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Or else you can attach other player via script and use aura() script command

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Perfect Owww !!
From what I saw the command via script would aura (0,0,0), right?
 
Could someone tell me how I put the id of the char that will receive the aura?

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Perfect Owww !!
From what I saw the command via script would aura (0,0,0), right?
 
Could someone tell me how I put the id of the char that will receive the aura?

 

*attachrid(<account ID>)

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Help! (Linux)

Plugin is not compiled.

Compile the plugin first.

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Also be sure to edit Makefile, so that it compiles other plugins too

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Also be sure to edit Makefile, so that it compiles other plugins too

 

Hi Dastgir, I found another map crash. During WoE a player using Shadow Chaser cast Maelstorm (ID# 2302) in the floor where there is Poison Cloud. As soon as it hits the floor, the map crashed. The caster does not have an Aura. Can you please check if you can reproduce it on your svn? Thanks

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Hi Sir,

 

I have concerns with AURASET... command @aura 420 or 421 or  422 or 423 or 700 or 900 should be disabled. Using this aura on WOE might cause the breaker to became unable to target. If you could have a whitelist/blacklist option that can control the aura usage, that would be great for us. thanks

Edited by netvillager

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Auraset crashed map server if I'm with a skill buff active and relog.
Any skill with status ... Even if you do not use the command aura, just the fact of being compiled and activated.
 
I disable the plugin and the error does not happen.
 
Latest version of the emulator and plug.
 
Edited by buczak

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Auraset crashed map server if I'm with a skill buff active and relog.
Any skill with status ... Even if you do not use the command aura, just the fact of being compiled and activated.
 
I disable the plugin and the error does not happen.
 
Latest version of the emulator and plug.
 

Yes finally. I can confirm on this.

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bugs

1 if you changebase and use this, map will crash on exit char

2 autotrade + aura = map crash

Edited by mleo1

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Error 1 error C1083: Cannot open include file: 'common/hercules.h': No such file or directory c:usersmaleedesktopherculessrccommonhpmi.h 7 1 dance

T_T What i miss

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Hi @@Dastgir I'm getting this sscanf error while compiling is it ok to replace it with sscanf_s as stated?

 

b6b3a7c0-6db5-11e5-8da5-9e70b50100fc.png

just edit into sscanf_s

 

im add the src

auraset.c

Edited by samsudin

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There's a bug in the latest version of auraset plugin.

  • Unable to use buffs/debuffs to monsters (ex. Lex Aterna, Blessings, Inc Agi, etc). It is being casted but there's no effect

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There's a bug in the latest version of auraset plugin.

[*]Unable to use buffs/debuffs to monsters (ex. Lex Aterna, Blessings, Inc Agi, etc). It is being casted but there's no effect

 

 

yeah confirm, I use priest to cast lex aeterna on poring, no effect shown

 

the problem is inside 'status_change_start_postAura' function

https://github.com/HerculesWS/Hercules/blob/master/src/map/status.c#L6888

return 0 means no effect applied

return 1 means successfully applied

 

but this auraset has a code here

	if (bl->type != BL_PC){ return 0; }
which even if the pet/homun/monster/elementals should have shown an effect, but this function forcefully return 0

 

I believe this function should replaced with 'status_change_start_preAura'

and if (bl->type == BL_PC), and detected hidden status, hookStop()

 

 

EDIT for below, yeah that's easier

Edited by AnnieRuru

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