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File Name: Magic Critical Strike

File Submitter: Dastgir

File Submitted: 12 Jan 2015

File Category: Plugins

 

Its a plugin for Critical Strike on Skills

Critical Strike Calculation is as per normal calculations

 

You can have a battle_config on any of the files in conf/battle/ with

magic_critical_color: 1 or 2

1 = Red Critical Strike

2 = Blue Critical Strike

 

Method to Change Delay:

Either add the config in conf/battle/ as stated above or change "blue_red_critical" value in plugin

 

 

Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc

Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC

 

P.S: You need HPMHooking Enabled.

 

Click here to download this file

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Critical-Magic.c:55: warning: implicit declaration of function 'getFromMOBDATA'
Critical-Magic.c:55: warning: assignment makes pointer from integer without a cast
Critical-Magic.c:57: warning: implicit declaration of function 'addToMOBDATA'
Critical-Magic.c: In function 'magic_critical_attack':
Critical-Magic.c:111: warning: assignment makes pointer from integer without a cast

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Critical-Magic.c:55: warning: implicit declaration of function 'getFromMOBDATA'

Critical-Magic.c:55: warning: assignment makes pointer from integer without a cast

Critical-Magic.c:57: warning: implicit declaration of function 'addToMOBDATA'

Critical-Magic.c: In function 'magic_critical_attack':

Critical-Magic.c:111: warning: assignment makes pointer from integer without a cast

Update your Hercules.

Those functions were added to Hercules 1-3 month ago.

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Hello Dastgir,


I just want to add a few suggestions, please consider the ff:  :) 

- You can Enable it to work only on Players or Monsters only.
- Disable the Hit Animation Per hit of the skill when doing Critical Strike.


Thank you!
 

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Hi Dastgir,

 

I've tried this a couple of times however it seems that it's showing a high crit damage on screen (around double the normal damage without crit) but it's not the exact damage being deducted on the player's HP. I think it needs to be accurate, or else I'm the only one who experienced this. I'm using the latest Hercules SVN.

 

Ex. 

- Normal damage does around 30k+

- Critical (on screen) shows around 60k+

- Actual HP deducted to player 45k+

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Hello Dastgir,

I just want to add a few suggestions, please consider the ff:  :) 

- You can Enable it to work only on Players or Monsters only.

- Disable the Hit Animation Per hit of the skill when doing Critical Strike.

Thank you!

 

Hi Dastgir,

 

I've tried this a couple of times however it seems that it's showing a high crit damage on screen (around double the normal damage without crit) but it's not the exact damage being deducted on the player's HP. I think it needs to be accurate, or else I'm the only one who experienced this. I'm using the latest Hercules SVN.

 

Ex. 

- Normal damage does around 30k+

- Critical (on screen) shows around 60k+

- Actual HP deducted to player 45k+

I will do refactoring of this plugin as soon as I get time.

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@@Dastgir

Is the correct critical damage being displayed now?

Haven't check that, just got minimal time to display major bugs.

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@@Dastgir


I found a new BUG.

Monsters that are killed by Critical Strike Via Magic don't drop any items anymore. 

Its like even if poring drops an apple 100% if its killed by critical strike it will never drop. 

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@@Dastgir

 

 

I found a new BUG.

 

Monsters that are killed by Critical Strike Via Magic don't drop any items anymore. 

 

Its like even if poring drops an apple 100% if its killed by critical strike it will never drop. 

 

ahahaha. before this duplicate item. now no drop item hahahaha !  :p_conf:

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