoE a player using Shadow Chaser cast Maelstorm (ID# 2302) in the floor where there is Poison Cloud. As soon as it hits the floor, the map crashed. The caster does not have an Aura. Can you please check if you can reproduce it on your svn? Thanks Quote Share this post Link to post Share on other sites
netvillager 0 Posted June 21, 2015 (edited) Hi Sir, I have concerns with AURASET... command @aura 420 or 421 or 422 or 423 or 700 or 900 should be disabled. Using this aura on WOE might cause the breaker to became unable to target. If you could have a whitelist/blacklist option that can control the aura usage, that would be great for us. thanks Edited June 22, 2015 by netvillager Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted June 21, 2015 (edited) blacklist* Edited June 21, 2015 by evilpuncker Quote Share this post Link to post Share on other sites
buczak 1 Posted July 1, 2015 (edited) Auraset crashed map server if I'm with a skill buff active and relog. Any skill with status ... Even if you do not use the command aura, just the fact of being compiled and activated. I disable the plugin and the error does not happen. Latest version of the emulator and plug. http://herc.ws/board/tracker/issue-8183-map-crash-issues/ Edited July 1, 2015 by buczak Quote Share this post Link to post Share on other sites
Kong 9 Posted July 3, 2015 Auraset crashed map server if I'm with a skill buff active and relog. Any skill with status ... Even if you do not use the command aura, just the fact of being compiled and activated. I disable the plugin and the error does not happen. Latest version of the emulator and plug. http://herc.ws/board/tracker/issue-8183-map-crash-issues/ Yes finally. I can confirm on this. Quote Share this post Link to post Share on other sites
mleo1 36 Posted July 13, 2015 (edited) bugs1 if you changebase and use this, map will crash on exit char2 autotrade + aura = map crash Edited July 21, 2015 by mleo1 Quote Share this post Link to post Share on other sites
Kong 9 Posted September 21, 2015 Hi @@Dastgir, do you have an update to this? Thanks in advance. Quote Share this post Link to post Share on other sites
koohx 0 Posted September 26, 2015 Error 1 error C1083: Cannot open include file: 'common/hercules.h': No such file or directory c:usersmaleedesktopherculessrccommonhpmi.h 7 1 danceT_T What i miss Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted September 26, 2015 You aren't using latest Hercules Quote Share this post Link to post Share on other sites
Kong 9 Posted October 9, 2015 Hi @@Dastgir I'm getting this sscanf error while compiling is it ok to replace it with sscanf_s as stated? Quote Share this post Link to post Share on other sites
samsudin 2 Posted October 22, 2015 (edited) Hi @@Dastgir I'm getting this sscanf error while compiling is it ok to replace it with sscanf_s as stated? just edit into sscanf_s im add the src auraset.c Edited October 22, 2015 by samsudin Quote Share this post Link to post Share on other sites
Kong 9 Posted October 31, 2015 There's a bug in the latest version of auraset plugin. Unable to use buffs/debuffs to monsters (ex. Lex Aterna, Blessings, Inc Agi, etc). It is being casted but there's no effect Quote Share this post Link to post Share on other sites
Kong 9 Posted November 24, 2015 Hi @@Dastgir do you have an update for this plugin? ^^ Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 24, 2015 (edited) There's a bug in the latest version of auraset plugin. [*]Unable to use buffs/debuffs to monsters (ex. Lex Aterna, Blessings, Inc Agi, etc). It is being casted but there's no effect yeah confirm, I use priest to cast lex aeterna on poring, no effect shown the problem is inside 'status_change_start_postAura' function https://github.com/HerculesWS/Hercules/blob/master/src/map/status.c#L6888 return 0 means no effect applied return 1 means successfully applied but this auraset has a code here if (bl->type != BL_PC){ return 0; }which even if the pet/homun/monster/elementals should have shown an effect, but this function forcefully return 0 I believe this function should replaced with 'status_change_start_preAura' and if (bl->type == BL_PC), and detected hidden status, hookStop() EDIT for below, yeah that's easier Edited November 24, 2015 by AnnieRuru 1 Kong reacted to this Quote Share this post Link to post Share on other sites