Jump to content
  • 0
iCORE

i need help

Question

hi guys :) i would ask you a simple favor could anyone here teach me how to add costume items (weapons,cards and ect) im begging you guys to help me in teamviewer or any remote program you have just 1 example will do and a full explanation :) im not that hard to teach

 

PS: i allready read the wiki about costume items but still i cant get it

 

 

advance thank you for those who help me

Edited by Naori

Share this post


Link to post
Share on other sites

12 answers to this question

Recommended Posts

  • 0

2 Questions,

1)costume item or custom item?

2)which client you are using?

Share this post


Link to post
Share on other sites
  • 0

costume items and im using 2013 08 07 client

Edited by Naori

Share this post


Link to post
Share on other sites
  • 0

^ Costume Item really fits in Headgears..

 

Maybe you are talking about Custom Item since you are pointing out to (weapons,cards and ect).  :que: 

Share this post


Link to post
Share on other sites
  • 0

yes im asking about how to add costume items 

(Too confusing..)

 

Assuming you are saying Custom Item(since you said weapons,cards and etc):

Custom Item Guide: http://herc.ws/wiki/Custom_Items

Note: You have to edit System/itemInfo.lub and not idnumtables and also be sure you edited all other luas properly.

Could you please tell which part of that guide you haven't understood.

 

Costume Item:

its the item which are in other tab. Just follow the guide of Custom Item , and in "Loc" Field of item_db.conf put the costume item value

1024 = Costume Top Headgear2048 = Costume Mid Headgear4096 = Costume Low Headgear8192 = Costume Garment/Robe

Share this post


Link to post
Share on other sites
  • 0

i have lub files is this right?

Untitled.png

 

which is need to lub or lua?

 

 

opps sorry for double posting

 

here is my system folder what file do i need to edit here lub or lua?

 

Untitled.png

 

 

ok ill post everyting i made :)

 

 

"View: " line i will add it later because it has not xtrayed yet

item_db2.png

 

this is my item_db2.txt

 

tell me whats wrong and tell me whats next

 

SLOT typo error

Edited by Mhalicot

Share this post


Link to post
Share on other sites
  • 0

ok ill post everyting i made :)

 

 

"View: " line i will add it later because it has not xtrayed yet 

item_db2.png

 

this is my item_db2.txt

 

tell me whats wrong and tell me whats next

 

SLOT typo error

can you even read the text in the image?

Share this post


Link to post
Share on other sites
  • 0

i have lub files is this right?

Untitled.png

 

which is need to lub or lua?

 

 

opps sorry for double posting

 

here is my system folder what file do i need to edit here lub or lua?

 

Untitled.png

 

 

ok ill post everyting i made :)

 

 

"View: " line i will add it later because it has not xtrayed yet

item_db2.png

 

this is my item_db2.txt

 

tell me whats wrong and tell me whats next

 

SLOT typo error

Please remove /* */ <-- use for comment...

it must be 

Id: 20000AegisName: "Hercules_Cap"Name: "Hercules Cap"Type: 5Weight: 10Def: 10Slots: 2Job: 0xFFFFFFFFGender: 2Loc: 1024View:    //<---- You missed to put viewID here, it must be something you put in accessoryID,Script: <" bAllStats, 5; ">

In View tab, for example your accessoryID for Hercules_Cap is 1300, so View must be

 

View: 1300

in ItemInfo.lua

ClassNum = 1300

 

And you have typo-error in Slote, it must be Slots

 

I wish this information hepls you, Keep in mind that you have to learn to understand

not just copy/paste. Goodluck :)

Share this post


Link to post
Share on other sites
  • 0

 

i have lub files is this right?

Untitled.png

 

which is need to lub or lua?

 

 

opps sorry for double posting

 

here is my system folder what file do i need to edit here lub or lua?

 

Untitled.png

 

 

ok ill post everyting i made :)

 

 

"View: " line i will add it later because it has not xtrayed yet

item_db2.png

 

this is my item_db2.txt

 

tell me whats wrong and tell me whats next

 

SLOT typo error

Please remove /* */ <-- use for comment...

it must be 

Id: 20000AegisName: "Hercules_Cap"Name: "Hercules Cap"Type: 5Weight: 10Def: 10Slots: 2Job: 0xFFFFFFFFGender: 2Loc: 1024View:    //<---- You missed to put viewID here, it must be something you put in accessoryID,Script: <" bAllStats, 5; ">

In View tab, for example your accessoryID for Hercules_Cap is 1300, so View must be

 

View: 1300

in ItemInfo.lua

ClassNum = 1300

 

And you have typo-error in Slote, it must be Slots

 

I wish this information hepls you, Keep in mind that you have to learn to understand

not just copy/paste. Goodluck :)

You also don't have Script Field correct.

it should be:

Script: <" bonus bAllStats,5; ">

you missed the word "bonus"

Share this post


Link to post
Share on other sites
  • 0

Untitled.png

 

what is the difference between costume and the general hmm i though it will be equip on general when i make costume

Share this post


Link to post
Share on other sites
  • 0

yes you can put it in general. by changing Loc: to

(2^0)        1 = Lower headgear(2^8)      256 = Upper headgear(2^9)      512 = Middle headgear(2^10)    1024 = Costume Top Headgear(2^11)    2048 = Costume Mid Headgear(2^12)    4096 = Costume Low Headgear

 

 

for example you want to put it in general Upper Headgear

Loc: 256 //<--- As simple as that and your done 

Share this post


Link to post
Share on other sites
  • 0

ok should any anyone can close this topic :) great job anyone ^_^ thank you all for your reply

 

 

#CLOSE TOPIC

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.