Dastgir 1246 Posted October 13, 2015 No, you need Hercules which is not old than 1 month. Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted October 14, 2015 @@Dastgir ok noted. Quote Share this post Link to post Share on other sites
Kong 9 Posted October 14, 2015 I still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note. Quote Share this post Link to post Share on other sites
Litro 45 Posted October 14, 2015 (edited) I still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note. here the litle tips: all those s_xxxx.. annoying warnings in my plugin projects were disabled by me , coz I hate those by Angelmelody Edited October 14, 2015 by Litro 1 Kong reacted to this Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted October 17, 2015 @Dastgir I have update to latest version why this problem appear ? ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2 Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted October 17, 2015 @Dastgir I have update to latest version why this problem appear ? ExtendedVending.c:19:29: error: common/hercules.h: No such file or directoryExtendedVending.c: In function ‘clif_parse_OpenVending_pre’:ExtendedVending.c:253: warning: passing argument 2 of ‘map->getcell’ makes integer from pointer without a castExtendedVending.c:253: note: expected ‘int16’ but argument is of type ‘struct block_list *’ExtendedVending.c:253: error: too many arguments to function ‘map->getcell’make[1]: *** [../../plugins/ExtendedVending.so] Error 1make[1]: Leaving directory `/home/syokro/Hercules/src/plugins'make: *** [plugins] Error 2 As I told, it won't work with old Hercules. that errors means you are having old hercules, new hercules have 1 extra argument in getcell. I still haven't resolved the sscanf issue.. It appears to almost all the plugins.. There's no setting in visual studio that could fix it, still getting errors that prevent compilation. For a temporary fix, I used the sscanf_s. It worked and still working as intended, but not sure what it will implicate on a later note. What I do is Properties->C/C++->General->Treat Warnings as Errors->FALSE Properties->C/C++->General->Warning Level->Level2 1 Kong reacted to this Quote Share this post Link to post Share on other sites
Kong 9 Posted October 17, 2015 Working now thanks! Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted October 17, 2015 (edited) -removed- Edited October 17, 2015 by mrlongshen Quote Share this post Link to post Share on other sites
Litro 45 Posted October 18, 2015 stumbled upon an error when compiling Extended Vending Plugin, fatal error C1083: Cannot open include file: 'strlib.h': No such file or directory Using MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it... and plugin item charm why it didn't available in your collection sir ? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted October 18, 2015 stumbled upon an error when compiling Extended Vending Plugin, fatal error C1083: Cannot open include file: 'strlib.h': No such file or directoryUsing MSVC++ 2010 Express, for now I disable it though i'm not sure if it will affect the proccess, but EVS plugin working all right in the test, hope you can shed the light if it all right or not to disable it... and plugin item charm why it didn't available in your collection sir ? Ohh that file is not needed, I went through several iterations for this plugin, and forget to remove those include files.. About item charm, I will include it soon.. Quote Share this post Link to post Share on other sites
Litro 45 Posted October 18, 2015 Ohh that file is not needed, I went through several iterations for this plugin, and forget to remove those include files.. About item charm, I will include it soon.. Thankyou Quote Share this post Link to post Share on other sites
Kong 9 Posted October 31, 2015 (edited) Hi @@Dastgir for some reason one of your plugin is causing this weird problem: Unable to use buffs/debuff to monsters (ex. Lex Aterna, Blessings, Inc Agi) It is being casted to the monsters but no effect I'm using: auraset (confirmed) Fresh copy of latest hercules svn, only with plugins added. Edited October 31, 2015 by Kong Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted October 31, 2015 Hi @@Dastgir for some reason one of your plugin is causing this weird problem: [*]Unable to use buffs/debuff to monsters (ex. Lex Aterna, Blessings, Inc Agi) It is being casted to the monsters but no effect I'm using: [*]auraset (confirmed) Fresh copy of latest hercules svn, only with plugins added. Will check it soon. Quote Share this post Link to post Share on other sites
Kong 9 Posted November 7, 2015 Is it possible to add a prefix on the name of the cloned player (@market)? ex. [Market] PlayerNameHere so there's a way to depict which one is real or not to avoid any confusion.. thanks Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted November 7, 2015 Is it possible to add a prefix on the name of the cloned player (@market)? ex. [Market] PlayerNameHereso there's a way to depict which one is real or not to avoid any confusion.. thanksIt's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off. Quote Share this post Link to post Share on other sites
Kong 9 Posted November 7, 2015 Is it possible to add a prefix on the name of the cloned player (@market)? ex. [Market] PlayerNameHereso there's a way to depict which one is real or not to avoid any confusion.. thanksIt's possible, but there comes 24 char limit, so if the player name is too long, it might get tripped off. Ahh I see thanks, or maybe a prefix on the pub? idk xD Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted November 13, 2015 (edited) @@Dastgir the mapmoblist plugin, can you make detect the coordinate of monster ? Edited November 13, 2015 by mrlongshen Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted November 13, 2015 @@Dastgir the mapmoblist plugin, can you make detect the coordinate of monster ? Maybe you are looking for mobsearch command? Mobsearch shows all monster co ordinates Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted November 13, 2015 @@Dastgir Yeah. I know. But it possible this plugin to get the coordinate of monster ? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted November 13, 2015 @@Dastgir Yeah. I know. But it possible this plugin to get the coordinate of monster ? Possible, yes.. but I dont see a use of it in mapmoblist, because mapmoblist shows output as Poring[1002]: 10 (Name[iD]: Count) , so you want to display each and every co-ordinate? Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted November 13, 2015 @@Dastgir Yeah. I know. But it possible this plugin to get the coordinate of monster ? Possible, yes.. but I dont see a use of it in mapmoblist, because mapmoblist shows output as Poring[1002]: 10 (Name[iD]: Count) , so you want to display each and every co-ordinate? @@Dastgir this command is very useful in playing event find the mushroom.. kill the poring.. so its good if GM know the coordinate of monster. Quote Share this post Link to post Share on other sites
AnnieRuru 957 Posted November 13, 2015 this command is very useful in playing event find the mushroom.. kill the poring.. so its good if GM know the coordinate of monster.I rather write that in a script ... with getmobdata and retrieve the x,y coordinate of the monster ...because like find the correct poring, the names are so similar ... and poring summoner, there are 2 types : correct and fake porings its better to bindatcmd and a custom gm command to retrieve only the correct poring names Quote Share this post Link to post Share on other sites
mrlongshen 22 Posted November 13, 2015 @@AnnieRuru aw.. can you do for me ? hehe Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted December 4, 2015 ExtendedVending has been updated, along with some other plugin to fixed bugs. https://github.com/dastgir/HPM-Plugins/tree/master/src/plugins Quote Share this post Link to post Share on other sites